Skeetendo

’Cause all games were better on the GBC

You are not logged in.

#1 2013-01-10 22:46:18

Akwa
Member
Registered: 2012-06-14
Post 63/140

Gen 2: Fake 'em all! # Alpha version released #

# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
EDIT:
Alpha version download link:

http://www.mediafire.com/download/vh534 … eEmAll.zip

# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #

I wrote about my project few days ago on Idea Discussion, and my idea is starting to materialize!

Pokemon Gold/Silver: Fake 'em All!
cyndaquili.png totodile.png chikoritaz.png


Fake 'em All! is a tool which changes the biggest constant in the game - Pokemon!

With this program and original .gbc file you will be able to randomize Pokemon in balanced way!
Every Pokemon will receive new personality - new type, new stats, new moves, new color and more!

None of Pokemon you know will be the same here (well, the chance is really low). Each of Pokemon will be given random role - sweepers can become tankers, Alakazam can become powerful Fighting-type warrior, Pidgey can might take place of Dragonite family!

Imagine the enormous amount of possibilities this mod gives. Imagine playing Nuzlocke mode with totally random Pokemon each time. All of this will be waiting for you soon - right now, you have to wait for it first ;)

totodile2.png attackc.png caterpie2.png uhmgeodude.png

Progress (by time of 26th January):
• Done and there's nothing more to be improved:


• Works, but needs improvement
-Type randomization (needs some restrictions to prevent early-game pokemon having too good types, monitoring the ratio between types, eevee issue)
-Stats randomizer (improvement of formula, improvement of stat inheritance in families, randomization of pokemon overall power)
Pokemon palette adjuster (disabling certain color combinations for some pokemon, because second color can be either darker color, or ornament color)
-Moveset generator (putting some more restrictions, tweaking the levels when moves are learned)
-TM randomizer (gym leader TM issue)
-TM compatibility adjuster (needs tweaks)
-Pokemon names' generator (some names sound cheesy or awkward)

• Untouched but soon to be materialized:
-Wild pokemon data (walkable, fishable, headbuttable, special events, concering pokemon overall power)
-Trainer data (trainers with custom movesets need them to be adjusted)
-Bosses data (needs more work than typical trainers)
-Overall balance (balancing starters, etc.)
-I'm sure there's something more I've forgotten.

• Waiting last in queue until everything other is done:
-Egg moves data (does anyone even breed?)
-GUI

Credits:
Thanks to entire Gen II romhacking community for access to knowledge. Without you I wouldn't even think of this idea.

Estimated Release Date:
I'm going to have more free time since 4th February. Expect release after this date.


Rest of screenshots (from later posts):

geo1l.png  geo2e.png  geo3.png  geo10k.png

geo4.png  geo5.png  geo6.png  geo12.png

geo7.png  geo8.png  geo9.png  geo11.png

totodiler.png  totodile2.png  totodile3.png

pidgeyw.png  geodudeg.png  caterpie.png 


metapod.png  metapodthundershock.png

tmsy.png

nidoran.png  poliwagc.png

totodileevolve.png  croconaw.png

charquil.png  charquil2.png  charquil3.png

luxrita.png  luxrita2.png  luxrita3.png

treedile.png  treedile2.png  treedile3.png

Last edited by Akwa (2013-07-05 16:43:20)

Offline

#2 2013-01-11 02:44:09

chumon
Member
From: Pallet Town, Kanto
Registered: 2012-04-06
Post 10/18
Website

Re: Gen 2: Fake 'em all! # Alpha version released #

This looks fantastically cool! I found a randomizer for emerald a while back but it only worked with randomizing where pokemon are found. This is a while new spin on it AND it's for Gen II! I'm definitely excited to see this come to life!


Myuutsu <3

Offline

#3 2013-01-11 03:33:22

Luigi-San
Member
Registered: 2010-10-16
Post 95/129

Re: Gen 2: Fake 'em all! # Alpha version released #

chumon wrote:

This looks fantastically cool! I found a randomizer for emerald a while back but it only worked with randomizing where pokemon are found. This is a while new spin on it AND it's for Gen II! I'm definitely excited to see this come to life!

The same guy actually did a R/B randomizer, too: http://artemis251.fobby.net/downloads/redblue/ (And it seems to essentially be the same thing as Akwa's GSC one).

Offline

#4 2013-01-11 03:40:14

stag019
Idea Killer
Registered: 2011-01-05
Post 268/630

Re: Gen 2: Fake 'em all! # Alpha version released #

Yeah, and he's stated he doesn't currently have plans for a GSC randomizer.

I like the irony in the explanation though. In a YouTube video showing off the RB randomizer, the description states "Hope you all have fun revisiting Kanto!". And in one of his comments, he states "(To be honest, I never really got into G/S/C...the whole revisiting Kanto thing felt too repetitive...)".

I don't get it.


You can try to hide yourself in this world of pretend; when the paper's crumpled up, it can't be perfect again.

Offline

#5 2013-01-11 03:50:48

Mr. Magius
Member
Registered: 2010-10-16
Post 25/45

Re: Gen 2: Fake 'em all! # Alpha version released #

This is stunning. It looks like a ton of fun to play, and I'm very eager to play it once its released. Keep up the great work.


baah

Offline

#6 2013-01-11 06:20:20

Sanqui
Administrator
From: Prague, Czech Republic
Registered: 2011-07-18
Post 21/32
Website

Re: Gen 2: Fake 'em all! # Alpha version released #

Nice!  I vote for random Pokémon names.  :)

P.S. Are the EXP curves Pokémon have randomized?

Offline

#7 2013-01-11 07:23:25

Miksy91
Member
Registered: 2010-10-16
Post 1,442/2,339

Re: Gen 2: Fake 'em all! # Alpha version released #

Looking really great!

If you can come up with a solution, pokemon names could be randomized in my opinion too.

Offline

#8 2013-01-11 08:30:43

y0r124
Member
From: Anywhere.
Registered: 2012-09-12
Post 187/331
Website

Re: Gen 2: Fake 'em all! # Alpha version released #

Cool xDD


my FB

Lurking somewhere here...

Offline

#9 2013-01-11 09:53:54

Akwa
Member
Registered: 2012-06-14
Post 64/140

Re: Gen 2: Fake 'em all! # Alpha version released #

Thanks for positive feedback!

Sanqui wrote:

Nice!  I vote for random Pokémon names.  :)

Miksy91 wrote:

If you can come up with a solution, pokemon names could be randomized in my opinion too.

Yeah, I forgot to mention them. This will be a toggleable feature (meaning one can turn it off). And I have an idea how to do that.

Sanqui wrote:

Are the EXP curves Pokémon have randomized?

Sure. Though we can't talk about 'randomization' here, more of adjusting because if Pokemon is given low stats I don't want it to have slowest exp group.
I also plan to have 'balance level' selectable, the higher it is the more restrictions will be (but more serious game).

Oh, I forgot to ask. Do you mind Pokemon like Pidgey (of course with changed type) having moves like Mega Punch? Rattata with Self-Destruct?

Last edited by Akwa (2013-01-11 09:56:31)

Offline

#10 2013-01-11 12:30:03

Miksy91
Member
Registered: 2010-10-16
Post 1,443/2,339

Re: Gen 2: Fake 'em all! # Alpha version released #

Everything sounds good about it!

Akwa wrote:

Oh, I forgot to ask. Do you mind Pokemon like Pidgey (of course with changed type) having moves like Mega Punch? Rattata with Self-Destruct?

I wouldn't mind seeing them use moves like that. There will be people who like that feature and others who don't. I'd say, do like you'd prefer having it yourself.

Offline

#11 2013-01-12 01:59:23

chumon
Member
From: Pallet Town, Kanto
Registered: 2012-04-06
Post 11/18
Website

Re: Gen 2: Fake 'em all! # Alpha version released #

Luigi-San wrote:
chumon wrote:

This looks fantastically cool! I found a randomizer for emerald a while back but it only worked with randomizing where pokemon are found. This is a while new spin on it AND it's for Gen II! I'm definitely excited to see this come to life!

The same guy actually did a R/B randomizer, too: http://artemis251.fobby.net/downloads/redblue/ (And it seems to essentially be the same thing as Akwa's GSC one).

The thing I really like about this being for G/S/C (aside from it being my favorite gen) is the fact that the colors change to fit the new types. In a red/blue one it would be greyscale. I did check out the Red/Blue one that guy did but again, I think the color and name changing aspect would be fantastically fun. Never know, we might just run into a blue pikachu! ;D


Myuutsu <3

Offline

#12 2013-01-12 05:02:17

stag019
Idea Killer
Registered: 2011-01-05
Post 269/630

Re: Gen 2: Fake 'em all! # Alpha version released #

The Red and Blue one does change the colors though.


You can try to hide yourself in this world of pretend; when the paper's crumpled up, it can't be perfect again.

Offline

#13 2013-01-12 08:00:06

chumon
Member
From: Pallet Town, Kanto
Registered: 2012-04-06
Post 12/18
Website

Re: Gen 2: Fake 'em all! # Alpha version released #

My emulator always plays r/b/g in grey scale. I don't know how to put the color option on but if that is the case that's cool. I still would love one for g/s/c.


Myuutsu <3

Offline

#14 2013-01-12 16:29:31

chmaster
Member
Registered: 2012-12-11
Post 9/11

Re: Gen 2: Fake 'em all! # Alpha version released #

CEy5rcS.png

See the SGB and SGB2 options. This is how you set r/b/g to SGB mode.
In VBA, automatic usually would do it for you, but if no, just check SGB or SGB2 by yourself.

Last edited by chmaster (2013-01-12 16:31:31)

Offline

#15 2013-01-12 22:52:18

chumon
Member
From: Pallet Town, Kanto
Registered: 2012-04-06
Post 13/18
Website

Re: Gen 2: Fake 'em all! # Alpha version released #

Thanks very much. Either way Gen 2 is my favorite so this will be awesome.


Myuutsu <3

Offline

#16 2013-01-13 18:17:33

Cirrhosis
Member
Registered: 2013-01-08
Post 6/33

Re: Gen 2: Fake 'em all! # Alpha version released #

Gonna love it, it will bring random amounts of craziness to your average Gen 2 game!

Offline

#17 2013-01-18 02:46:30

wilso
Member
From: Australia
Registered: 2013-01-18
Post 1/12

Re: Gen 2: Fake 'em all! # Alpha version released #

this is gonna be so awsome but i have two questions/problem
will the pokemon have the same type (or add a second) when they evo? also about the pokemon leanring dif moves i dont mind pidgey useing fighting attacks but keep it in reason (low kick maybe dynamic punch no =P)

Offline

#18 2013-01-18 04:00:47

Storm118
Member
Registered: 2012-01-13
Post 74/99

Re: Gen 2: Fake 'em all! # Alpha version released #

Do you program this yourself?? What language do you use??


The Storm is here!
Gotta hack them all, Gotta hack them all, Pokemon.

Offline

#19 2013-01-18 09:57:39

Akwa
Member
Registered: 2012-06-14
Post 66/140

Re: Gen 2: Fake 'em all! # Alpha version released #

wilso wrote:

this is gonna be so awsome but i have two questions/problem
will the pokemon have the same type (or add a second) when they evo? also about the pokemon leanring dif moves i dont mind pidgey useing fighting attacks but keep it in reason (low kick maybe dynamic punch no =P)

Evolutions will always inherit types from their earlier forms. If they inherit one type, there will be a chance for them to receive a second type.
I guess I'll have to give player the option of choosing whether he wants fitting moves or not.

Storm118 wrote:

Do you program this yourself?? What language do you use??

Yea, I use Python. It's pretty easy to edit stuff in Pokemon with this.

Offline

#20 2013-01-19 15:35:24

Akwa
Member
Registered: 2012-06-14
Post 67/140

Re: Gen 2: Fake 'em all! # Alpha version released #

Hey, I had some time yesterday and today and continued on working. I finished generation of base stats (attack, defense and so on) and mechanism improving stats inheritance from prevolutions. I also started working on script which determines learnable TMs for any pokemon.


I tried my work and I've got to say I'm having lots of fun, here's my team after defeating Whitney (3rd gym):

geo1l.png  geo2e.png  geo3.png  geo10k.png

geo4.png  geo5.png  geo6.png  geo12.png

geo7.png  geo8.png  geo9.png  geo11.png
Croconaw shouldn't learn Twineedle, though, I need to investigate that.

There's a lot of work left to do. I might release beta when I ensure most basic scripts are done. Things like wild pokemon encounters will be updated later.

Offline

#21 2013-01-19 15:46:10

virus95x
Member
Registered: 2012-04-03
Post 64/225

Re: Gen 2: Fake 'em all! # Alpha version released #

Hope to see your first release:) and looks very good

Offline

#22 2013-01-19 19:12:19

chumon
Member
From: Pallet Town, Kanto
Registered: 2012-04-06
Post 15/18
Website

Re: Gen 2: Fake 'em all! # Alpha version released #

Looks awesome so far!


Myuutsu <3

Offline

#23 2013-01-20 04:02:10

yeth
New member
Registered: 2013-01-20
Post 1/4

Re: Gen 2: Fake 'em all! # Alpha version released #

I'm so excited for the random pallets and movesets :D!

Offline

#24 2013-01-20 07:53:27

wilso
Member
From: Australia
Registered: 2013-01-18
Post 2/12

Re: Gen 2: Fake 'em all! # Alpha version released #

hmmm i seem to be wearing a purple shirt and white shorts dang croconaw btw looking good so far =P

Offline

#25 2013-01-22 13:31:54

FroggestSpirit
Member
Registered: 2012-03-12
Post 53/300
Website

Re: Gen 2: Fake 'em all! # Alpha version released #

You should add an option to also randomize their cries. Each cry is defined in 3 bytes, so it shouldn't be too hard if we know a few reasonable ranges.


This isn't easy to say, but…
Music and ASM hacker

Offline

Board footer

Powered by FluxBB