Skeetendo

’Cause all games were better on the GBC

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#176 2014-01-24 14:08:10

Danny-E 33
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Registered: 2012-06-09
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Re: Pokémon Red - Gen. II Graphics And Music Patch V2.0

Well my guess is that bug will probably continue happening on that emulator.
I'm not sure what's causing it, though.

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#177 2014-01-25 14:08:03

FroggestSpirit
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Registered: 2012-03-12
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Re: Pokémon Red - Gen. II Graphics And Music Patch V2.0

Danny, I'd still like to take a stab at porting the sound engine of crystal over, as it will free up space (a lot), potentially RAM, and you'll have access to every song in crystal+red. I think the major thing we need to do, is figure out what SFX red has that crystal doesn't, and atm, the only one that comes to mind is the not very effective sound.


This isn't easy to say, but…
Music and ASM hacker

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#178 2014-03-03 21:18:53

Danny-E 33
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Registered: 2012-06-09
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Re: Pokémon Red - Gen. II Graphics And Music Patch V2.0

Just uploaded V1.4 which includes a fix for the SGB border and the fully functional experience bar.

Here's a video of the experience bar in action:

YzJrNpU.png

The code for the exp bar is here.

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#179 2014-03-04 00:13:42

Freako
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From: Australia
Registered: 2012-11-02
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Re: Pokémon Red - Gen. II Graphics And Music Patch V2.0

Very noice.

Although it's getting to a point where people would have just been better off hacking gold if they're making it exactly like it.

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#180 2014-03-04 12:13:50

Danny-E 33
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Registered: 2012-06-09
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#181 2014-03-05 13:47:04

Danny-E 33
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Registered: 2012-06-09
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Re: Pokémon Red - Gen. II Graphics And Music Patch V2.0

Just uploaded V1.5 which fixes a bug pointed out by 80C which screws up the exp bar if you used Transform.

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#182 2014-03-06 12:39:14

Pokemon_Master
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From: Eastern Kingdom of Mikado
Registered: 2013-05-18
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Re: Pokémon Red - Gen. II Graphics And Music Patch V2.0

Nice to see this hack updating! Is the pokedex completable  in this version or you just updated the graphics.

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#183 2014-03-06 14:30:35

Danny-E 33
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Registered: 2012-06-09
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Re: Pokémon Red - Gen. II Graphics And Music Patch V2.0

No, the Pokedex is only as completable as in the original Pokemon Red. I want to avoid affecting game play.

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#184 2014-03-08 21:36:18

tweder
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Registered: 2014-03-08
Post 1/2

Re: Pokémon Red - Gen. II Graphics And Music Patch V2.0

A couple of issues:
When naming my character or the rival, the usual "ED" symbol for ending the naming screen is a garbled sprite. Also, I'm trying to play this on my iPhone with the GBA4iOS 2.0 emulator and it is playing in GB mode with four shades of grey. I tried modifying the header to turn it into a GBC game but it didn't turn out correctly. Is it possible to modify it so both hardware and emulators realize it is a GBC game? And can you fix that tile?

Everything else is amazing and I applaud your hard work. Thanks!

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#185 2014-03-09 12:13:25

Danny-E 33
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Registered: 2012-06-09
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Re: Pokémon Red - Gen. II Graphics And Music Patch V2.0

1) The ED tile problem is your emulator, not the ROM. You would see this same glitch if you played an original Red ROM on that emulator.
2) Pokemon Red is not and cannot be run as a CGB game. It is a SGB game and if your emulator doesn't support SGB, then the game will be run in four shades of grey. This is also what you would see with an original Red ROM.
These are not mistakes of my hack.

Regarding he ED tile, here is an explanation from Sanqui:

Sanqui wrote:

the ED tile is in bank 1, but game freak didn't care and made it bankswitch to bank 0.  in MBC3 bankswitching to 0 has the same effect as 1, shitty emulators actually end up showing bank 0 at 4000~7fff.

Last edited by Danny-E 33 (2014-03-09 12:15:45)

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#186 2014-03-10 17:17:52

break
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From: TNSTATE
Registered: 2012-04-26
Post 50/65
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Re: Pokémon Red - Gen. II Graphics And Music Patch V2.0

@Danny-E 33

Loving the newest update for this !!

Is it still okay if I use this for a romhack ?

* will continue to give you credit *

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#187 2014-03-10 20:13:22

YORAMRW
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From: The Netherlands
Registered: 2013-03-29
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Re: Pokémon Red - Gen. II Graphics And Music Patch V2.0

break wrote:

Is it still okay if I use this for a romhack ?

* will continue to give you credit *

Yes, that is OK.


Hacks Gameboy 8-bit music in Pokémon Gen I & II, composes 8-bit music in FamiTracker

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#188 2014-03-25 21:20:56

tweder
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Registered: 2014-03-08
Post 2/2

Re: Pokémon Red - Gen. II Graphics And Music Patch V2.0

Hey again. I did a Fire Red/Leaf Green devamp of the Gambler sprite. I am available to do any other graphic work if you're interested.

YuEkiwB.png

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#189 2015-01-31 06:01:24

Danny-E 33
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Registered: 2012-06-09
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Re: Pokémon Red - Gen. II Graphics And Music Patch V2.0

I just uploaded Version 2.0!

The Graphics patch is pretty much the same but the GFX&Music patch now uses the entire Crystal music engine and all Crystal music for Kanto! (thanks to Sanqui)

I also added a download for Blue Version.

Check out the download in the first post and leave your feedback!

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#190 2015-01-31 11:55:07

Drake|Seawood
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From: Cerulean City
Registered: 2014-03-06
Post 20/28
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Re: Pokémon Red - Gen. II Graphics And Music Patch V2.0

Danny-E 33 wrote:

I just uploaded Version 2.0!

The Graphics patch is pretty much the same but the GFX&Music patch now uses the entire Crystal music engine and all Crystal music for Kanto! (thanks to Sanqui)

I also added a download for Blue Version.

Check out the download in the first post and leave your feedback!

I'm kinda interested on gsc trainer battle music, but just that. Is it possible to implement it directly in Yellow? Or I need to edit something? :)

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#191 2015-01-31 12:19:18

AtecainCorp.
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Registered: 2013-04-14
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Re: Pokémon Red - Gen. II Graphics And Music Patch V2.0

Any chance for make it in Full Colours? I mean GFX&MUSIC PATCH? It would be ideal remake of Red if you make them in Full Colours.


http://hax.iimarck.us/topic/3435/ - Pokemon Ruby GEN V GRAPHIC hack Thread
http://hax.iimarck.us/topic/3476/ - Unused Music Midi Thread
http://hax.iimarck.us/topic/3579/ - Some info about region Thonsu

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#192 2015-02-12 14:49:12

~Red
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Registered: 2010-10-16
Post 194/276

Re: Pokémon Red - Gen. II Graphics And Music Patch V2.0

How would I modify the sprites for in battle? Thats really the only thing that needs to be simplified that is stopping me from making a Red hack.

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#193 2015-02-12 18:24:09

Danny-E 33
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Registered: 2012-06-09
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#194 2015-02-12 23:35:38

Mateo
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From: The Sims 4
Registered: 2009-11-25
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Re: Pokémon Red - Gen. II Graphics And Music Patch V2.0

Danny-E 33 wrote:

It is already simplified. Just edit the pngs and rebuild the rom.

Last time I checked, you'll need to delete the .pic files from the folder after editing the .png files, so that the script will generate new ones. Otherwise it will still keep the old picture.

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#195 2015-02-13 03:07:38

Danny-E 33
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Registered: 2012-06-09
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Re: Pokémon Red - Gen. II Graphics And Music Patch V2.0

No, you shouldn't have to. It will recognize that the png has been edited and will remake the .pic without you deleting it.

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#196 2015-02-13 03:27:04

Mateo
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From: The Sims 4
Registered: 2009-11-25
Post 2,973/3,578

Re: Pokémon Red - Gen. II Graphics And Music Patch V2.0

Danny-E 33 wrote:

No, you shouldn't have to. It will recognize that the png has been edited and will remake the .pic without you deleting it.

Must have been updated then. I know I've had to delete the .pic files in order to get them to update before.

EDIT: Just tried it and did not have to delete them. Makes me wonder what was going on before why I had to, because I know that in the past I've had to do that to make the sprite update. Weird.

Last edited by Mateo (2015-02-13 03:32:20)

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#197 2015-02-14 16:27:14

~Red
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Registered: 2010-10-16
Post 195/276

Re: Pokémon Red - Gen. II Graphics And Music Patch V2.0

Aaaah ok. Is there any documentation on how to compile a dissassembled rom project. Also, how do I edit the maps graphically?

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#198 2015-02-14 16:40:34

ShantyTown
Member
Registered: 2013-12-04
Post 198/344

Re: Pokémon Red - Gen. II Graphics And Music Patch V2.0

~Red wrote:

Is there any documentation on how to compile a dissassembled rom project.

https://github.com/iimarckus/pokered/bl … INSTALL.md

~Red wrote:

Also, how do I edit the maps graphically?

You can use RBMap. That's what I use.  http://hax.iimarck.us/topic/5284/

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