Skeetendo

’Cause all games were better on the GBC

You are not logged in.

#1 2013-01-01 00:20:50

theoblivinator
Member
From: Iowa
Registered: 2012-08-20
Post 58/98

Attack Animation - Pokemon Gold

I'm working on changing some of the attacks into different attacks, particularly I'm changing Spider Web to Bug Buzz.

I have the text changed, and the attack damage, accuracy, and effect changed, but I'm wondering how to give it a different attack animation. I'm thinking something like Supersonic's animation might be better suited for it.

Does anyone have some documentation for this or an offset to take a look at? Any help would be appreciated!

Offline

#2 2013-01-01 07:43:50

Miksy91
Member
Registered: 2010-10-16
Post 1,397/2,311

Re: Attack Animation - Pokemon Gold

If you simply want to change the animation the attack uses (to another existing one), you can do that by editing the properties of the attack. Sounds like you may have been using that tool (Yomama's ?) for the job. Find the data with a hex editor instead and change the first byte the attack data pattern uses, that is reserved for animation.

Last edited by Miksy91 (2013-01-01 07:44:01)

Offline

#3 2013-01-01 17:16:47

theoblivinator
Member
From: Iowa
Registered: 2012-08-20
Post 59/98

Re: Attack Animation - Pokemon Gold

I didn't know it was the first byte of the attack data that determined the attack animation. I simply changed the hex value A9 to 30 at offset 0x41F96 and it worked like I was hoping.

Thanks Miksy91.

Last edited by theoblivinator (2013-01-01 17:17:24)

Offline

#4 2013-01-01 17:19:45

Miksy91
Member
Registered: 2010-10-16
Post 1,402/2,311

Re: Attack Animation - Pokemon Gold

Np :)

Offline

#5 2013-01-03 03:58:12

Lipun
Banned
From: Dark den darkrai's catcher,dar
Registered: 2013-01-02
Post 4/139
Website

Re: Attack Animation - Pokemon Gold

I don't understand


Go aerodactyl wing attack

Offline

#6 2013-01-03 05:05:27

theoblivinator
Member
From: Iowa
Registered: 2012-08-20
Post 62/98

Re: Attack Animation - Pokemon Gold

What don't you understand?

Offline

#7 2013-01-03 06:46:38

koolboyman
Member
Registered: 2010-10-16
Post 129/203

Re: Attack Animation - Pokemon Gold

If you want to change the animation data and not just the animation ID it calls, play around with the pointer array at 0xC900A in Pokemon Gold. 

I haven't looked into it that much but it should allow you make your own custom animations.

Last edited by koolboyman (2013-01-03 06:46:56)

Offline

#8 2013-01-03 07:28:44

theoblivinator
Member
From: Iowa
Registered: 2012-08-20
Post 63/98

Re: Attack Animation - Pokemon Gold

Ah thanks for the tip. Yet another topic I'll have to explore sometime and mess around with.

Offline

#9 2013-01-04 17:28:27

Akwa
Member
Registered: 2012-06-14
Post 57/140

Re: Attack Animation - Pokemon Gold

The first byte of attack not only determines animation, for example if you give Leer animation of Stun Spore, its type during battle in the attack choice list will appear as "Grass".

Offline

#10 2013-01-04 17:53:03

comet
Member
Registered: 2012-04-09
Post 81/675

Re: Attack Animation - Pokemon Gold

Of course there's no reason the type string can't be generated using the type parameter in the move struct instead (the entire thing is loaded into ram as you select a move).

Offline

#11 2013-03-16 06:02:54

amvz08
Member
From: Philippines
Registered: 2011-06-27
Post 525/600

Re: Attack Animation - Pokemon Gold

koolboyman wrote:

If you want to change the animation data and not just the animation ID it calls, play around with the pointer array at 0xC900A in Pokemon Gold. 

I haven't looked into it that much but it should allow you make your own custom animations.

@kbm,may ask bro where to load that address?hex editor?tlp?what? Im searching that  for a long long time. :)


Trust me, I'm an Engineer

>>>Pinoy ka ba? Pasok ka dito<<<

Offline

#12 2013-03-16 15:35:04

Tauwasser
Member
Registered: 2010-10-16
Post 357/448

Re: Attack Animation - Pokemon Gold

Just load it in TLP, then convert the tiles you see to hexadecimal in your head and edit code in TLP.

cYa,

Tauwasser

Offline

#13 2013-03-16 17:44:34

stag019
Idea Killer
Registered: 2011-01-05
Post 379/630

Re: Attack Animation - Pokemon Gold

Tauwasser wrote:

Just load it in TLP, then convert the tiles you see to hexadecimal in your head and edit code in TLP.

cYa,

Tauwasser

You make me want to try this, just to see if I can.


You can try to hide yourself in this world of pretend; when the paper's crumpled up, it can't be perfect again.

Offline

#14 2013-03-16 23:50:37

amvz08
Member
From: Philippines
Registered: 2011-06-27
Post 526/600

Re: Attack Animation - Pokemon Gold

thanks a lot :)


Trust me, I'm an Engineer

>>>Pinoy ka ba? Pasok ka dito<<<

Offline

Board footer

Powered by FluxBB