Skeetendo

’Cause all games were better on the GBC

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#1 2011-03-25 18:33:05

kringlur
Member
From: Reykjavík, Iceland
Registered: 2011-03-19
Post 4/17
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Professor Oak battling with you

There's a bug where you can battle Oak. There's also one where you can catch Oak as a pokemon. And you could edit Yellow so Oak's sprite follows you around instead of Pikachu.

This is just an idea, but couldn't you get Oak to join your party and fight with you? And you could also initialize battling him at a certain point using his included battle data? I remember "Pokemon Oak's" battle moves were pound and sing, but does anyone know which pokemon his moves and type data is set to? I'm assuming Jigglypuff.

Example game scenario: Oak is so worried Ash will be a failure that instead of giving him a pokemon (because he ran out of them), he joins your party and bodyguards you throughout your journey, spouting off occasional old man lectures when you try to bicycle indoors.

The two problems to this are, Oak can't reasonably be a pokemon in the pokedex or count as an owned pokemon. He also can't be deposited in the PC. I can't think of any items or pokemon that can't be deposited in the PC as it is.

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#2 2011-03-26 18:38:50

~Red
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Registered: 2010-10-16
Post 103/276

Re: Professor Oak battling with you

The glitch where Oak is a pokemon is a complete myth. It's impossible to pull off and the video on youtube that proves it is fake.

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#3 2011-03-27 16:00:58

kringlur
Member
From: Reykjavík, Iceland
Registered: 2011-03-19
Post 5/17
Website

Re: Professor Oak battling with you

Ah, that sucks.

Well, Oak could always be added in as a pokemon...

My friend suggested changing Missingno to be an Oak pokemon, and then he wouldn't show up in the pokedex. But would that still count as a "captured" pokemon in numbers?

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#4 2011-04-07 11:14:32

Torchickens
Member
Registered: 2011-01-02
Post 5/46

Re: Professor Oak battling with you

I think it depends on the Pokédex number. Anything with a Pokédex number other than 1-152 normally won't register as captured (152 is unused). There are 19 'own' bytes ranging from D2FC to D309 and each bit in each byte is a check for owning one Pokémon (up to 8 owned in each). The 19 'seen' addresses work the same way and range from D30A to D31C.

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