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’Cause all games were better on the GBC

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#1 2012-12-18 22:44:07

folaip
Member
Registered: 2012-12-06
Post 31/50

Creating more than the available warps on a map.

Hey as some of you know, I have been making a pokemon b/w demake on g/s. anyway, for cities like castelia, A LOT of warps will be needed, and there's not always that available amount saved at the offset of that map data.
I am very, very new to hex editing, and cannot repoint what so ever, so I f anyone can add more space for warps, it would be much appreciated.

btw, It's a mockup on silver to look like yellow.

http://img818.imageshack.us/img818/7926/mapzq.png

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#2 2012-12-18 22:57:23

SRL8
Member
From: United States
Registered: 2012-12-17
Post 10/27

Re: Creating more than the available warps on a map.

I may be incorrect, but to my knowledge, you cannot do what you are describing without re-pointing the data. Re-pointing isn't really very difficult, so long as you have access to a hex editor and a pointer calculator. Actually, you don't really even need a special calculator to find pointers: this can be done using Windows Calculator if you have Windows 7 as your OS. A decent Hex Editor and Pointer Calculator should be somewhere in the Tools section. If not, just use Google to find them (I recommend GoldFinger or Translhextion for the Hex Editor and PointerBrechener or some other program for calculating pointers.).


"The more you know, the more you know you don't know."  -Aristotle
"Now remember, kids, the Internet is serious business." - Unknown

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#3 2012-12-18 23:00:38

SRL8
Member
From: United States
Registered: 2012-12-17
Post 11/27

Re: Creating more than the available warps on a map.

I like the preview, by the way. I'm somewhat envious of those who can create good maps, as I do no have the artistic design skill to do so.


"The more you know, the more you know you don't know."  -Aristotle
"Now remember, kids, the Internet is serious business." - Unknown

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#4 2012-12-18 23:03:14

comet
Member
Registered: 2012-04-09
Post 58/679

Re: Creating more than the available warps on a map.

does castelia really need all those warps? it was always weird to me that they were there to begin with

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#5 2012-12-18 23:17:57

folaip
Member
Registered: 2012-12-06
Post 32/50

Re: Creating more than the available warps on a map.

comet wrote:

does castelia really need all those warps? it was always weird to me that they were there to begin with

well, we need them for the separate streets, maybe not the peers, or otherwise it would not have the same feel to it

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#6 2012-12-18 23:32:27

comet
Member
Registered: 2012-04-09
Post 59/679

Re: Creating more than the available warps on a map.

afaik johtomap repoints automatically when you increase the number of objects on a map, but it's easy to do by hand as well

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#7 2012-12-18 23:40:02

folaip
Member
Registered: 2012-12-06
Post 33/50

Re: Creating more than the available warps on a map.

comet wrote:

afaik johtomap repoints automatically when you increase the number of objects on a map, but it's easy to do by hand as well

wait how do you add more warps on johtomap?

fwi, The map properties on johtomap has brocken since I edited tilesets, so I've been using goldmap and g2map to edit map properties.

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