Skeetendo

’Cause all games were better on the GBC

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#1 1970-01-01 00:33:30

Ben
Member
From: South Korea
Registered: 2010-10-16
Post 13/161

Tileset decompression

Whenever i go into TLP i see all the tilesets compressed except Tileset 1 and 2. i really want to edit the graphics in caves inside buildings but how do i do it? Does have to do something with pointers cause i dont understand pointers.

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#2 1970-01-01 00:33:30

Ben
Member
From: South Korea
Registered: 2010-10-16
Post 16/161

Re: Tileset decompression

is aline of garbage like blank space between some graphics and the blank tileset?

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#3 1970-01-01 00:33:30

Mateo
Member
From: The Sims 4
Registered: 2009-11-25
Post 37/3,578

Re: Tileset decompression

At the top of the image i attatched, you see the little row of black and red pixels that will be at the top of that tile, that you will have to use the + and - keys to view right? point it to that part, not the "proper" top of the first tile. those pixels are actually a header telling the game how many tiles to load, as are the next few random pixels, and the ones at the end.

The blank space and the text saying BLANK TILESET are where the tiles themselves go. Hope this cleared things up.

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#4 1970-01-01 00:33:30

Ben
Member
From: South Korea
Registered: 2010-10-16
Post 17/161

Re: Tileset decompression

Thanks. Now it makes sense.

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#5 1970-01-01 00:33:30

Mateo
Member
From: The Sims 4
Registered: 2009-11-25
Post 38/3,578

Re: Tileset decompression

No problem man.

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