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’Cause all games were better on the GBC

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#1 2012-12-11 04:18:25

koolboyman
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Registered: 2010-10-16
Post 119/203

Mumbo's Wand: The Banjo-Kazooie Level Maker

This isn't related to Pokemon, but just in case there's and Banjo-Kazooie fans here...

This has been in production for about two years and we're still trying to work out the kinks.  It's made by Skill (Brendan Nilsson, The guy in charge of this), me, and Subdrag (Creator of the Goldeneye / Perfect Dark editor).  It'll allow you to import Wavefront Obj files and let you place down all sorts of objects all around the level.

Here's a video of it in action.  No release data ATM.  Thought it would be done sooner, but oh well.

http://www.youtube.com/watch?feature=pl … uzt_RFE4JU

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#2 2012-12-11 05:00:57

Poketto...
Member
Registered: 2011-12-28
Post 39/39

Re: Mumbo's Wand: The Banjo-Kazooie Level Maker

Nice maybe we could get a Banjo Threeie after all.
Are you simply making a hacking tool for it or do you plan on making a hack of the game yourself?

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#3 2012-12-16 20:19:26

koolboyman
Member
Registered: 2010-10-16
Post 122/203

Re: Mumbo's Wand: The Banjo-Kazooie Level Maker

Poketto... wrote:

Nice maybe we could get a Banjo Threeie after all.
Are you simply making a hacking tool for it or do you plan on making a hack of the game yourself?

Not at the moment, but you never know.  I AM making a test level to show off what MW is capable of.

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#4 2012-12-17 14:19:35

FroggestSpirit
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Registered: 2012-03-12
Post 23/300
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Re: Mumbo's Wand: The Banjo-Kazooie Level Maker

This is pretty nice. I played through Kazooie and Tooie not too long ago, and I'm slowly working on my own game from scratch. Maybe I can throw some levels I make into this to mess around.


This isn't easy to say, but…
Music and ASM hacker

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#5 2013-04-09 19:25:42

koolboyman
Member
Registered: 2010-10-16
Post 164/203

Re: Mumbo's Wand: The Banjo-Kazooie Level Maker

The first version of the program is now in the beta phase. We're hoping to get the first version released as soon as possible. Check out this video and let me know what you think of the interface and the features, both positives and negatives.

http://www.youtube.com/watch?v=2HRGhbyk0y0

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#6 2013-04-10 01:32:57

FroggestSpirit
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Registered: 2012-03-12
Post 164/300
Website

Re: Mumbo's Wand: The Banjo-Kazooie Level Maker

Beautiful! I think it looks very well put together, and it seems like something not to hard to use. I like the interface, and nothing really pops out as being bad. My question is, although im sure it's not the focus, but will it eventually be able to edit levels from Tooie and DK64? If not, maybe just rip them to put in BK?


This isn't easy to say, but…
Music and ASM hacker

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#7 2013-04-10 03:08:41

647/703

Re: Mumbo's Wand: The Banjo-Kazooie Level Maker

Will you release the source code?

#8 2013-04-10 03:31:27

koolboyman
Member
Registered: 2010-10-16
Post 165/203

Re: Mumbo's Wand: The Banjo-Kazooie Level Maker

IIMarckus wrote:

Will you release the source code?

I don't think Brendan wants the code to be public.  Did you have something in mind for it?

FroggestSpirit wrote:

Beautiful! I think it looks very well put together, and it seems like something not to hard to use. I like the interface, and nothing really pops out as being bad. My question is, although im sure it's not the focus, but will it eventually be able to edit levels from Tooie and DK64? If not, maybe just rip them to put in BK?

I haven't looked into DK64 that much but I do know its doable with a little research.  Tooie is more difficult because it appears that the files in the ROM aren't decompressing properly when extracting them.  I'd absolutely love to do Tooie too.

Last edited by koolboyman (2013-04-10 03:34:18)

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#9 2013-04-14 02:53:58

MrElephant
Member
Registered: 2012-07-15
Post 1/28

Re: Mumbo's Wand: The Banjo-Kazooie Level Maker

Oh come on you posted this on here!!! just kidding at least now I know you are on here koolboyman.  Anyways I really am looking forward to this.  I would really like to make my own game.


Really like modding pokemon games, lego racers, super smash bros brawl, final fantasy 1, dragon warrior 1, and others.  Really don't have a lot of time right now to make game though, but I am sure I will eventually have some.

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#10 2013-05-31 23:31:07

koolboyman
Member
Registered: 2010-10-16
Post 172/203

Re: Mumbo's Wand: The Banjo-Kazooie Level Maker

The first version is out.  Give it a try.

http://www.rarewarecentral.com/forums/f … .php?f=200

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#11 2013-09-19 13:25:33

80C
Banned
Registered: 2013-03-16
Post 1,148/1,257

Re: Mumbo's Wand: The Banjo-Kazooie Level Maker

I decided I'll try to (re)make the original Banjo Kazooie (Not Project dream) with all the 16 Levels.

As far as I know, the cut levels were those:

10- Mount Fire Eyes (aka The "Lava World" or "Fire Peaks", was put as the fire side of Hailfire Peaks in Banjo-Tooie);
11- Fungus Forest (Then put in Donkey Kong 64 as "Fungi Forest");
12- Mayhem Temple (Used in Banjo Tooie);
13- Glitter Gulch Mine (Used in Banjo Tooie);
14- Prickly Pear Island (Ice Level, scrapped);
15- Witchyworld (used in Banjo Tooie);
16- Giant's Lair (It was used instead of Grunty's Lair but then was scrapped - I could use it as the homeworld for the levels above 12).

Well, I'll have a lot of work to do because it's like made half of the game, but at least:

-Mount Fire Eyes is the fire side of hailfire Peaks, I should get informed of how it was in the beta and then comes the difficult part... put here Gobi after Click Clock Wood.
I'll put the Entrance for this Level in the Room in Grunty's Lair filled with lava.

-Mayhem Temple, Glitter Gulch Mine, Witchyworld are in Banjo Tooie, I could re-use the material from those levels and then adapt them for Banjo-Kazooie... I'll try to stay close as much as possible with the beta projects for those levels.
I'll put those in Beast's Lair.

-Fungus Forest is used in Donkey Kong 64... I should then "export" the stuff of that level and then put all the models + textures and pray that those are compatible... and of course I should know something more about the beta projects for that level.
I'll put the entrance in that room in Grunty's Lair in which the grass pattern is similar to Fungus Forest (that texture it's used only in that part of the game);

Those are a pain of work, but the real pain are:

-Giant's Lair, which a little is known - and who knows where are the models used for it? I guess It will be hard find them...

-Prickly Pear Island, which a very little is known, I wonder if Rareware even made it...


Then I have to put 10 jigsaw pieces for the new Levels (exept Giant's Lair) - so the total amount of Jigsaw will be 150... and at the end I have to encrease the required note Numbers for Grunty's Final Battle to 1200\1300 so you'll have to play also some of the new levels.
I'll put the entrance for Giant's Lair in the Room in which Tootie is prisoner (the left one) while in the right one I'll put a world (Withcyworld maybe?).
Giant's Lair will have Mayhem Temple (which theme fits well with the aspect of the Lair), The Mine (Glitter Gulch Mine) and P.P.Island, one level for each floor of the Lair.


If someone is interested in take part in this project (Project Integral) is free to let me know.

KBM, I noticed you and the creator of the music for Banjo-Kazooie are re-making the beta music, when I'll finish some of those levels will you gave me the beta MIDIs so I could put them in the game in the new (old) levels?


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