Skeetendo

’Cause all games were better on the GBC

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#1 2012-12-09 06:48:57

Arceus
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From: ???
Registered: 2012-11-25
Post 67/249

Tools

What are the appropriate tools to make example a standing mew event...

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#2 2012-12-09 07:53:36

Mateo
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From: The Sims 4
Registered: 2009-11-25
Post 2,015/3,492

Re: Tools

A map editor and a script editor. Whether you want to go with Goldmap and a Hex Editor, or Johtomap and PKSV you can do it either way.

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#3 2012-12-09 10:29:32

Arceus
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From: ???
Registered: 2012-11-25
Post 73/249

Re: Tools

How about ...CrystalMap?

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#4 2012-12-09 12:33:09

Miksy91
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Registered: 2010-10-16
Post 1,300/2,311

Re: Tools

Arceus wrote:

How about ...CrystalMap?

Find the secondary map header used by the map you want to put this event in and follow it to the event data used by this map. The following is simply repointing some script data to blank space in the rom bank you're working on and writing the new script data in there.
I'd advise you to test it out with Goldmap along with a hex editor first.

http://hax.iimarck.us/files/scriptingco … ventaufbau

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#5 2013-01-10 09:10:54

Arceus
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From: ???
Registered: 2012-11-25
Post 165/249

Re: Tools

What are the hex editors your using anyway?

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#6 2013-01-10 09:17:47

Mateo
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From: The Sims 4
Registered: 2009-11-25
Post 2,166/3,492

Re: Tools

I tend to use Goldfinger for general hex editing (especially if it involves using a Table File to search for and edit Text) but I also use Translhextion as well. I typically use Translhextion if I'm going to be copying and pasting data a lot for one reason or another. For editing a map header either one would work fine. With a script I tended to go with Goldfinger though. But either one will work, really.

Also, speaking of scripting, its a lot more user-friendly to script in PKSV, because you can see it in English instead of in raw hex bytes, but some events don't decompile correctly in PKSV so you have to edit them manually (for example, Faulkner's script involves the telephone call command, which is one that PKSV loads incorrectly, hence the need to edit it manually).

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#7 2013-01-10 09:19:31

kanzure
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From: Austin, Texas
Registered: 2012-01-15
Post 12/19
Website

Re: Tools

Mateo wrote:

Also, speaking of scripting, its a lot more user-friendly to script in PKSV, because you can see it in English instead of in raw hex bytes, but some events don't decompile correctly in PKSV so you have to edit them manually (for example, Faulkner's script involves the telephone call command, which is one that PKSV loads incorrectly, hence the need to edit it manually).

Yes, pksv is wrong about many commands. I fixed those in the disassembly of crystal. Instead of using pksv, you can just type the scripting commands that you want and compile it with the rest of the modifications to your hack. You can also find more information about the things that pksv was wrong about here.

Last edited by kanzure (2013-01-10 09:20:18)

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#8 2013-01-26 22:17:27

tysonrss
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From: US, Ohio
Registered: 2011-08-27
Post 476/649

Re: Tools


Pokemon Blue DX is reborn!

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