Skeetendo

’Cause all games were better on the GBC

You are not logged in.

#1 2012-12-08 00:15:41

delpo
Member
Registered: 2012-11-26
Post 17/40

How to add difficulty effectively?

I'm trying to add difficulty to G/S, but it isn't as easy as just giving trainers stronger pokemon, or increasing levels of wild pokemon.  The problem with these two approaches is that they cause your pokemon to level up much more quickly and be able to quickly surpass the increased difficulty of the other trainers, and essentially make the game too easy again.

The only thing I have found to be effective is editing the movesets of the gym leaders' pokemon.  This includes giving moves to pokemon that they could never learn normally or from a tm/hm.  However, this can only be done for gym leaders and some cool trainers.

One thing that could really help is if I could change the way experience is given for defeating leaders and wild pokemon.  If anyone knows how to do this (even if it involves asm), I'd like to know.

Perhaps I should just focus on increasing the difficulty of only the Gym leaders/Elite Four?

What do you think?

Offline

#2 2012-12-08 01:13:29

GeminiRage
Member
Registered: 2012-04-04
Post 52/93

Re: How to add difficulty effectively?

Wild Pokemon by default give less experience than Trainer Pokemon.  Also keep in mind that there is an experience curve; higher levels require more EXP to gain them, and not just that, but more victories in general.  Finally, you have the option of reducing the base EXP rewards on certain Pokemon to make them less rewarding to defeat.  The problem with modifying EXP gain is that you could be incurring a grind, which is bad.  Nobody wants to have to fast-forward their emulator just to make a grind tolerable and be able to win against that one trainer.

You should also consider making Pokemon setups that are annoying and/or unpredictable.  Take Zubats and Geodudes in most Pokemon games.  They are two types with contrasting weaknesse and resistance; therefore what's good against one will be bad when the other appears.  Voltorbs were usually faster than anything and would always do something before you got to move.

Try making good Pokemon hard to get.  Notice how in the original RBY, most good 'mons didn't start showing up until after the 2nd gym.  Abras would always Teleport away from you.  You needed to raise a wimpy Magikarp to get a badass Gyarados.  You had to get lucky at the Safari Zone to get Scyther, Chansey, Tauros, and all those other good ones.  Meanwhile, feel free to have enemy trainers take advantage of having these good Pokemon!

Also try to give trainers variety instead of a monotype theme; i.e. don't give all your Rocket grunts Koffings, Grimers, and Ekans; try giving them other types besides poison.

These are just a few ideas.


Author of Touhoumon: Ordinary Version

Offline

#3 2012-12-08 09:33:18

Miksy91
Member
Registered: 2010-10-16
Post 1,296/2,339

Re: How to add difficulty effectively?

Lots of good points around here!

I'd like to add to GeminiRage's post that if you make the player receive (a) starter(s) not much different from the rest (for example, I had Sandshrew, Marill and Magnemite for one hack I made), that can also make the game slightly more difficult.

Offline

#4 2012-12-09 01:57:19

delpo
Member
Registered: 2012-11-26
Post 19/40

Re: How to add difficulty effectively?

Thanks for the suggestions gemini and miksy!  I'll try some of those out.

I'm also thinking of turning off stat experience which comet explained how to do here

The final thing I want to accomplish is to get rid of the ridiculous bonus experience that you get when you battle trainers.  If anyone knows how to do this with ASM, I'd greatly appreciate the help.

Offline

#5 2012-12-09 04:32:50

Arceus
Member
From: ???
Registered: 2012-11-25
Post 57/249

Re: How to add difficulty effectively?

Miksy91 wrote:

Lots of good points around here!

I'd like to add to GeminiRage's post that if you make the player receive (a) starter(s) not much different from the rest (for example, I had Sandshrew, Marill and Magnemite for one hack I made), that can also make the game slightly more difficult.


I think its the ULTIMATE END hack right?

Offline

#6 2013-01-19 20:47:52

Mickey-A 42
Member
From: Aincrad
Registered: 2013-01-15
Post 5/16

Re: How to add difficulty effectively?

Another thing you could do is make money harder to come by, or raise prices of valuable items.k


Without Music Life Would Bb

Official composer of the music for Danny-E 33's Pokémon Prototype.

Offline

Board footer

Powered by FluxBB