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#1 2012-11-14 20:32:47

Vitharix
Member
Registered: 2011-12-29
Post 174/396

[GFX] Animation Pointer

img2
I know this is related to the animation pointer, I just don't know what it is. As you can see, where there should be a pagoda tile, instead is shown part of the whirlpool animation. I know this is because I overwrote the whirlpool tiles with pagoda tiles when I made the tileset, but I don't know what the animation pointer points to, or if I should just do away with the pointer all together. Of course, that would leave me without any animations on the map whatsoever.

img1
In this image, I've circled where a signpost should be, but instead two other tiles are shown. In Megamap, this tile is shown correctly as the signpost from Ilex Forest, but it does not appear correctly in-game. Does this have something to do with the animation pointer as well?

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#2 2012-11-14 21:44:07

Mateo
Member
From: The Sims 4
Registered: 2009-11-25
Post 1,925/3,455

Re: [GFX] Animation Pointer

Here you go. You'll need to scroll to around the middle of the page to get to the relevant posts.

It took me a minute to find it again, but Tauwasser broke down the format of the data that those pointers point to, and what each one does. Experimenting, I was able to add Waterfall animations to Tileset 1 while keeping the flowers and whirlpools. To get rid of the whirlpool animation, you should be able to just go to the pointer and replace the values to load the whirlpool animation with the values for "Do nothing" to receive the desired effect and retain the other animations.

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#3 2012-11-14 23:52:14

Vitharix
Member
Registered: 2011-12-29
Post 175/396

Re: [GFX] Animation Pointer

Mateo wrote:

Here you go. You'll need to scroll to around the middle of the page to get to the relevant posts.

It took me a minute to find it again, but Tauwasser broke down the format of the data that those pointers point to, and what each one does. Experimenting, I was able to add Waterfall animations to Tileset 1 while keeping the flowers and whirlpools. To get rid of the whirlpool animation, you should be able to just go to the pointer and replace the values to load the whirlpool animation with the values for "Do nothing" to receive the desired effect and retain the other animations.


Ah, thanks very much. I'll dabble with this, it'll be very useful. I'm not sure I totally understand it yet though.

I fixed the whirlpool thing, so thanks for that, but i'm still having the issue with the signpost. I don't know what that problem could be... I'll look at it with VBA's Tile Viewer.

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#4 2012-11-15 04:24:51

Vitharix
Member
Registered: 2011-12-29
Post 177/396

Re: [GFX] Animation Pointer

I looked at it, and it appears that the tiles that are being displayed in-game in place of the signpost are exactly located where the tiles are on the tileset, only in VRAM bank 1. I don't know why it is using the tiles from VRAM bank 0, because there are properly displayed trees and grass that are in VRAM bank 1 as well.

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#5 2012-11-15 05:23:03

Mateo
Member
From: The Sims 4
Registered: 2009-11-25
Post 1,926/3,455

Re: [GFX] Animation Pointer

Maybe you accidentally managed to give those tiles bank 0 pallets instead of bank 1 pallets? I'm guessing what its going to be is something like they already looked right in the editor, so you didn't change their pallet, and that kept them with the default bank 0 pallet. Try opening them up in the tileset editor and assigning them the same pallet they are already using again, and see if that fixes it. I know it sounds odd, but it sounds like the problem I used to have when I first started using the tileset expansion patch.

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#6 2012-11-15 05:34:36

Munchulax
Member
From: Somewhere in Johto
Registered: 2011-08-10
Post 196/410

Re: [GFX] Animation Pointer

If I understand what you are saying correctly, this post I made in the past should help you fix the problem, like what Mateo says in the post above me.  (I would have posted before him, but I had to fix my old post because it linked to images I deleted from my Dropbox by accident so I had to recreate them and then upload them.)

http://hax.iimarck.us/post/11127/#p11127

Last edited by Munchulax (2012-11-15 05:37:34)


“To live is the rarest thing in the world. Most people exist, that is all.” ― Oscar Wilde

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#7 2012-11-15 20:56:16

Vitharix
Member
Registered: 2011-12-29
Post 178/396

Re: [GFX] Animation Pointer

Yeah, I completely forgot about those instructions.... Thanks for pointing them out again. Durr. Problem solved.

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#8 2012-11-15 22:50:22

Munchulax
Member
From: Somewhere in Johto
Registered: 2011-08-10
Post 197/410

Re: [GFX] Animation Pointer

No problem.  Good to hear the problem is solved.


“To live is the rarest thing in the world. Most people exist, that is all.” ― Oscar Wilde

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#9 2012-11-15 23:24:23

Mateo
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From: The Sims 4
Registered: 2009-11-25
Post 1,931/3,455

Re: [GFX] Animation Pointer

Glad we could help mate

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#10 2012-11-16 00:00:23

Vitharix
Member
Registered: 2011-12-29
Post 179/396

Re: [GFX] Animation Pointer

Eventually I'll not forget things and stop making help threads haha.

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