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ere is a program that I have found lying around that I believe is a translation from an original German one. This program allows you to edit the following features in all 28 tilesets:
1. The complete tileset header for all 28 tilesets (repointing tutorial by Mateo in the documents section)
2. All block, collision, and palette data
3. Edit Morning/Day/Night palettes
Here is a screenshot of it in action:
This program is very useful for shortening the time it takes to edit anything in a tileset. This program was not made by me. I originally didn't have the download link on Twilight Hacking, but I might as well post it here:
http://www.mediafire.com/?uavic75u5s0zo47
EDIT by Mateo: Updated the link, because the old one was dead.
Last edited by Luna (2012-03-16 22:27:18)
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Thanks for posting man! I was gonna grab this from Twilight, but since it initially wasn't available to everyone I decided I'd leave it up to you.
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I thought we were suppose to know how to do this in a hex editor or something... o well its very useful.
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well originally he had it posted and wanted you to PM him for it, but he decided to post the link here now.
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But I can't edit the tile Graphics themselves, do I have to do that manually?
[img]http://p.gpxpl.us/qPTY.png[/img]
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Yeah. You can repoint them with this, but you'll have to use a seperate tile editor
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Like what, hopefully not Tile Molester
[img]http://p.gpxpl.us/qPTY.png[/img]
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There was a tutorial my Mateo on Twilight Hacking explaining how to repoint the graphics, but I'm not sure if it's posted here yet.
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Tile Layer Pro is the one I use.
EDIT: Yeah, the tutorial is up here as well. It's under Generation II documents
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Did this tool works with Pokemon Crystal???
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find out 4 urself
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I haven't tried it with crystal, but given the fact that crystal uses larger tilesets, and the window for tilesets is set at normal size, I take that as an indicator it was not intended for use with crystal.
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As Mateo said, this program is not compatible with Crystal at all, the program will crash if you attempt to open a Crystal ROM.
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I think I'm getting the hang of this, but so far, I only know of where the first tileset graphics are, and they don't look perfectly the way they should, as somehave the bottom pixels of that one tile on top of the next with the next tiles bottom pixels on the next tiles, and so on.....
[img]http://p.gpxpl.us/qPTY.png[/img]
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right. While they are uncompressed, you will have to use the + and - keys to move the pixels at times in tlp. This is because the graphics have a 2 byte header at the start saying to load so many, then another 2 bytes before the next part of them, and then an FF FF to signify the end of the graphics. The other graphics are compressed, and you will not be able to edit them in tile layer pro. You will have to extract them using agixp and reinsert them
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Ok then, I'll try that
[img]http://p.gpxpl.us/qPTY.png[/img]
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Can you make this compatible with Crystal?
[img]http://p.gpxpl.us/qPTY.png[/img]
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Re-upload please it doesn't work.
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After you got there, select the TilesetEditor and you are done.
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It doesn't open any rom i tried all GSC's and it's in (don't know that language maybe german)
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The German language tileset editor shows up this : Error reading file. application is terminated on every rom.
any1 help"? sorry for double post.
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I can't help, i can't get to the computer while a national test is going on as i have to study for it. I'll try to upload an english version as soon as possible, Sorry.
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ok i will wait. thanks any way.
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Sorry for the delays.
Here it is
http://www.2shared.com/file/P0BV3hP9/Ti … itor.html?
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Oh thank you!! it's the best./an awesome tool.
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