Skeetendo

’Cause all games were better on the GBC

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#1 2012-10-11 23:13:24

y0r124
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From: Anywhere.
Registered: 2012-09-12
Post 85/331
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Different Table file

I dont know if it already answered, but I dont find anything related to this.

I use 2 tbl file in my hexed ,there is a different between the two I used Miksy91's tbl file and Giegue tbl file, and The "A" is different Miksy91 A=0x80
Giegue A=0x60 (if I not wrong)

,I use it for DARKRAI name, I use 0x60 for A, it show properly, but for in game text/script
I write CHARMANDER, I use 0x60 for A, the A looks like A triangle ,, and if I use 0x80 it shows real A,

So, which one is true A?


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#2 2012-10-12 06:22:38

Miksy91
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Registered: 2010-10-16
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Re: Different Table file

80 stands for A, 81 for B etc.
You could also think of the letters as font's graphic "pointers":

[Ram Offset] = 0x8000 + [Byte] * 0x10

Last edited by Miksy91 (2012-10-12 06:23:25)

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#3 2012-10-12 06:26:13

y0r124
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Registered: 2012-09-12
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Re: Different Table file

I didn't understand this :/ ,what this mean?

Miksy91 wrote:

[Ram Offset] = 0x8000 + [Byte] * 0x10


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#4 2012-10-12 06:29:09

Miksy91
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Registered: 2010-10-16
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Re: Different Table file

I won't bother explaining because you really don't have to understand.
That calculation isn't even based on any "way the game knows" where to store the graphics of the letters.

Once you get the hang of ram and specifically, VRAM, see for yourself.

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