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#1 2012-10-07 20:56:37

Vitharix
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Registered: 2011-12-29
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Ideas While Abroad

I'm traveling in Europe right now, and occasionally I have an idea for something to do in a hack. I've been writing them down in a list, but i'd like to not lose them if I lose the list, so I'll write them here. They're in no particular order and since I'm posting them here, I've forfeited the privacy of them, but note that I plan to implement them so if a hack shows up that has one or more these ideas, it'll be on record where credit should be given. (also note that I will continue to use the idea even if someone has used it before me)


-Train from city to city (settlements)
-Tall grass in routes, forests, fields, etc. (short grass in landscaped areas, or as decoration)
-Ferns, shrubs, and other varied flora
-Multiple shades of green, also brown patches of ground (similar to Scotland's Bens, crags and hills)
-Granitic/basaltic rock coloring
-Hilly landscape
-Herbs, roots, etc. as healing items (bitter) instead of manufactured potions
-Poison cure berry instead of antidote, etc. with original and scientific names
-Handmade Apricorn balls instead of manufactured balls
-Prof. Oak's 6x great-grandson is the mentor (Dr. Oak)
-The truck from RBY is a movable object (with strength)
-Obviously would need the extended tileset patch to accommodate the varied landscape

Update 8-10-12
-8-bit versions of the songs "CAFO" and "Tempting Time" inserted as "Boss Battle" music

Update 12-10-12
-Replace some Trainer classes with their scientist equivalents. For example, Bug Catcher would be changed to Entomologist, Bird Keeper to Ornithologist, Fisher to Icthyologist, etc.
-Custom sprites for these new trainer classes
-An element of the plot can come from these changes. A whole bunch of scientists have been assigned to survey the area and document new species, while the main character's job is to collect as many as possible and venture as far as possible into the wilderness, as reconnaissance
Update 23-10-12
-Evolutions of Pokemon correspond to adaption through time
-There will be a time travel element to this game
-Distinct "ages" (or eras) of Pokemon will be discovered

Major Update 26-10-12
Takes place 31,640 years in the future. A series of natural disasters has crippled humans, resulting in a worldwide 95% elimination of the population. Technology remains only in protected niches. The earth itself is a small but extreme range of habitats, listed here:

Asia : Dense rainforest, ice sheets north of 50 degrees N
Africa: northern Africa is total desert, south of that is edge to edge rainforest
Australia: completely covered in temperate rainforest (not tropical)
Antarctica: ice free and habitable along the coastlines, but
ice sheets remain inland
South America: Total rainforest
North America: Desert in the East and Midwest, temperate rainforests cover the west side of the continental divide
Europe: biggest change is here
-Scandinavia is covered in ice sheets (except for the northern coast of Norway)
-the Black Sea, Volga basin, and Caspian Sea are all connected by a shallow sea (effectively making Europe an island)
-vast tracts of land in the North Sea have been exposed by lower sea levels, connecting England and the mainland
-ancient geologic activity in Ireland has restarted, reshaping the island and shifting it slightly to the west

This is all just information regarding the setting of the game. Actual plot details are not going to be divulged yet. Though I will explain the situation of humans a bit more.

Humans exist in small populations of a few thousand, scattered all over the face of the earth. They live on the edge of forests, because food is readily available. Humans have mostly regained a hunter-gatherer lifestyle. Scientists are few, and their technology is limited, so research on the 'New Face of Earth' is slow going.

This is the condition of humanity!

Also, I can't divulge any details regarding Pokemon because that is also the object of the plot, but I will say they aren't extinct, in fact quite the contrary. Although scientists estimate that 30-50% of the world's species are extinct, Pokemon have thrived. 

I think that's enough detail for now :)

I'll update with ideas periodically more as I accumulate them.

Last edited by Vitharix (2012-10-26 10:46:13)

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#2 2012-10-08 07:47:30

Vitharix
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Registered: 2011-12-29
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Re: Ideas While Abroad

kkj1116 wrote:

My two cents if you don't mind :-)
Trains were supposed to be used in Melash's return-hack Chrome. He hasn't been quite active in a while so if you implemented that it would be the first. I actually suggested adding trains to go from town to town while using fly to get to grassy areas unreachable by trains.. I think it's quite nice that you thought of trains as well!

Don't mind at all! Many minds are better than one:)

For the trains, obviously this idea came from using them regularly in the UK, Scotland, and Europe, where they are extensive (and awesome). You can cover large distances at a time, and since they are already used in GSC, why not expand their usage? I was thinking that by using trains, you could use it like Fly, for example each time you enter a new city, a station worker updates your Rail Pass (which is what I would call it) and when you want to use it, the old Fly map menu comes up, and you just choose the location you want to go. Also, I think it might be used in place of Fly, so I could use HM02 for something else. But practically, I think it wouldn't be too difficult.... Essentially I would merge the two, Fly and Rail. I like the idea of having a rail station (or Bahnhoff, as I'm in Switzerland now) in each city and town, it would give them a distinctive characteristic.

You could make herbs much like the berries by editing the berry tree or creating a duplicate with a different sprite. That would, too, be a new feature not seen in any other hack.

I was thinking precisely the same thing! Edit and duplicate the berry tree sprite to make different ones for different herbs. Hooray for originality, right?

Scientific names, wow! That would fit well in a hack where you are conducting field research for a scientist. In the games basically the Professors slave you to collect data of Pokemon while becoming the greatest trainer.. a hack with only scientific ends would be bit novel.

Essentially, that is the basic plot of this idea... There has been a tumultuous 200 hundred years climate-wise, and the landscape has changed drastically, and you are recruited to survey the area because it hasn't been possible in that time. So new plant species have emerged, some with healing properties, and it's your job to document and catalogue them. Maybe there'll be an encyclopedia of plants, or something. Also they will have common names, so that you don't have to learn Latin to play this hack :)

I too am going to make use of a more natural approach in my hack.. with only few PokeBalls found in the wild, most balls have to made from Kurt. This means finding apricorns. I also intended to let marts sell berries at a lower price than potions. Marts should be grocery stores as well since there is usually one in one town..

Yeah, similarly. I haven't done much thinking through about this idea, so I'll update the first post with more specifics.

Not sure how the truck thing would work, as it would probably be more than 1 sprite to make. If you could get it to work, it'd be cool. You could also make extensive use of the road tile in the Saffron tileset.

Well it would have to be a sprite, so I was thinking maybe I could replace one of the big Snorlax, Lapras, or Onix sprites. use only the bottom 2 sections of it, while leaving the top blank, maybe.. and applying the script for a moving object.... I don't know. I think it would just be a bit funny to FINALLY be able to move the truck.

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#3 2012-10-08 11:45:10

Miksy91
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Re: Ideas While Abroad

Replacing HM Fly with train requires assembly but I do see this feature as doable. About being able to move the truck, this is not gonna work unless you've the truck at the size of a "normal" object like a boulder. Unless you also create a speficic assembly hack for this of course but it wouldn't be that easy.

About train system though, why don't you use them in a similar way to how Koolboyman has done it in Prism? You can choose the place you want to travel to from a list and the train will take you there.

Last edited by Miksy91 (2012-10-08 11:45:53)

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#4 2012-10-08 14:56:17

Vitharix
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Registered: 2011-12-29
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Re: Ideas While Abroad

Miksy91 wrote:

Replacing HM Fly with train requires assembly but I do see this feature as doable. About being able to move the truck, this is not gonna work unless you've the truck at the size of a "normal" object like a boulder. Unless you also create a speficic assembly hack for this of course but it wouldn't be that easy.About train system though, why don't you use them in a similar way to how Koolboyman has done it in Prism? You can choose the place you want to travel to from a list and the train will take you there.

I mean that I want to use the train system instead of fly, and you must be at the station to use it. I've only played Prism a little bit, I must not have gotten far enough to come across the train feature. yeah, I suppose it might require a bit of assembly, because I was thinking that you would talk to the Rail Guard and he would ask you where you'd like to go. Then a map (which would be the same as the fly map) would come up and you'd choose which station, and then the train boarding/riding/exiting cutscene would play. That's all I meant in regard to "merging train and fly".

I think that by using aspects of both existing scripts it would minimize the assembly... but I would need to just "patch" the two scripts together and remove some parts of each to make the desirable one.

about the truck idea though, that was just an idea. it would be interesting to do but I'll just use it as decoration if its too difficult to implement.

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#5 2012-10-08 19:53:09

Miksy91
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Re: Ideas While Abroad

Vitharix wrote:

I mean that I want to use the train system instead of fly, and you must be at the station to use it. I've only played Prism a little bit, I must not have gotten far enough to come across the train feature. yeah, I suppose it might require a bit of assembly, because I was thinking that you would talk to the Rail Guard and he would ask you where you'd like to go. Then a map (which would be the same as the fly map) would come up and you'd choose which station, and then the train boarding/riding/exiting cutscene would play. That's all I meant in regard to "merging train and fly".

I understood this, and it would require writing a lot more complicated asm routine than just adding a few bytes here and there, calling the routine used when flying map is opened etc.
And you'll definitely want to go through this with scripting only.

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#6 2012-10-08 21:10:18

Vitharix
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Re: Ideas While Abroad

Miksy91 wrote:

I understood this, and it would require writing a lot more complicated asm routine than just adding a few bytes here and there, calling the routine used when flying map is opened etc.
And you'll definitely want to go through this with scripting only.

Ah, okay. So it does require assembly. Well, again, it's just an idea. Would be cool to implement though.

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#7 2012-10-12 08:07:56

Vitharix
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Re: Ideas While Abroad

Updated the first post a couple times recently, does anyone have any input?

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#8 2012-10-12 14:42:19

RPD490
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Re: Ideas While Abroad

Reading the ideas, its as if your making a Pokemon hack that takes place in the real world XD

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#9 2012-10-12 21:50:20

Vitharix
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Registered: 2011-12-29
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Re: Ideas While Abroad

RPD490 wrote:

Reading the ideas, its as if your making a Pokemon hack that takes place in the real world XD

Haha, it does seem that way, now that I think about it. It's not intended to be, I just like to incorporate elements of science and realistic technology into it. I dunno, obviously Pokemon could never exist in reality, but what if it did? I think the underlying intent is to create a game that plays out the scenario of Pokemon existing in the real world.

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#10 2012-10-13 04:05:43

Vitharix
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Re: Ideas While Abroad

kkj1116 wrote:

I actually want to study biology when I'm older, so I'm loving the idea of having entomologists and orinthologists. Don't forget marine biologists and all!

You could have a specialized class for a swarm Pokemon. Such as, "melittologist" class in an event that involves a swarm of beedrills attacking a scientist's temporary home.

Hey, that's very cool! I'm having such a tough time choosing a major to focus on but I'm just fascinated with everything earth. You know, the evolution of life by natural selection, and also earth sciences. That's one of the reasons I want to add the science element to a hack; I feel that it might add a new dimension to a game, and personally, I just love to talk/think/write about it. When i was in London, I went to the Museum of Natural History (which was free, by the way), and somewhere in the specimens archive there was a quote by a biologist whose name is escaping me but he said that nothing in biology makes sense except when viewed through the eyes of evolution by natural selection. But it's ironic, because the concept itself is extremely hard to believe when you think that an organism can change completely form (like in Pokemon!) in its lifetime. But I just think it would be interesting to add a scientific basis into a hack. And I'm glad to see someone who might also enjoy it!

Also another small idea, I was thinking of grouping Pokemon by their morphological characteristics, rather than elemental type. If I'm going to create a hack like this, why not add another dimension to the "families" of Pokemon. For example, primate Pokemon would consist of Mankey, Primape, Aipom. Canine Pokemon consist of Vulpix, Ninetails, etc. Pokemon with dog-like traits. I would even determine whether the Legendary dogs are dogs or cats.

But I've come up with a way to justify this grouping: each elemental type (Fire, Electric, Rock, etc.) was forced by environmental stressors to adapt and evolved certain specialities in the process. For example, I was thinking that Rhyhorn was originally not rock-skinned, but because it lived in an area where it had to physically dominate others for food, it was selected towards having rock-skin, incorporating minerals from the earth int o its skeletal structure. Also, that means that different Rhyhorn that were selected for in different areas with different available minerals, will have a different mineral incorporated into its skeleton, giving it a different appearance (shiny). This is the stuff that truly fascinates me because in some cases, life on Earth has taken a bizarre evolutionary path that ends up giving one organism a unique morphological appearance, such as the flatfishes or giraffes.

Anyway, sorry for this long, somewhat rambling post, but this is the sort of thing I feel I can incorporate into a hack, and the possibility for a more "scientific" approach to Pokemon surely will keep me interested in making the game, and hopefully others will find it interesting, and maybe learn a few things from it.

Edit:
Ah, yes, I was thinking about changing Swimmers to Marine Biologists! And one cool thing from that will be separate male and female trainer classes of marine biologists (since there are so many damn water Pokemon!)

Edit2: Also, this idea in no way is meant to try to promote any anti-religion agenda. I just find this stuff fascinating and it would definitely drive me to work hard on a hack like this.

Last edited by Vitharix (2012-10-13 04:30:26)

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#11 2012-10-13 04:33:10

Miksy91
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Registered: 2010-10-16
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Re: Ideas While Abroad

Vitharix wrote:

Anyway, sorry for this long, somewhat rambling post, but this is the sort of thing I feel I can incorporate into a hack, and the possibility for a more "scientific" approach to Pokemon surely will keep me interested in making the game, and hopefully others will find it interesting, and maybe learn a few things from it.

Go for it! If that's what you really wanna do, do it.
My hack has a fantasy RPG based storyline and planning, simply because that's what I wanted people to see. If you want to introduce a scientific hack, there is nothing stopping you :)

And the main reason I've gotten this far with my own hack without canceling it is that there are so many exciting events to come that I simply MUST finish them. The hack will never be canceled until I'm done :D

Last edited by Miksy91 (2012-10-13 04:34:24)

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#12 2012-10-13 07:22:22

Mateo
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Re: Ideas While Abroad

I think this is a really cool concept for a hack. I've been reading this thread for a while now, but I realized I never actually replied. I like the idea of seeing how the Pokemon world changes over time, and the more realistic approach to the environment especially. I'm curious to see how the landscape ends up taking shape, and the way these things come together. Looks like a fun hack, and a nice change of pace.

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#13 2012-10-13 08:31:25

Vitharix
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Registered: 2011-12-29
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Re: Ideas While Abroad

kkj1116 wrote:

That is very odd. I specifically want to study evolutionary biology and perhaps genetics, but I avoid mentioning the former since I do live in the US and evolution is a sensitive topic (at least where I live, even in the most liberal state in the US). And, to add to the strangeness, I'm currently reading a compilation book of quotes from scientists about science and scientific principles (and evolution being one of them)!

Well that's just awesome, my friend. High five, fist bump, etc.! Sounds like we have some very parallel interests, outside of hacking pokemon. The most liberal state in US... Which one would that be? Perhaps a PM if you're a secretive type, haha.

Edit: Well, I don't know what made me think there were PM's on here :p

I think this is brilliant. Keeping the elemental types to maintain Pokemon gameplay, but somehow adding a new category for the physical characteristics of Pokemon.. Finding Ponyta in the Abandoned Mansion or Dodrio next to Celadon City has always bugged me. Perhaps in your game you can make actual forests and actual mountains (not conveniently pathed out for Pokemon trainers) and put different types of Pokemon in separate habitats.

Thanks. Yeah, I agree, that always bugged me too. That's my hope, really. I want to keep as much plausibility in the mapping, so as to make the world a consistently mapped one, rather than just making a bunch of small maps, making the whole world one big map. Obviously, there must be routegates and things like that but its my intent to make the maps flow together.

Mateo wrote:

I think this is a really cool concept for a hack. I've been reading this thread for a while now, but I realized I never actually replied. I like the idea of seeing how the Pokemon world changes over time, and the more realistic approach to the environment especially. I'm curious to see how the landscape ends up taking shape, and the way these things come together. Looks like a fun hack, and a nice change of pace.

Thanks Mateo! I think part of this idea stemmed from SaR actually, that was one of the first hacks I read about when I joined this forum, and it really got me thinking about how when I was young, I always wondered what was beyond Pewter City to the north in all the blank ground (I had Yellow version), and wondered about behind Bill's house, etc. And me being a worldly 7-year-old, wondering why it all was where it was. So yeah I do have to attribute some of the inspiration of this idea to you and your work.

Miksy91 wrote:

And the main reason I've gotten this far with my own hack without canceling it is that there are so many exciting events to come that I simply MUST finish them. The hack will never be canceled until I'm done :D

You had other projects, but you just needed one that would keep you interested? Well hopefully this is the one for me. By the way, Dark Future really is great. I've been following it since I joined on here so it's really cool to see how it's progressed in that time. You've definitely grown as well in that time as a hacker, and it has to be because of the desire to make the game great and implement difficult things into it. (I was reading the original Dark Future thread yesterday, when it was made from Silver version, and it's so cool to see that you at one point were at a similar level hacking-wise as me. This of course, is not meant as a slight to you but a confidence-booster for me haha. "You gotta start somewhere!" is hard to believe when you're struggling with pointers, as I did for a long time hahaha)

Last edited by Vitharix (2012-10-16 07:55:55)

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#14 2012-10-13 11:23:01

Miksy91
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Re: Ideas While Abroad

Vitharix wrote:

You had other projects, but you just needed one that would keep you interested? Well hopefully this is the one for me. By the way, Dark Future really is great. I've been following it since I joined on here so it's really cool to see how it's progressed in that time. You've definitely grown as well in that time as a hacker, and it has to be because of the desire to make the game great and implement difficult things into it. (I was reading the original Dark Future thread yesterday, when it was made from Silver version, and it's so cool to see that you at one point were at a similar level hacking-wise as me. This of course, is not meant as a slight to you but a confidence-booster for me haha. "You gotta start somewhere!" is hard to believe when you're struggling with pointers, as I did for a long time hahaha)

Yeah, and once I was a lot worse than you're at this point of time. It took me a long time to get this far though, after all, there weren't many tutorials around since I started learning how stuff works. This is pretty much why I decided to record those video tutorials, for newbies to learn how to hack without having to do everything for themselves.

But yeah, it's getting off-topic here but felt like you want to read what I've to say about it anyhow :)

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#15 2012-10-13 12:16:59

Vitharix
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Registered: 2011-12-29
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Re: Ideas While Abroad

Miksy91 wrote:

Yeah, and once I was a lot worse than you're at this point of time. It took me a long time to get this far though, after all, there weren't many tutorials around since I started learning how stuff works. This is pretty much why I decided to record those video tutorials, for newbies to learn how to hack without having to do everything for themselves.

But yeah, it's getting off-topic here but felt like you want to read what I've to say about it anyhow :)

You started making those tutorials right as I was starting to hack, and at first they made no sense to me. So after basically spending a few months without learning anything, I took IIMarckus' advice and "read, read, and read some more". Since I got back in the Summer I watched them all in order again (while following along and taking notes :p) and they became clear as crystal to me.
Yeah, you always have good input so it's good hear!

Last edited by Vitharix (2012-10-13 12:18:01)

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#16 2012-10-13 17:14:02

Mateo
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Registered: 2009-11-25
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Re: Ideas While Abroad

Vitharix wrote:
Mateo wrote:

I think this is a really cool concept for a hack. I've been reading this thread for a while now, but I realized I never actually replied. I like the idea of seeing how the Pokemon world changes over time, and the more realistic approach to the environment especially. I'm curious to see how the landscape ends up taking shape, and the way these things come together. Looks like a fun hack, and a nice change of pace.

Thanks Mateo! I think part of this idea stemmed from SaR actually, that was one of the first hacks I read about when I joined this forum, and it really got me thinking about how when I was young, I always wondered what was beyond Pewter City to the north in all the blank ground (I had Yellow version), and wondered about behind Bill's house, etc. And me being a worldly 7-year-old, wondering why it all was where it was. So yeah I do have to attribute some of the inspiration of this idea to you and your work.

Cool! Glad I could help inspire you to come up with this. Haha, yeah I think that we all had that same feeling when we were young. Partially Gamefreak brought it on theirselves with their choice of border tiles (You can't make a field behind Pewter Museum and a large grassy meadow beside Pallet Town and NOT have people wonder what's out there. lol). This curiosity and a similar desire to expand on the existing regions is what gave me the idea to go from a shoddy Halloween Hack I released a few years ago to planning out the Johto Legacy hacks. Wow, it really is easy to get sidtracked in this thread. We're all very similar in our inspiration for hacking it seems haha.

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#17 2012-10-15 10:43:46

Vitharix
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Re: Ideas While Abroad

Mateo wrote:

Cool! Glad I could help inspire you to come up with this. Haha, yeah I think that we all had that same feeling when we were young. Partially Gamefreak brought it on theirselves with their choice of border tiles (You can't make a field behind Pewter Museum and a large grassy meadow beside Pallet Town and NOT have people wonder what's out there. lol). This curiosity and a similar desire to expand on the existing regions is what gave me the idea to go from a shoddy Halloween Hack I released a few years ago to planning out the Johto Legacy hacks. Wow, it really is easy to get sidtracked in this thread. We're all very similar in our inspiration for hacking it seems haha.

Ah yeah, there was also the area north of Cerulean where the mountain tile was visible over the water, and that always peaked my curiosity. It's funny to think about that old naïveté because I understand how the border file works so it makes no sense whatsoever. But it inspired me, so it's all good! I don't mind if we talk about semi-related stuff like this, of course, because it brings up old memories and makes me think about other I things I can incorporate. But you are the admin, so it's your call haha.

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#18 2012-10-15 22:21:59

Vitharix
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Re: Ideas While Abroad

I've come up with a few important parts of the plot, but I don't feel like sharing specifics ;)
What I will say is that there will be several new trainer classes, and I will venture a guess that they will surprise you.

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#19 2012-10-21 12:28:04

Vitharix
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Re: Ideas While Abroad

It's a shame to triple post, but how about this idea:

You start the game with a Smeargle!

What do you guys think??

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#20 2012-10-21 17:10:11

Mateo
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Re: Ideas While Abroad

Vitharix wrote:

It's a shame to triple post, but how about this idea:

You start the game with a Smeargle!

What do you guys think??

Smeargle is an interesting gimmick Pokemon, I'm still undecided on how I feel about him as the starter. It's a neat idea though.

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#21 2012-10-21 17:47:43

Vitharix
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Re: Ideas While Abroad

Yeah, it is rather gimmicky.... Although it might be interesting/funny to start the game with a side-quest in which you use Smeargle because the Professor who gave it to you thought that all it could do was paint. Then when it learns Sketch again at level 10, the professor wants it back for his own purposes. I dont know, I just think it would be funny to have a false-start like that in the game. It would be unique, and hopefully humorous as well.

It's just an idea though.

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#22 2012-10-21 17:51:05

Mateo
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Re: Ideas While Abroad

Now THAT is an especially neat idea. You think you've started your journey, only to realize you've been trolled and the professor wants his Pokemon back, making you start all over.

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#23 2012-10-21 18:12:26

Vitharix
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Registered: 2011-12-29
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Re: Ideas While Abroad

Mateo wrote:

Now THAT is an especially neat idea. You think you've started your journey, only to realize you've been trolled and the professor wants his Pokemon back, making you start all over.

lol, yes exactly. I hope that I can make this as humorous as I've imagined in my head.... Because in my head, it's pretty f'n funny.

Thanks Mateo. Your always-constructive criticism is what spawned this.

Last edited by Vitharix (2012-10-21 18:15:09)

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#24 2012-10-21 18:16:37

Miksy91
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Registered: 2010-10-16
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Re: Ideas While Abroad

I'm on Mateo's side with this one, sounds like a good idea to be implemented in a hack. I also implemented a "similar" thing in my own hack; you're going to get your "starting" pokemon from Prof. Joke's lab in Brightbulb City although you've been traveling long already before reaching that place. But yeah, all surprising ideas are way to go :)

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#25 2012-10-21 18:58:03

Vitharix
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Registered: 2011-12-29
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Re: Ideas While Abroad

Miksy91 wrote:

I'm on Mateo's side with this one, sounds like a good idea to be implemented in a hack. I also implemented a "similar" thing in my own hack; you're going to get your "starting" pokemon from Prof. Joke's lab in Brightbulb City although you've been traveling long already before reaching that place. But yeah, all surprising ideas are way to go :)

Ah, I have not played far enough to see that. I must admit, I have not played Dark Future far enough. Every time I play a hack, and especially a good one, I think "this makes me want to make a game of my own!" So it's hard to stay focused on playing through a hack. I have ADHD like none other.

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