Skeetendo

’Cause all games were better on the GBC

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#1 2012-10-05 04:28:44

RPD490
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From: Blackthorn City, Johto
Registered: 2012-09-29
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Pokemon Gold Upgraded v1.0

Yeah this is basically my hack idea I intend to do. Basically its based on Works of Binh Nguyen's ROM Hacks of R/B/Y where they are known as Upgraded v2.0. They make it possible to catch all Pokemon in Gen I as well as other changes. In this Rom hack of mine, the general idea is identical to Gold but with some differences.

- Able to catch all 251 Pokemon (Kanto Starters/Johto Starters in the wild in their respective regions, Legendaries from Gen I as well)

- New sprites (Replace a number of the Trainer Sprites and Pokemon sprites that were changed from the Japanese version. The Johto Starters have devamped sprites from HGSS done by me. (Incomplete However, trying to get final starter evolutions sprites to fit and its kinda of hard too atm)).

- Changes to Gym Leaders and Elite Four (I rearranged the Pokemon and Levels of the Gym Leaders to match those from HGSS, including movesets or at least as close as I could since HGSS has moves that don't exist in Gen II so I used stand-ins that seemed similar. Red has his setup from HGSS and Lance was altered so he isn't a haxor (Made his Dragonites that are 49 into Dragonairs and his Lv50 Dragonite into a Lv55 so it would make sense XD).

- New areas (I want to try to put in a few new areas, like Cerulean Cave for Mewtwo. Currently I have the Safari Zone accessible making it into the Kanto National Park and still working on it. (Learning how to script properly in a Gen II game -w-)).


Screens:
New Safari Zone Design (The Kanto National Park) *Might change design though so isn't final yet*:
KantoNationalPark.png

Sprites *HGSS Gold Backsprite made by Sawakita*
JPNSprite1.png

JPNSprite3.png

Devamped Starters
ChikoritaDevamp.png

BayleefDevampSprite.png

CyndaquilDevamp.png

DevampQuilavaSprite.png

TotodileDevamp.png



Download:
Demo TBR (You be able to play the game like normal, just that I have a lot to finish though, like scripting in the Kanto National Park, etc. Other than that you be able to play the whole game with the Gym Leader Changes)

Last edited by RPD490 (2012-10-07 20:50:02)

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#2 2012-10-06 20:11:20

RPD490
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From: Blackthorn City, Johto
Registered: 2012-09-29
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Re: Pokemon Gold Upgraded v1.0

Went ahead and made a HGSS-esque Red Sprite XD
RedHGStyleDevamp.png

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#3 2012-10-06 20:57:31

Luigi-San
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Registered: 2010-10-16
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Re: Pokemon Gold Upgraded v1.0

Or you could just devamp his HGSS sprite:

hZyHI.png

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#4 2012-10-06 21:01:35

RPD490
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From: Blackthorn City, Johto
Registered: 2012-09-29
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Re: Pokemon Gold Upgraded v1.0

I want to do that for most of the sprites XD But some of them are too big to get down to 56x56 XD

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#5 2012-10-06 22:34:06

RPD490
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From: Blackthorn City, Johto
Registered: 2012-09-29
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Re: Pokemon Gold Upgraded v1.0

Luigi-San wrote:

Or you could just devamp his HGSS sprite:

http://i.imgur.com/hZyHI.png

You're right, this does look better.
HGSSDevampRed.png

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#6 2012-10-06 22:37:27

Munchulax
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From: Somewhere in Johto
Registered: 2011-08-10
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Re: Pokemon Gold Upgraded v1.0

This hack is similar to my hack, Pokemon Golden (which is also a Pokemon Gold "Upgraded" type of hack).  I haven't gotten to put devamped sprites in mine yet, but I'll get around to it.  Looking forward to seeing more progress on this!

Last edited by Munchulax (2012-10-06 22:37:51)


“To live is the rarest thing in the world. Most people exist, that is all.” ― Oscar Wilde

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#7 2012-10-06 22:39:13

RPD490
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From: Blackthorn City, Johto
Registered: 2012-09-29
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Re: Pokemon Gold Upgraded v1.0

Thanks its slow, but Im trying to get as much progress on it.

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#8 2012-10-07 20:51:57

RPD490
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From: Blackthorn City, Johto
Registered: 2012-09-29
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Re: Pokemon Gold Upgraded v1.0

UPDATE: I made the Kanto National Park a bit bigger so it would look better. As well, I was able to add Wild Pokemon Data to this place so now all that I need to do now is script the NPCs and I think that will take care of the Park :D

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#9 2012-10-07 21:04:25

Vitharix
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Registered: 2011-12-29
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Re: Pokemon Gold Upgraded v1.0

RPD490 wrote:

UPDATE: I made the Kanto National Park a bit bigger so it would look better. As well, I was able to add Wild Pokemon Data to this place so now all that I need to do now is script the NPCs and I think that will take care of the Park :D

Nice work mate, it can be frustrating sometimes to do something that you're unfamiliar with but I'm glad you stuck with it and accomplished your goal.

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#10 2012-10-07 21:15:07

RPD490
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From: Blackthorn City, Johto
Registered: 2012-09-29
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Re: Pokemon Gold Upgraded v1.0

Thanks :3 The new member RED showed me what to do in order to get the Wild Pokemon Data in here. Basically its using the Silver Cave Pokemon but it uses the two rooms that are only used for the two items that are there. So I just edited the Pokemon you can encounter there so now you should be able to encounter Pokemon in the grass now.

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#11 2012-10-07 21:27:03

Luigi-San
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Registered: 2010-10-16
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Re: Pokemon Gold Upgraded v1.0

That Ethan backsprite looks pretty blocky if you ask me. Here's a better one:

gJN1j.png

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#12 2012-10-07 22:08:20

RPD490
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From: Blackthorn City, Johto
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Re: Pokemon Gold Upgraded v1.0

Dude, you are just helping make this look better and better XD Thanks a bunch :3

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#13 2012-10-07 22:31:06

RPD490
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From: Blackthorn City, Johto
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Re: Pokemon Gold Upgraded v1.0

Luigi-San wrote:

That Ethan backsprite looks pretty blocky if you ask me. Here's a better one:

http://i.imgur.com/gJN1j.png

Oh wait this is 56x56, the backsprite has to be 48x48

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#14 2012-10-08 17:58:04

RPD490
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From: Blackthorn City, Johto
Registered: 2012-09-29
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Re: Pokemon Gold Upgraded v1.0

Okay Im gonna go ahead and just do this too because I think it would be nice to see that nostalgia value. Im gonna go and make each individual Pokemon Center in Kanto based off their Gen I counterpart. Johto's PC's will be the same as usual. :3 Plus I don't think we would need to worry about the upstairs area since Pokemon that can be obtained via trades and evolutions by trade have been added in the wild so the upstairs areas would be useless. :3

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#15 2012-10-08 18:25:51

Luigi-San
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Registered: 2010-10-16
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Re: Pokemon Gold Upgraded v1.0

RPD490 wrote:
Luigi-San wrote:

That Ethan backsprite looks pretty blocky if you ask me. Here's a better one:

http://i.imgur.com/gJN1j.png

Oh wait this is 56x56, the backsprite has to be 48x48

Whoops! Here's the sprite with the correct size:

bENzf.png

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#16 2012-10-08 18:39:14

RPD490
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From: Blackthorn City, Johto
Registered: 2012-09-29
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Re: Pokemon Gold Upgraded v1.0

Oh cool thanks c:

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#17 2012-10-08 22:32:19

RPD490
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From: Blackthorn City, Johto
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Re: Pokemon Gold Upgraded v1.0

Well I did a few more things. I basically went ahead and redid the Pokemon Centers in Johto to help accommodate the RBY-look of the ones in Kanto. I had to change the tiles that ones in Johto used (Thank God for Johtomap and its Tile Editor) and made it so its impossible to go upstairs to the second floor since really, there is no point of using the Cable Club since you be able to get Pokemon that are only found in Silver, as well as being able to evolve Trade evolution Pokemon by leveling them up, use of some stones, or with happiness. So I removed the warp that goes upstairs to the Cable Club in the Kanto Pokemon Centers, and placed a shelf over the warp points in the Johto Pokemon Centers since I was too lazy to remove those XD

Johto Pokemon Center:
JohtoPC-1.png

Kanto Pokemon Center:
KantoPC.png

Pokemon League:
IPPC-1.png

Ruin of Alphs:
RoA.png

RoA Slide Panel Chamber:
RoAPanelChamber.png

Last edited by RPD490 (2012-10-09 00:15:58)

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#18 2012-10-08 23:34:23

Vitharix
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Registered: 2011-12-29
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Re: Pokemon Gold Upgraded v1.0

About the warp points you placed a shelf tile over, why don't you just delete the warp? In my opinion, the randomness of the shelf in the corner is rather unsightly and it isn't consistent with design of the rest of the Center.

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#19 2012-10-08 23:50:17

Mateo
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From: The Sims 4
Registered: 2009-11-25
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Re: Pokemon Gold Upgraded v1.0

Alternately, you could just place a normal floor tile there. Since the floor tile doesn't have collision data for the warp to activate, the warp will do nothing when you walk on it.

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#20 2012-10-09 00:11:29

RPD490
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From: Blackthorn City, Johto
Registered: 2012-09-29
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Re: Pokemon Gold Upgraded v1.0

Oh. Lazy editing on my part ^^' I'll do that. But the overall look is good though right?

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#21 2012-10-09 02:45:53

Mewthree123
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From: Secret lab
Registered: 2012-07-22
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Re: Pokemon Gold Upgraded v1.0

RPD490? Where're you come from? Viet Nam? :D just asking for fun. Don't worry. Hope you understand


Mewthree123: worst pocket monster in the world.
Có ai người Việt Nam không

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#22 2012-10-09 02:48:08

RPD490
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From: Blackthorn City, Johto
Registered: 2012-09-29
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Re: Pokemon Gold Upgraded v1.0

Mewthree123 wrote:

RPD490? Where're you come from? Viet Nam? :D just asking for fun. Don't worry. Hope you understand

No XD I live in the U.S. In Pennsylvania. ^^' Where did Vietnam come from?

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