Skeetendo

’Cause all games were better on the GBC

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#1 2012-09-05 08:23:08

Vitharix
Member
Registered: 2011-12-29
Post 42/396

Pokemon ...Darwin?

^That is essentially the idea behind this hack: Letting mother nature do it's thing for a few hundred years.



Imagine the Pokemon story through the first two generations. Now imagine this: human habitation takes an immense toll on the environment, and the Earth bites back. First, a supervolcano erupts, unhinging the climate's stability as Earth experiences 3 mini-Ice Ages in 200-years' time, also accompanied by Big Melts as Arctic ice disappeared completely for a couple periods. A chain reaction of increasing volcanic activity ensues shortly after the initital eruption, adding to the climate instability. An unprecedented pace of tectonic activity speeds up geologic activity, also increasing the pace of erosion. The results of this are staggering. New mountain ranges form in a human lifetime. Rivers are unrecognizable as their course is altered again and again. Ultimately, carbon dioxide levels rise and and increased moisture in the offshore currents and winds creates a new Japan-- covered edge to edge in forest. The only land available is because of bare rock faces or the population of survivors clearing paths. Some species of Pokemon have thrived, others have become extinct or are on the edge.


It would be a unique hack, certainly. Could maybe also be called Pokemon Overgrowth, as a reference to the old card series.

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#2 2012-09-05 14:02:48

Miksy91
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Registered: 2010-10-16
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Re: Pokemon ...Darwin?

Another idea related to this;
The main character is an ordinary boy/girl born in "1990-2000" (these days, year not important) and somehow ends up to the past through some time portal and tries to way to find his way back home. Something (in the future?) could have affected the "timeline" which leads the hero to the past and eventually finds out a reason for causing it and tries to fix things.

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#3 2012-09-05 18:13:30

Vitharix
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Registered: 2011-12-29
Post 43/396

Re: Pokemon ...Darwin?

Yeah, similarly. The time change thing could be easy to do without changing tilesets too much, because the Kanto tileset already looks older.

To give some specifics to the storyline, I'd say you are hired by some scientists to do a geographic survey of the area, and there is no map to use. Scientists also want live fauna samples of the species in the area for documenting and tagging them. You're merely being used for scientific research. The scientists are part of team rocket, while team rocket has become a global crime network. the scientists are being controlled by team rocket...

thats just an idea, but it might be decent in practice.

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#4 2012-09-05 20:19:55

Miksy91
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Registered: 2010-10-16
Post 1,082/2,339

Re: Pokemon ...Darwin?

What I can say about making a completely new idea is that you should do a lot of planning before doing anything else. My own hack could have turn out quite disappointing because I didn't have that great idea on my mind about the elemental orbs and things related to them but now I know exactly how to work everything out (storylinely-wise).

Last edited by Miksy91 (2012-09-05 20:20:37)

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#5 2012-09-05 20:43:35

Vitharix
Member
Registered: 2011-12-29
Post 44/396

Re: Pokemon ...Darwin?

Planning, as in mapping out the while plot and event by event? How did you tackle starting DF?

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#6 2012-09-05 21:03:20

Miksy91
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Registered: 2010-10-16
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Re: Pokemon ...Darwin?

I don't remember exactly what I had in my mind when I started the hack. Probably not that much because I wasn't able to do a lot at that time either. As I progressed further, I also started getting better and better ideas (likely also because I knew I'm able to pull them out/off).

This here is also the main reason why the game "begins" so late. Nothing that special happens in Beta 3 either, and you will already be able to get your pokemon party to lv40 or so before you actually start getting an idea what you're dealing with.

But I'd recommend having a good general idea of the whole hack in the start and implementing non-storyline related ideas on the way as you get them. Also to tell the truth, I still don't have a good idea of how Dark Future is going to end exactly (expect for there being a final battle which I've planned out but the thing is, how (or better said, under what circumstances) does the final battle take place?).

Edit:
To answer the "event by event" part, no I didn't do it this way. Although currently I've a pretty good idea of all the following major events I have yet to implement so it's probably a good idea to do it this way but until Beta 3 or so, I often planned the events out when it was time to make them. For example, *SPOILERS* I planned there being an encounter with Team Darkness in Milky Village when I finished the hack up to Greenwood Town.

Last edited by Miksy91 (2012-09-05 21:08:37)

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#7 2012-09-05 22:22:13

Vitharix
Member
Registered: 2011-12-29
Post 45/396

Re: Pokemon ...Darwin?

Typically, I get started on a hack by thinking of a global map. I think of what kind of land I want it to be, and build a story around it. I haven't had much luck executing them for various reasons, although this idea is the most solid (in my mind) out of any that i've had.

So, it seems apparent to map out the story's most important events, and fill in the rest when the foundation is set for the game.

EDIT:

So was Dark Future your first hack? you had the idea and implemented it as you could, and as your skills progressed, your options within the game increased?

Last edited by Vitharix (2012-09-05 22:24:36)

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#8 2012-09-06 06:19:34

Miksy91
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Registered: 2010-10-16
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Re: Pokemon ...Darwin?

Not really my first "hack" but first one that could be classified a rom hack, yes.
I've made several edits of pokemon crystal done mostly by using a map and a trainer editor in 2008-2009.

And yeah, I don't think I've got many "limitations" to work with anymore. I plan ideas of what scripting system is capable of and if they require a bit of assembly work that I know how to do, that won't be a problem.

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#9 2012-09-06 06:34:45

Vitharix
Member
Registered: 2011-12-29
Post 47/396

Re: Pokemon ...Darwin?

Okay, that makes sense. So you made the game's complexity in terms of scripts and things match up with your skill, and gradually as you learned more, just incorporated those things into the game. That seems like a good plan. There's no better way to learn than by doing.

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