Skeetendo

’Cause all games were better on the GBC

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#76 2011-08-20 13:10:03

Cheesewig
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Registered: 2011-08-06
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Re: [G/S] Useful Offsets Thread

Yes I have. I don't know which one to use.


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#77 2011-08-20 18:36:54

Cheesewig
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Registered: 2011-08-06
Post 27/53

Re: [G/S] Useful Offsets Thread

How do I get the 2 byte pointer of 6 byte offset?


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#78 2011-08-20 18:54:37

Mateo
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Registered: 2009-11-25
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Re: [G/S] Useful Offsets Thread

A 2-byte pointer is the same as a 3-byte pointer, except a 2-byte pointer does not use the bank declaration byte.


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#79 2011-08-20 18:56:35

Cheesewig
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Registered: 2011-08-06
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Re: [G/S] Useful Offsets Thread

I'm not quite following you...

Say I needed 0x123000 to bee converted into a 2 byte pointer what would I do?


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#80 2011-08-20 19:20:29

Mateo
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Registered: 2009-11-25
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Re: [G/S] Useful Offsets Thread

Honestly the easiest way is to just type the address into a pointer calculator. It's what I do. I mean sure you could fool with swapping bytes and adding and subtracting, but that's what we made calculators for, to make our life easier. There should be a pointer calculator in the tools section.


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#81 2011-08-20 19:33:29

Cheesewig
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Registered: 2011-08-06
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Re: [G/S] Useful Offsets Thread

Oh yeah... I used one before and got wrong results so...


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#82 2011-08-20 20:02:37

Mateo
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Registered: 2009-11-25
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Re: [G/S] Useful Offsets Thread

Here is a document that might help you.

http://www.zophar.net/fileuploads/2/105 … inters.txt


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#83 2011-08-21 10:59:35

Cheesewig
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Registered: 2011-08-06
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Re: [G/S] Useful Offsets Thread

Right now I'm repointing the font to D8400 how can I find the 2 byte pointer of that?


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#84 2011-08-21 11:34:16

Sawakita
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Registered: 2010-10-16
Post 191/365

Re: [G/S] Useful Offsets Thread

You can use any scientific calculator (including Windows's one). This is the formula (IF address > $3FFF):

2-BYTE POINTER = (Address MOD $4000) + $4000

BANK ID = Address \ $4000

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#85 2011-10-23 15:26:49

lalodj
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Registered: 2011-05-22
Post 3/3

Re: [G/S] Useful Offsets Thread

i want to change the flying Pokemon image in intro, what is the location because i didnt found it. Thanks

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#86 2011-11-12 06:21:33

tysonrss
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From: US, Ohio
Registered: 2011-08-27
Post 120/649

Re: [G/S] Useful Offsets Thread

Hey Mateo.

Go ahead and add 1B0955-1B0B72 for the names of the Trainer Classes. It could be used for those who wish to change the names of that class.


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#87 2011-11-21 05:21:54

tysonrss
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From: US, Ohio
Registered: 2011-08-27
Post 188/649

Re: [G/S] Useful Offsets Thread

Probably doesn't matter to some folks, but I found the offset to where you can change the rival's default name. I like to go with the character's actual names when playing Pokemon.(Even though Silver is not Gold[refferring to Silver Version]) Anyway, I don't know if you can go over 4 letters, but Gold was able to I'm sure. I saw an extra "3E"(maybe it isn't extra, only one way to find out)so maybe that can be messed with to add a 5th letter. Anyway.

The offset is C4OC for Silver Version.


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#88 2011-11-21 06:11:19

348/704

Re: [G/S] Useful Offsets Thread

tysonrss wrote:

Probably doesn't matter to some folks, but I found the offset to where you can change the rival's default name. I like to go with the character's actual names when playing Pokemon.(Even though Silver is not Gold[refferring to Silver Version]) Anyway, I don't know if you can go over 4 letters, but Gold was able to I'm sure. I saw an extra "3E"(maybe it isn't extra, only one way to find out)so maybe that can be messed with to add a 5th letter. Anyway.

Just repoint it. There is enough room in RAM for a ten‐character name, though the name selection screen restricts it to seven.

#89 2011-11-22 18:52:33

Tauwasser
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Registered: 2010-10-16
Post 233/458

Re: [G/S] Useful Offsets Thread

IIMarckus wrote:

Just repoint it. There is enough room in RAM for a ten‐character name, though the name selection screen restricts it to seven.

You should be careful about that. Since all strings are measured with 7 characters for the rival name, it might well be that you get overruns in text boxes and will have to do a lot of cleanup later on.

cYa,

Tauwasser

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#90 2011-12-19 09:26:10

hacker
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From: Batam Grove City
Registered: 2011-07-30
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Re: [G/S] Useful Offsets Thread

@Mateo,when i edit backpic of hiro and insert it to agixp.
Why i can't save the picture on my pokemon rom?
Please answer..,

Last edited by hacker (2011-12-20 01:12:09)


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#91 2011-12-19 10:25:05

hacker
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From: Batam Grove City
Registered: 2011-07-30
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Re: [G/S] Useful Offsets Thread

@Mateo,can you give me tutorial to add new pokemon on pokemon gold.
Ex: in pokemon gold the last pokemon is 251:celebi,
Now,can i add new pokemon into 255?
Pleasse answer..,


[POKÉMON JOURNEY] hacking planning 2012
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#92 2011-12-19 18:58:42

Mateo
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Registered: 2009-11-25
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Re: [G/S] Useful Offsets Thread

Honestly, I've never done it so I wouldn't really be able to write a tutorial on it. Hopefully someone else will be able to though.


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#93 2011-12-20 01:16:29

hacker
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From: Batam Grove City
Registered: 2011-07-30
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Re: [G/S] Useful Offsets Thread

@Mateo,when i edit backpic of hiro and insert it to agixp.
Why i can't save it into my pokemon rom?
Pleasse answer..,


[POKÉMON JOURNEY] hacking planning 2012
Visit my website  www.pokemonhackingblog.blogspot.com

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#94 2011-12-20 01:28:22

Mateo
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Registered: 2009-11-25
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Re: [G/S] Useful Offsets Thread

What is it doing when you try to insert it? Does the program crash, or does the picture not insert properly?


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#95 2012-05-13 01:00:28

hacker
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From: Batam Grove City
Registered: 2011-07-30
Post 196/548
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Re: [G/S] Useful Offsets Thread

Mateo wrote: "If you open up an item editor, and change item number x38 to have a Use option, you will find that it is a working Pokeflute item".
Is item no. x38 Teru-sama?
If yes, why when I use it say "Oak's said, this not a time for use this".
What is the problem?


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#96 2012-05-13 08:01:11

Miksy91
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Registered: 2010-10-16
Post 876/2,348

Re: [G/S] Useful Offsets Thread

hacker wrote:

Mateo wrote: "If you open up an item editor, and change item number x38 to have a Use option, you will find that it is a working Pokeflute item".
Is item no. x38 Teru-sama?
If yes, why when I use it say "Oak's said, this not a time for use this".
What is the problem?

One of your other values is wrong then.
Compare the "type" values (whatever they're called) to those of other key items and change the type of "Teru-Sama (no. 0x38)" as well.

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#97 2012-05-15 01:31:49

hacker
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From: Batam Grove City
Registered: 2011-07-30
Post 197/548
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Re: [G/S] Useful Offsets Thread

@Miksy, can the teru-sama(after I edit into pokeflute)  make snorlax wake up when use it?


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#98 2012-05-15 01:34:45

Munchulax
Member
From: Somewhere in Johto
Registered: 2011-08-10
Post 126/410

Re: [G/S] Useful Offsets Thread

Mateo wrote:

If you open up an item editor, and change item number x38 to have a Use option, you will find that it is a working Pokeflute item. It won't play the song, and you will have to change it's name from Teru-Sama for it to look right, but it works.

Since Mateo says it works like it should but only without the music, then it will wake up Snorlax when you use it.

Last edited by Munchulax (2012-05-15 01:35:26)


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#99 2012-05-15 02:27:38

Mateo
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Registered: 2009-11-25
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Re: [G/S] Useful Offsets Thread

If I remember correctly it will. If not, it should at least do it in battle.


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#100 2012-05-19 02:11:49

hacker
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From: Batam Grove City
Registered: 2011-07-30
Post 199/548
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Re: [G/S] Useful Offsets Thread

@Mateo, I have done to change Teru-sama (after mirage mail) type into x38, then use option into x50 (so I can use it) and change it to key item
But, when I'am battle a wild pokemon and I'am used it, it freeze
Is that a wrong value?


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