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You found it on pokecommunity didn't you? :)
i didn't understand this part
Originally Posted by Sou1forged View Post
The title screen is encrypted, so you can't edit that unless you patch it. There should be a patch by AV Hacks somewhere, but I don't know where to find it.
Here's the Patch. Found it on a Website
Just decompress it, edit it and recompress it and be done with it. There is no need to have everything unencrypted in the ROM. You will even notice a certain slowdown for large graphics.
How to Change the Trainer Card in Pokemon Gold
First open up your Gold Rom in Tile Layer Pro. Then go Edit > Goto...(or Ctrl+G). The insert the offset 253FF, then click Go to. This should take you to the Trainer Card, you can edit badges and people on it.
That does mean you can't edit hiro's picture on the trainer card using AGIXP?
IIRC, you should be able to with AGIXP even though it's uncompressed. Does make me wonder why Nintendo decided to do that...
This might be help for those who didn't know what no the trainers are
4--___-_ >>>>>>>>>>> the 1st 8 are the 8 gym leaders in jotho (in order)
you can find th other in gold teak
Last edited by dragonlordz (2011-05-19 07:10:09)
Here's the complete list that Dragonlordz started. This is for Gold, Crystal may be different or at least one longer, as it has Eusine added. The first number is their number in decimal, for use with AGIXP. The second number is their number in Hex, for use when manually editing trainers in a script.
Trainer Pic Numbers and their Hex byte for trainer group
10=Oak 0A (has no actual trainer data. Loads Will for trainer number "01" then "02" starts loading Cal data)
12=You (in intro) 0C
19=Lt. Surge 13
27=Cooltrainer boy 1B
28=Cooltrainer girl 1C
31=Rocket Grunt Male 1F
33=Skier Girl 21
36=Bug Catcher 24
38=Swimmer Boy 26
39=Swimmer Girl 27
41=Super Nerd 29
42=Rival (Final Battle Pose) 2A
48=Fire Breather 30
51=Rocket Executive Male 33
55=Rocket Executive Female 37
59=Pokefan Male 3B
60=Kimono Girl 3C
62=Pokefan Female 3E
66=Rocket Grunt Female 42
Well there are probably other tile editors out there, but since it is an uncompressed graphic, that can be edited in tile layer pro, there was no need to make any other tool for it.
try meowth gfx editor
where can you get it?
meowth gfx editor is for inserting compressed graphics though if I remember, and as such would not be useful for editing the trainer card because the graphics are not compressed.
hex editor and a table file is one way, I think Poketext might have an entry that includes that (but that may just be one that I added to the ini files on mine). I believe there is an editor that supports it as well, but I don't remember off top of my head. I'll check tomorrow after class (summer classes start in the morning).
Does anyone know where the Shuckle Script is located in Pokemon Crystal?
I don't calculate stat values, I don't breed my way to perfection, and I don't care about natures. I catch my Pokemon the way they are, and treat them like individuals instead of brainless drones.
both 0x and x are used for saying something is in hex. In visual basic, "&h" is used, so occasionally that will show up in documents as well. Also, if you are entering an address in Agixp in hex, you will need to use "&h" instead of "0x" or "x"
Well I copied that bit about the menu descriptor from a document by mean mr mustard, and I seem to remember disabling both of them in SaR. However, if only disabling the second set worked for you I'm glad you got it working. I'll check this out and edit my post with whether or not I did it in SaR
EDIT: in SaR, which is hacked from Silver Version, it appears I have put 00s from 0x12C75 - 12C7A and again from 0x12C7F - 12C91
Last edited by Mateo (2011-06-07 02:36:14)
you would have to repoint all the relevant pointer tables so you could add new entries to the end, and then manually add each trainer you wanted for it in a hex editor. I've actually never done it, so we might not even know where everything is that we would need to repoint to make it doable.
So the short answer is: It would be complicated, time consuming, and I'm not even sure if we have found everything we need to know where is to do it yet.