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#26 2011-05-15 07:43:15

Cheestendo
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Registered: 2011-03-30
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Re: [G/S] Useful Offsets Thread

You found it on pokecommunity didn't you? :)

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#27 2011-05-18 02:57:54

dragonlordz
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Registered: 2011-03-28
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Re: [G/S] Useful Offsets Thread

I Know
i didn't understand this part

Originally Posted by Sou1forged View Post
The title screen is encrypted, so you can't edit that unless you patch it. There should be a patch by AV Hacks somewhere, but I don't know where to find it.
Here's the Patch. Found it on a Website
Code:

titleromtitle.zip


http://www.pokecommunity.com/showthread.php?t=80135


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#28 2011-05-18 03:48:00

Tauwasser
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Registered: 2010-10-16
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Re: [G/S] Useful Offsets Thread

Just decompress it, edit it and recompress it and be done with it. There is no need to have everything unencrypted in the ROM. You will even notice a certain slowdown for large graphics.

cYa,

Tauwasser

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#29 2011-05-18 07:25:15

dragonlordz
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Re: [G/S] Useful Offsets Thread

Help !!

how to change Hiro in the trainer card(or profile)with another picture by AGIXP

Last edited by dragonlordz (2011-05-18 13:43:05)


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#30 2011-05-18 17:37:01

Mateo
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From: The Sims 4
Registered: 2009-11-25
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Re: [G/S] Useful Offsets Thread

The pic of Hiro on the trainer card is a separate graphic which is not compressed. Look in TLP at &h2547F

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#31 2011-05-19 01:38:38

dragonlordz
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Re: [G/S] Useful Offsets Thread

How to Change the Trainer Card in Pokemon Gold

First open up your Gold Rom in Tile Layer Pro. Then go Edit > Goto...(or Ctrl+G). The insert the offset 253FF, then click Go to. This should take you to the Trainer Card, you can edit badges and people on it.
--------------------------------------------------------------------------------------------------------------------------------
That does mean you can't edit hiro's picture on the trainer card using AGIXP?


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#32 2011-05-19 01:48:59

Luigi-San
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Registered: 2010-10-16
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Re: [G/S] Useful Offsets Thread

IIRC, you should be able to with AGIXP even though it's uncompressed. Does make me wonder why Nintendo decided to do that...

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#33 2011-05-19 04:40:00

dragonlordz
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Registered: 2011-03-28
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Re: [G/S] Useful Offsets Thread

This might be help for those who didn't know what no the trainers are
1--___
2--___-_
3--___-_
4--___-_ >>>>>>>>>>> the 1st 8 are the 8 gym leaders in jotho (in order)
5--___-_
6--___-_
7--___-
8--


you can find th other in gold teak

Last edited by dragonlordz (2011-05-19 07:10:09)


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#34 2011-05-19 05:55:54

Mateo
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From: The Sims 4
Registered: 2009-11-25
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Re: [G/S] Useful Offsets Thread

Here's the complete list that Dragonlordz started. This is for Gold, Crystal may be different or at least one longer, as it has Eusine added. The first number is their number in decimal, for use with AGIXP. The second number is their number in Hex, for use when manually editing trainers in a script.

Trainer Pic Numbers and their Hex byte for trainer group


1=Falkner 01
2=Whitney 02
3=Bugsy 03
4=Morty 04
5=Pryce 05
6=Jasmine 06
7=Chuck 07
8=Claire 08
9=Rival 09
10=Oak 0A (has no actual trainer data. Loads Will for trainer number "01" then "02" starts loading Cal data)
11=Will 0B
12=You (in intro) 0C
13=Bruno 0D
14=Karen 0E
15=Koga 0F
16=Lance 10
17=Brock 11
18=Misty 12
19=Lt. Surge 13
20=Scientist 14
21=Erica 15
22=Youngster 16
23=Schoolboy 17
24=Birdkeeper 18
25=Lass 19
26=Janine 1A
27=Cooltrainer boy 1B
28=Cooltrainer girl 1C
29=Beauty 1D
30=Pokemaniac 1E
31=Rocket Grunt Male 1F
32=Gentleman 20
33=Skier Girl 21
34=Teacher 22
35=Sabrina 23
36=Bug Catcher 24
37=Fisherman 25
38=Swimmer Boy 26
39=Swimmer Girl 27
40=Sailor 28
41=Super Nerd 29
42=Rival (Final Battle Pose) 2A
43=Guitarist 2B
44=Hiker 2C
45=Biker 2D
46=Blaine 2E
47=Burglar 2F
48=Fire Breather 30
49=Juggler 31
50=Blackbelt 32
51=Rocket Executive Male 33
52=Psychic 34
53=Picnicker 35
54=Camper 36
55=Rocket Executive Female 37
56=Sage 38
57=Medium 39
58=Boarder 3A
59=Pokefan Male 3B
60=Kimono Girl 3C
61=Twins 3D
62=Pokefan Female 3E
63=Ash 3F
64=Gary 40
65=Police 41
66=Rocket Grunt Female 42

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#35 2011-05-19 07:05:15

dragonlordz
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Re: [G/S] Useful Offsets Thread

im not finished yet typing the trainer numbers


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#36 2011-05-19 07:36:27

Mateo
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From: The Sims 4
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Re: [G/S] Useful Offsets Thread

That's ok, I realized I had it written down so I saved you the trouble.

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#37 2011-05-20 07:50:39

dragonlordz
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Re: [G/S] Useful Offsets Thread

there any other way to edit hiro in the trainer card without using tlp (just asking)


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#38 2011-05-20 08:18:23

Mateo
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From: The Sims 4
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Re: [G/S] Useful Offsets Thread

Well there are probably other tile editors out there, but since it is an uncompressed graphic, that can be edited in tile layer pro, there was no need to make any other tool for it.

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#39 2011-05-20 08:43:14

eithne
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Registered: 2011-05-08
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Re: [G/S] Useful Offsets Thread

try meowth gfx editor

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#40 2011-05-20 10:16:02

Cheestendo
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Registered: 2011-03-30
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Re: [G/S] Useful Offsets Thread

where can you get it?

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#41 2011-05-20 18:26:58

Mateo
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From: The Sims 4
Registered: 2009-11-25
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Re: [G/S] Useful Offsets Thread

meowth gfx editor is for inserting compressed graphics though if I remember, and as such would not be useful for editing the trainer card because the graphics are not compressed.

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#42 2011-05-23 01:13:31

dragonlordz
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Registered: 2011-03-28
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Re: [G/S] Useful Offsets Thread

mateo,
do you know how to change the description of pokemons in pokedex?


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#43 2011-05-23 06:36:41

Mateo
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From: The Sims 4
Registered: 2009-11-25
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Re: [G/S] Useful Offsets Thread

hex editor and a table file is one way, I think Poketext might have an entry that includes that (but that may just be one that I added to the ini files on mine). I believe there is an editor that supports it as well, but I don't remember off top of my head. I'll check tomorrow after class (summer classes start in the morning).

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#44 2011-05-23 11:56:35

dragonlordz
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Registered: 2011-03-28
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Re: [G/S] Useful Offsets Thread

i've been stuck in tile editing cause when i edit a tileset the tileset white only


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#45 2011-05-23 20:05:53

dooshboi
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From: Brooklyn, New York
Registered: 2010-11-02
Post 65/132

Re: [G/S] Useful Offsets Thread

Does anyone know where the Shuckle Script is located in Pokemon Crystal?


I don't calculate stat values, I don't breed my way to perfection, and I don't care about natures. I catch my Pokemon the way they are, and treat them like individuals instead of brainless drones.

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#46 2011-05-24 06:03:14

203/703

Re: [G/S] Useful Offsets Thread

Shouldn’t be hard to find. Just look near the pointer to the name “SHUCKIE”.

#47 2011-06-02 04:40:08

Mateo
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From: The Sims 4
Registered: 2009-11-25
Post 669/3,578

Re: [G/S] Useful Offsets Thread

both 0x and x are used for saying something is in hex. In visual basic, "&h" is used, so occasionally that will show up in documents as well. Also, if you are entering an address in Agixp in hex, you will need to use "&h" instead of "0x" or "x"

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#48 2011-06-07 02:32:46

Mateo
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From: The Sims 4
Registered: 2009-11-25
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Re: [G/S] Useful Offsets Thread

Well I copied that bit about the menu descriptor from a document by mean mr mustard, and I seem to remember disabling both of them in SaR. However, if only disabling the second set worked for you I'm glad you got it working. I'll check this out and edit my post with whether or not I did it in SaR

EDIT: in SaR, which is hacked from Silver Version, it appears I have put 00s from 0x12C75 - 12C7A and again from 0x12C7F - 12C91

Last edited by Mateo (2011-06-07 02:36:14)

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#49 2011-08-12 22:09:44

Cheesewig
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Registered: 2011-08-06
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Re: [G/S] Useful Offsets Thread

How can I add a totally new trainer group?


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#50 2011-08-13 03:59:00

Mateo
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From: The Sims 4
Registered: 2009-11-25
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Re: [G/S] Useful Offsets Thread

you would have to repoint all the relevant pointer tables so you could add new entries to the end, and then manually add each trainer you wanted for it in a hex editor. I've actually never done it, so we might not even know where everything is that we would need to repoint to make it doable.

So the short answer is: It would be complicated, time consuming, and I'm not even sure if we have found everything we need to know where is to do it yet.

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