Skeetendo

’Cause all games were better on the GBC

You are not logged in.

#126 2012-01-10 21:42:09

~Red
Member
Registered: 2010-10-16
Post 169/276

Re: Pokemon Wood

RGBDS won't work on my computer anyway. Whenever I try to compile pokemon wood it says "file not found" when it's clearly there.

24nqo21.png

Last edited by ~Red (2012-01-10 21:48:41)

Offline

#127 2012-01-10 22:02:56

424/704

Re: Pokemon Wood

“*ERROR* pokewood.asm(4) : File not found” means that the error occurs on line 4 of pokewood.asm.

Line 4 looks like this:

incbin "baserom.gb",$0,$61

It’s trying to include chunks of a Pokémon Red rom named “baserom.gb”. Do you have it there?

#128 2012-01-10 23:33:49

Sawakita
Administrator
Registered: 2010-10-16
Post 263/365

Re: Pokemon Wood

IIMarckus wrote:

It’s trying to include chunks of a Pokémon Red rom named “baserom.gb”. Do you have it there?

Pokemon Blue, actually.

Offline

#129 2012-01-11 09:10:48

~Red
Member
Registered: 2010-10-16
Post 170/276

Re: Pokemon Wood

Sawakita wrote:
IIMarckus wrote:

It’s trying to include chunks of a Pokémon Red rom named “baserom.gb”. Do you have it there?

Pokemon Blue, actually.

Interesting. Why did you decide Blue over the favoured Red?

On further reflection I think that I like the idea of a community hack. I think that, through reading the posts made by this community (except mine), the people here can truly put together a beautiful hack. I would offer my help however I haven't really been doing any favours for myself. And Sawakita, I do appreciate the help you gave me in my hack.

Last edited by ~Red (2012-01-11 09:25:13)

Offline

#130 2012-01-14 17:43:56

Sawakita
Administrator
Registered: 2010-10-16
Post 264/365

Re: Pokemon Wood

~Red wrote:

Interesting. Why did you decide Blue over the favoured Red?

Blue is the game I had when I was a kid, thus I preferred it.

~Red wrote:

On further reflection I think that I like the idea of a community hack. I think that, through reading the posts made by this community (except mine), the people here can truly put together a beautiful hack. I would offer my help however I haven't really been doing any favours for myself. And Sawakita, I do appreciate the help you gave me in my hack.

As far as I'm concerned, anyone can take part to this project.

Offline

#131 2012-01-15 10:35:02

~Red
Member
Registered: 2010-10-16
Post 171/276

Re: Pokemon Wood

Sawakita wrote:
~Red wrote:

Interesting. Why did you decide Blue over the favoured Red?

Blue is the game I had when I was a kid, thus I preferred it.

~Red wrote:

On further reflection I think that I like the idea of a community hack. I think that, through reading the posts made by this community (except mine), the people here can truly put together a beautiful hack. I would offer my help however I haven't really been doing any favours for myself. And Sawakita, I do appreciate the help you gave me in my hack.

As far as I'm concerned, anyone can take part to this project.

So how do I take part? Is there an official IRC or teamspeak?

Offline

#132 2012-01-15 19:27:41

stag019
Idea Killer
Registered: 2011-01-05
Post 125/630

Re: Pokemon Wood

Not for the hack itself, but at the navigation bar is a link to the boards irc channel.


You can try to hide yourself in this world of pretend; when the paper's crumpled up, it can't be perfect again.

Offline

#133 2012-01-17 08:06:20

~Red
Member
Registered: 2010-10-16
Post 174/276

Re: Pokemon Wood

Pingouin7 wrote:
Sawakita wrote:
Pingouin7 wrote:

Wouldn't it be possible to convert it to a GBC-enhanced "cartridge"?
You know, like Gold and Silver.

It would be possible, but SGB mode appeals me more than GBC.

Gold/Silver have a GBC mode as well as a SGB mode.
Just sayin'

No, what he is saying is, he'd rather stick with SGB mode than coding colour into the game. Look at Koolboyman's red in colour, it's quite hard to make things in colour correctly.

Offline

#134 2012-01-18 15:33:21

Sawakita
Administrator
Registered: 2010-10-16
Post 266/365

Re: Pokemon Wood

Pingouin7 wrote:
Sawakita wrote:
Pingouin7 wrote:

Wouldn't it be possible to convert it to a GBC-enhanced "cartridge"?
You know, like Gold and Silver.

It would be possible, but SGB mode appeals me more than GBC.

Gold/Silver have a GBC mode as well as a SGB mode.
Just sayin'

I don't add GBC because the existing mode is the one I prefer, not because I think it's not feasible.
Just sayin'

Offline

#135 2012-01-18 16:37:55

~Red
Member
Registered: 2010-10-16
Post 175/276

Re: Pokemon Wood

May I ask how you modify the maps correctly? I've written a small program which opens the .HEX files and then displays different tiles depending on the hex value however I don't know how to configure it to get the tileset. I also cannot seem to find the tileset graphics in the dissassembley.

Offline

#136 2012-01-20 15:53:17

Sawakita
Administrator
Registered: 2010-10-16
Post 267/365

Re: Pokemon Wood

Each byte in map-data refers to a certain block in the tileset's blockset; each block in the blockset is made up of 4x4 tiles. The order, both in maps and in blocksets (and basically everywhere) is the same of a (western) book: you start from top-left and go on from left to right row by row, top-down.

Each byte of the block refers to a tile in the tileset's graphics.

I didn't extract all the tilesets in separate files, just the ones I modified (like the night tileset). You can find tilesets' stuff in the folder "Tsets" (ignore the .bmp files, they aren't of any use). You need both graphics and blocksets when you display maps.
Out of curiosity what programming language are you using?


P.S.: as soon as I find the time for doing it, I'll try to update pokewood disassembly to one of the latest versions of pokered/pokeblue (there has been a lot of work on it, lately, by IIMarckus, kanzure and the others).

Last edited by Sawakita (2012-01-20 15:59:05)

Offline

#137 2012-01-27 16:43:41

~Red
Member
Registered: 2010-10-16
Post 176/276

Re: Pokemon Wood

Sawakita wrote:

Each byte in map-data refers to a certain block in the tileset's blockset; each block in the blockset is made up of 4x4 tiles. The order, both in maps and in blocksets (and basically everywhere) is the same of a (western) book: you start from top-left and go on from left to right row by row, top-down.

Each byte of the block refers to a tile in the tileset's graphics.

I didn't extract all the tilesets in separate files, just the ones I modified (like the night tileset). You can find tilesets' stuff in the folder "Tsets" (ignore the .bmp files, they aren't of any use). You need both graphics and blocksets when you display maps.
Out of curiosity what programming language are you using?


P.S.: as soon as I find the time for doing it, I'll try to update pokewood disassembly to one of the latest versions of pokered/pokeblue (there has been a lot of work on it, lately, by IIMarckus, kanzure and the others).

I use C++ mostly.

Offline

#138 2013-03-17 08:18:30

Radiz994
Member
Registered: 2013-03-16
Post 2/10

Re: Pokemon Wood

Cool are there is jar. file to this?

Offline

#139 2013-03-17 10:28:43

Radiz994
Member
Registered: 2013-03-16
Post 5/10

Re: Pokemon Wood

Is it ever be released in jar.?

Offline

#140 2013-03-17 13:03:05

Cirrhosis
Member
Registered: 2013-01-08
Post 29/33

Re: Pokemon Wood

No.

Offline

#141 2013-03-17 17:01:44

Radiz994
Member
Registered: 2013-03-16
Post 6/10

Re: Pokemon Wood

Ow... This game look so good

Offline

#142 2013-03-17 17:56:21

virus95x
Member
Registered: 2012-04-03
Post 149/225

Re: Pokemon Wood

When is the release?

Offline

#143 2013-03-17 18:26:14

Mateo
Member
Registered: 2009-11-25
Post 2,375/3,655

Re: Pokemon Wood

Last time I checked, this became a community project and never really went anywhere after that as far as I could tell. I could be wrong, though.


I am not very active on this forum. I only pop in from time to time.

Offline

#144 2013-03-17 18:38:27

Miksy91
Member
Registered: 2010-10-16
Post 1,570/2,348

Re: Pokemon Wood

This hack is actually downloadable, as an assembly. You should be able to compile a working gbc-file out of what is released here:
https://bitbucket.org/sawakita/pokewood

I should really test this too, just haven't done that.

Last edited by Miksy91 (2013-03-17 18:38:39)

Offline

#145 2013-03-17 19:19:38

rajvir
New member
Registered: 2013-01-23
Post 2/4

Re: Pokemon Wood

Miksy91 wrote:

This hack is actually downloadable, as an assembly. You should be able to compile a working gbc-file out of what is released here:
https://bitbucket.org/sawakita/pokewood

I should really test this too, just haven't done that.

How exactly do you download it from that site do we have to register or something?


I love reading fanfiction though occasionally (once a weak) I play games on visual boy advance.  My favorite games are usually Pokemon  I also love games that are level and skill based.

Offline

#146 2013-03-17 19:26:34

stag019
Idea Killer
Registered: 2011-01-05
Post 382/630

Re: Pokemon Wood

rajvir wrote:
Miksy91 wrote:

This hack is actually downloadable, as an assembly. You should be able to compile a working gbc-file out of what is released here:
https://bitbucket.org/sawakita/pokewood

I should really test this too, just haven't done that.

How exactly do you download it from that site do we have to register or something?

Size    562.2 KB (download)


You can try to hide yourself in this world of pretend; when the paper's crumpled up, it can't be perfect again.

Offline

#147 2013-03-17 19:36:56

rajvir
New member
Registered: 2013-01-23
Post 3/4

Re: Pokemon Wood

Thank you and I have now downloaded it.


I love reading fanfiction though occasionally (once a weak) I play games on visual boy advance.  My favorite games are usually Pokemon  I also love games that are level and skill based.

Offline

#148 2013-03-17 23:40:27

Bike
Member
From: Chile
Registered: 2012-10-31
Post 15/72

Re: Pokemon Wood

How compile?

Last edited by Bike (2013-03-17 23:44:13)

Offline

#149 2013-03-17 23:55:58

stag019
Idea Killer
Registered: 2011-01-05
Post 383/630

Re: Pokemon Wood

How is compiling? It works rather well, depending on your computer. Even on my old Windows XP computer, a 2.4Ghz Celeron with 2GB of really slow RAM, it takes under a minute.


You can try to hide yourself in this world of pretend; when the paper's crumpled up, it can't be perfect again.

Offline

#150 2013-03-18 00:47:19

Bike
Member
From: Chile
Registered: 2012-10-31
Post 16/72

Re: Pokemon Wood

Anyone can put the compiled rom please?

Offline

Board footer

Powered by FluxBB