Skeetendo

’Cause all games were better on the GBC

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#51 2011-05-12 11:55:13

Cloud
Member
Registered: 2010-12-18
Post 244/302

Re: Pokemon Wood

Great update as always.
Honestly, i like the original one color palette more than the GSC style but it's good too if you add them. Also, night palette used to be bluish dark like in the GSC.

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#52 2011-05-12 17:08:58

Mateo
Member
From: The Sims 4
Registered: 2009-11-25
Post 594/3,578

Re: Pokemon Wood

I'm a fan of this new update. I like how you added multiple pallets for times of day instead of just three. I'm not really sure what to say about changing any of them though. I'll have to think about that one a bit

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#53 2011-05-13 03:15:04

196/703

Re: Pokemon Wood

How about GSC‐style full color in the overworld?

#54 2011-05-13 10:04:21

Sawakita
Administrator
Registered: 2010-10-16
Post 116/365

Re: Pokemon Wood

ElecRei wrote:

I like the specific palettes for each pokemon, and the time of the day palettes look good too. Although maybe you could change either the morning or second day palette since they look similar, IMO.

They somehow are supposed to be similar since are the transition time between night/day and day/night. Anyway I adjusted the second day palette a little bit to a shade more similar to the evening palette (just lighter).

Cloud wrote:

Great update as always.
Honestly, i like the original one color palette more than the GSC style but it's good too if you add them. Also, night palette used to be bluish dark like in the GSC.

Yeah, it takes away some nostalgia, doesn't it? I might put an option choice, in the menu, for the two different palette systems (not promising anything, though).
About GSC night palette, here is what it looks like on a SGB:
goldqq.png
It didn't appeal me two much (although it gives a rather interesting infra-red feeling), so I opted for a high-contrast color palette.

Mateo wrote:

I'm a fan of this new update. I like how you added multiple pallets for times of day instead of just three. I'm not really sure what to say about changing any of them though. I'll have to think about that one a bit

Thanks! In fact what annoyed me the most was the sharp transition between day and night. It just felt like a day-part was missing!

IIMarckus wrote:

How about GSC‐style full color in the overworld?

Super Game Boy can only color the screen, isn't able to define specific color information for the tiles (i.e. SGB works in VRAM:9800-9FFF, not in VRAM:8000-97FF) so, unless I turn this game into a GBC game (and I certainly don't feel like doing that, unless it turns out to be very little time-consuming :P), overworld will still be a 4-colours-world (at best I might give a different colour palette to the player). Or did you mean something else? (I always found the word "overworld" ambiguous)

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#55 2011-06-24 12:00:44

Sawakita
Administrator
Registered: 2010-10-16
Post 138/365

Re: Pokemon Wood

Here it is something I did some time ago and forgot to show here. It makes night time tilesets a little more realistic, because window tiles have to be lighter than the rest of the tiles:
61155734.png

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#56 2011-06-24 13:25:55

Sherkel
Member
From: U.S. of A.
Registered: 2011-01-08
Post 14/43

Re: Pokemon Wood

This looks like an amazing hack. Real time clock?! Nighttime palettes?! I've got to play this.


Formerly known as Tombstoner

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#57 2011-06-24 16:58:17

Mateo
Member
From: The Sims 4
Registered: 2009-11-25
Post 734/3,578

Re: Pokemon Wood

Ah, nice! Loving the updated night with shiny windows. This hack keeps getting looking better and better every time I check it out. Keep up the awesome work, mate!

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#58 2011-06-24 18:37:25

Cloud
Member
Registered: 2010-12-18
Post 276/302

Re: Pokemon Wood

Great as always!

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#59 2011-06-24 18:40:53

Sawakita
Administrator
Registered: 2010-10-16
Post 140/365

Re: Pokemon Wood

Thank you all!
Also, a little poll: do you think it would be better to insert Mareep line or Shinx line? I can't decide which one should be added to the game. Or maybe them both?

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#60 2011-06-24 20:30:03

tekcoR
Member
From: Celadon City
Registered: 2010-10-16
Post 56/165

Re: Pokemon Wood

They are both good electric team pokemon but I prefer Mareep/Flaaffy/Ampharos because they fit better to the 'natural wood theme'. Their movesets can be easily ported to RBY.


Cya

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#61 2011-06-24 21:29:14

Mateo
Member
From: The Sims 4
Registered: 2009-11-25
Post 735/3,578

Re: Pokemon Wood

I agree with tekoR, my vote goes to Mareep line as well

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#62 2011-06-25 11:16:52

Miksy91
Member
Registered: 2010-10-16
Post 429/2,339

Re: Pokemon Wood

I prefer Shinx because I think mareep (and its evos) are a bit overused, at least in g/s/c.

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#63 2011-06-25 18:58:52

Sawakita
Administrator
Registered: 2010-10-16
Post 145/365

Re: Pokemon Wood

Thank you guys, I think I'll go for Mareep, then (the "easy portability" that tekcoR mentioned is a relevant factor!).

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#64 2011-06-25 19:22:06

225/703

Re: Pokemon Wood

Miksy91 wrote:

I prefer Shinx because I think mareep (and its evos) are a bit overused, at least in g/s/c.

Those of us who mostly played Crystal never saw much of Mareep…

#65 2011-06-25 21:41:21

Miksy91
Member
Registered: 2010-10-16
Post 436/2,339

Re: Pokemon Wood

IIMarckus wrote:

Those of us who mostly played Crystal never saw much of Mareep…

Pretty much possible actually - a funny thing is that I hadn't even played g/s/c that much before I started making those "crystal hacks" of it.
In them, you could almost always get mareep in the beginning of the game.
If someone for example asked me about something not in common between gold and silver, it would be hard to say anything but title screen and legendary pokemon events :D

Last edited by Miksy91 (2011-06-25 21:41:43)

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#66 2011-06-26 03:19:20

226/703

Re: Pokemon Wood

Funny story: I have never, ever caught a Remoraid. My Crystal Pokédex was 249 with a glitched Mew and a sharked Celebi, and there are no Remoraids in Sapphire or FireRed. Then I stopped playing new games…

#67 2011-11-07 19:43:51

tysonrss
Member
From: US, Ohio
Registered: 2011-08-27
Post 63/649

Re: Pokemon Wood

I remember my first Remoraid. I was tricked into trading a rare pokemon for it. My brother conned me many times into trading rare pokemon for lesser ones.


Pokemon Blue DX is reborn!

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#68 2011-11-07 22:36:04

Munchulax
Member
From: Somewhere in Johto
Registered: 2011-08-10
Post 47/410

Re: Pokemon Wood

IIMarckus wrote:

Then I stopped playing new games…

While I have played the newer games, I believe the games were better in Generation I and II.


“To live is the rarest thing in the world. Most people exist, that is all.” ― Oscar Wilde

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#69 2011-11-10 11:46:08

PortgazHyde
Member
From: Pallet Town
Registered: 2011-11-10
Post 3/42

Re: Pokemon Wood

Well, nice features.
When the beta will released?

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#70 2011-11-11 10:24:59

Sawakita
Administrator
Registered: 2010-10-16
Post 224/365

Re: Pokemon Wood

PortgazHyde wrote:

Well, nice features.
When the beta will released?

I can't really make a realistic estimate. I plan to get some work done in next holiday period (Christmas holiday), hopefully. Maybe I can get a small demo ready for January, but I can't promise anything sure.

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#71 2011-11-11 22:27:09

Shenaldrac
Member
Registered: 2010-12-10
Post 16/26

Re: Pokemon Wood

This looks amazing. I can't wait for a demo Sawakita!

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#72 2012-01-04 00:05:46

Sawakita
Administrator
Registered: 2010-10-16
Post 252/365

Re: Pokemon Wood

NEWS:
I'm sorry, but I eventually realized that I don't have any more interest in developing a ROM hack, mainly because I'm not enjoying mapping, writing dialogs, thinking up story events (I'm moving to simply reverse existing code both in IIMarckus' pokered and probably in a new coming disassembly of GSC), so I'd like to know if there's anyone willing to seriously carry on the project. I'll release the source code of the hack, with all docs and related files (pics, data tables) that I've worked on so far.

I've been suggested by IIMarckus to make this hack into a community project, so let me know if you're interested. I'm still willing to do my part on the hack, by programming scripts and doing general ASM hacking, but for the other tasks I think I'm done.

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#73 2012-01-04 00:10:25

Kuroko Aizawa
Member
Registered: 2011-12-01
Post 176/499

Re: Pokemon Wood

Holy crap. I was not expecting this 0__0

By other tasks do you mean storywriting and mapping? If you still wanna do the hack with scripting and such, it would be an honor to help you out, man.

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#74 2012-01-04 00:35:45

Sawakita
Administrator
Registered: 2010-10-16
Post 253/365

Re: Pokemon Wood

Thank you.
Yes, basically I don't want to have to think up anything anymore (my creativity is almost inexistent :P), like what a certain map will look like, how many people will be there, what will happen in that other map, etc.
By 'other tasks' I mean mapping, building up map headers, connections, object data, texts, defining precisely what the various scripts will have to do. Those things that previously you were used to do in a hex editor, here you'll be able to do them using the disassembly, making things nicer. Also, about tasks like ASM and scripting I'd prefer not to be the only one, but we'll see.

Another thing I should say is that the project is going to be hosted on Bitbucket and it would help if you could sign up an account there (to push updates to the repository you can download a version control program like mercurial/tortoise).

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