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I've been coming up with good pieces of hacks, but nothing I feel really good about continuing. And I realized this is mostly due to the sprites and overworld tileset. There I are things I love about both generations, but there are also things I do not (And most of them being pretty basic to change, it seems like). What I want to change is:
- #1-151 Better graphics (Pokedex and battle pictures) - mostly, I want Yellow sprites for generation 1
- Some of Generation 1's overworld graphics (signs, bushes, etc.) - just a few revamps. nothing too extensive.
- Old Items (ie, Oak's Parcel for Generation 1 event reconstruction) - again, just a few. maybe, ''?????'' Surf Item?
....And maybe a few other things I can't think of at the moment.
But basically, it comes down to:
How do I go about swapping some old generation 1 graphics into a Silver/Gold hack?
Sprites, I think will not an issue. but tilesets and pokemon pictures... Isn't there a way to not have to draw it in, or can you cut and paste it?
Thanks.
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- #1-151 Better graphics (Pokedex and battle pictures) - mostly, I want Yellow sprites for generation 1
It even exists a patch for Red made by Iron Nidow. But I remember a glitched Victreebell sprite, don't know it exactly anymore.
- Some of Generation 1's overworld graphics (signs, bushes, etc.) - just a few revamps. nothing too extensive.
TLP/Tile Molester
- Old Items (ie, Oak's Parcel for Generation 1 event reconstruction) - again, just a few. maybe, ''?????'' Surf Item?
You can edit Teru-Sama items. This has been done several times before, Mateo got into routine at that.
How do I go about swapping some old generation 1 graphics into a Silver/Gold hack?
Sprites, I think will not an issue. but tilesets and pokemon pictures... Isn't there a way to not have to draw it in, or can you cut and paste it?
For sprites AgiXP. The tilesets are all uncompressed so open both games and drag&drop/copy&paste the tilesets. (there might be differences in the order of the tiles)
Cya
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I guess I forgot to explain myself better... Haha.
For the base itself, I will be using gold/silver, so I don't need to do much editing of the generation 2 Pokemon, though a few sprites from g/s I'm not fond of. So probably replacing those with their sprites from crystal.
I am using the Iron Nidow patch with Red for another hack I'm sort of toying with. But that doesn't really do me much good for a generation 2 base. So, for that, I just use AgiXP? Ok, I'll give it a go.
As for items, the Oak's Parcel update would be simple, since it doesn't actually do anything but acts as a trigger. But I have a lot less experience with this, so updating the '?????' surf item would be a be a bit more complex, I'm guessing.
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As for items, the Oak's Parcel update would be simple, since it doesn't actually do anything but acts as a trigger. But I have a lot less experience with this, so updating the '?????' surf item would be a be a bit more complex, I'm guessing.
Yeah, making new items that do nothing special is pretty simple.
To create for example new key items, just change the asm pointer of the selected teru-sama to that of one of the key items that are used for nothing (mystery egg for instance).
Then again, creating a "surf item" is a lot more complex to do.
You've to learn assembly (or at least find out where the asm for surfing in the rom begins). *
*I've actually somewhat done the last mentioned way as I'm making it possible to use HMs without badges in Dark Future.
Last edited by Miksy91 (2012-01-09 07:04:58)
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Ok, thanks, I'll give that a shot.
Yeah, I'm thinking that I won't worry about the Surf Item for now.
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