Skeetendo

’Cause all games were better on the GBC

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#51 2011-08-25 00:15:16

amvz08
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From: Philippines
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Re: My Question Thread (I will ask for a help here)

so, what should I do?


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#52 2011-08-27 17:53:01

amvz08
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Re: My Question Thread (I will ask for a help here)

helo again,is there a version of hack-o-matic that automaticaly repöints moves names if it exceeds the # of letters that is originaly on that move no.?


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#53 2011-08-28 23:14:45

Mateo
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Re: My Question Thread (I will ask for a help here)

There is only one version of Hack o Matic that I am familiar with.

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#54 2011-08-29 00:11:39

Ben
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Re: My Question Thread (I will ask for a help here)

Eh, I was never a fan of Hack-O-Matic because it repointed the "Nintendo 1995-2000" screen thing and you had to search for it in TLP. Also, if you change the name of an item, it would mess up the battle sequence and you wouldn't be able to catch Pokemon or attack.

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#55 2011-08-29 05:09:15

Mateo
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Re: My Question Thread (I will ask for a help here)

Yeah, Hack o Matic has some awkward bugs. I don't use it much myself either. I seem to remember there being an interesting effect of it appearing that there were duplicate copies of maps, when in fact it would just keep loading past the end of one map bank into the next one, and register the wrong map bank and number sometimes if you were manually scrolling through the list instead of following warps and connection data.

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#56 2011-08-29 11:46:38

amvz08
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Re: My Question Thread (I will ask for a help here)

ok,maybe i will edit that manually. Btw,is the stat editor of that precise?.and am I corect that the TM/hm editor for every pokemon of is buggy?
One more question,can you Insert that title screen for me?


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#57 2011-08-29 13:28:21

amvz08
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Re: My Question Thread (I will ask for a help here)

helo again,where could i insert the hero's frontpic using AGIXP?
And how could i edit hero's OW pallete and backpic?cause it seems it loads the original hero's pallete even though i used other color in the sprite editor and Agixp


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#58 2011-09-18 10:13:10

amvz08
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Re: My Question Thread (I will ask for a help here)

to all,how could I able to change the dimension used by every OW in a map,example,the snorlax on the diglet's cave entrance, i want to change that from 32x32 to 16x16 only?and vice versa? Please help,i used johtomap there


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#59 2011-09-18 23:23:11

amvz08
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Re: My Question Thread (I will ask for a help here)

i'll be waiting for you answers!


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#60 2011-09-19 07:29:41

Miksy91
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Registered: 2010-10-16
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Re: My Question Thread (I will ask for a help here)

amvz wrote:

i'll be waiting for you answers!

Sprites

x141A9 - Your default sprite

x147DE-14A17 - Pointers to Sprites, format is as follows:
(all are 1 byte each unless otherwise specified)
[GFX Pointer (2byte)]
[Size?]
[Bank]
[Frames?]
[DefaultPallet]


Change the size of the sprite and the "Facing" of that person.

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#61 2011-09-19 17:00:42

amvz08
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Re: My Question Thread (I will ask for a help here)

what will I replace on the facing? and what is the bite for 32x32 and 16x16 btw? coz I saw snorlax and lapras ow with 32x32 have 01 size like the others with only 16x16 resolution? or am I wrong?

can you answer my previous questions?

thank you very much


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#62 2011-09-19 19:15:18

Miksy91
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Re: My Question Thread (I will ask for a help here)

amvz wrote:

what will I replace on the facing? and what is the bite for 32x32 and 16x16 btw? coz I saw snorlax and lapras ow with 32x32 have 01 size like the others with only 16x16 resolution? or am I wrong?

can you answer my previous questions?

thank you very much

You can't insert the front sprite with agixp and I've no idea how palette for the sprites work as I can access my pc next time in the end of the month.

Change facing to any normal facing byte. You're going to have to fix the size problem yourself (because of the same reason).

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#63 2011-09-19 23:48:11

amvz08
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Re: My Question Thread (I will ask for a help here)

thanks, @miksy


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#64 2011-09-25 12:32:45

amvz08
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Re: My Question Thread (I will ask for a help here)

more help please.


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#65 2011-09-25 23:02:59

Mateo
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Re: My Question Thread (I will ask for a help here)

I'm guessing I missed it, what are you needing help with? I thought Miksy just answered your question?

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#66 2011-09-25 23:20:29

amvz08
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Re: My Question Thread (I will ask for a help here)

i thought miksy is pertaining to the size/resolution of the OWsprite by itself,and not on the size on the map. Example,how could I make the OW of lugia in whirl island and ho-oh in tin tower which is in 16x16 pixels to 32x32 pixels to fit my custom OW sprite of them (ive edited the 32x32 sprite of snorlax and lapras.)
same as the sleeping snorlax outside diglett's cave, when I use a people OW,it shows 4 person facing each other(2 are in front sprite and 2 are back sprite). I want to reduce that to only 16x16.

btw,i cannot make it correctly to insert my title screen,could you help me? I know you seen that already.


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#67 2011-09-25 23:35:46

amvz08
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Re: My Question Thread (I will ask for a help here)

how to import images on tlp in a right way?


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#68 2011-09-25 23:36:53

amvz08
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Re: My Question Thread (I will ask for a help here)

sorry if I have toooo many questions,i'm just noobish T.T


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#69 2011-09-26 20:38:36

Mateo
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Re: My Question Thread (I will ask for a help here)

The size of the sprite like that is determined by the facing byte in the person data. Give Lugia the same facing value as Snorlax, and he will be Snorlax size.

To import them the right way, the pallet for the image needs to be correct. That is, the graphics you are inserting need to use the first 4 colours in the image's pallet. So it needs to be a 256 colour bitmap image you import, and you'll want to edit the pallet for that image so that the first 4 colours are White, Light Colour, Dark Colour, Black. To make life easier, I usually export a bitmap from TLP, draw my tiles on it with the colours that it used, and then re-import it. Or if that is not practical I export the pallet from one of those images with Paint shop pro, load that pallet on my new image, and fix it so the image uses the first 4 colours on that one. I hope that made sense. If not, let me know and I will try to explain better.

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#70 2011-09-27 00:12:08

amvz08
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From: Philippines
Registered: 2011-06-27
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Re: My Question Thread (I will ask for a help here)

thanks so much.

ahm,the facing value,is that available to edit on johtomap/goldmap?

about the importing,i want to import my custom front sprite of the hero to the offset of Hiro image on trainer's ID, the default pallete we will see on tlp are black,white,blue,and light green,right? So when I want to import image in that offset,what might will be the resolution of the image i will import?
And,i can use my own color on my hero when importing right?that is,red for the dress, and skin color you say,so I dont have to edit that colors to the colors TLP show?

ok,i will also that exporting bitmap you said.

thank you again for spending time to answer my questions.


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