Skeetendo

’Cause all games were better on the GBC

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#26 1970-01-01 00:33:30

~Red
Member
Registered: 2010-10-16
Post 59/276

Re: Pokemon Wisteria

UPDATE: Mapped the next town, route and cave. After I fix the connection data, I'll work on warps and things. I may release a small update that leads up to third gym but I am not making any promises.

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#27 1970-01-01 00:33:30

Ben
Member
From: South Korea
Registered: 2010-10-16
Post 103/161

Re: Pokemon Wisteria

Oh my god I played this finally. California Gurls? That's crazy how you did that.

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#28 1970-01-01 00:33:30

~Red
Member
Registered: 2010-10-16
Post 60/276

Re: Pokemon Wisteria


Oh my god I played this finally. California Gurls? That's crazy how you did that.

I implemented that byte by byte.

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#29 1970-01-01 00:33:30

~Red
Member
Registered: 2010-10-16
Post 61/276

Re: Pokemon Wisteria

Where on earth could I be?

2lwlz4p.png

Can anyone guess  ☺

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#30 1970-01-01 00:33:30

Mateo
Member
From: The Sims 4
Registered: 2009-11-25
Post 300/3,578

Re: Pokemon Wisteria

Dude! That's awesome! When I first saw that screen I was like "Wow, that's the clearest picture I've ever seen of that beta screenshot" Loving it.

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#31 1970-01-01 00:33:30

~Red
Member
Registered: 2010-10-16
Post 62/276

Re: Pokemon Wisteria


Dude! That's awesome! When I first saw that screen I was like "Wow, that's the clearest picture I've ever seen of that beta screenshot" Loving it.

Had to make those tiles from scratch! Man it was hard following a blurry picture.

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#32 1970-01-01 00:33:30

Sawakita
Administrator
Registered: 2010-10-16
Post 33/365

Re: Pokemon Wisteria


The starters are staying because changing them causes your rival to always pick the first pokemon. I'm studying GCSE German at school and love the language!

Did you use a "starter editor" tool?

Your rival movement trouble is because the script checks your starter's ID and accordingly to that selects one of three existing paths implemented for the rival.

The script is programmed this way:

<sub>check hiro's starter ID:
1) IF = $b1 [charmander] THEN "path-to-squirtle"
2) IF = $b0 [squirtle] THEN "path-to-bulbasaur"
3) ELSE "path-to-charmander"</sub>

So, since you probably only edited the pokemon obtained (and not the behavior of the rival), the program compares the edited pokemon_ID with the non-edited benchmarks and this makes the program always going to the third chance [-----> "path-to-charmander"], since the ID never matches one of those reference elements.


If you don't care about starter, it's your decision, but if you originally planned to change the starters, i think you should do it.
Just my opinion, though.

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#33 1970-01-01 00:33:30

~Red
Member
Registered: 2010-10-16
Post 63/276

Re: Pokemon Wisteria


The starters are staying because changing them causes your rival to always pick the first pokemon. I'm studying GCSE German at school and love the language!

Did you use a "starter editor" tool?

Your rival movement trouble is because the script checks your starter's ID and accordingly to that selects one of three existing paths implemented for the rival.

The script is programmed this way:

<sub>check hiro's starter ID:
1) IF = $b1 [charmander] THEN "path-to-squirtle"
2) IF = $b0 [squirtle] THEN "path-to-bulbasaur"
3) ELSE "path-to-charmander"</sub>

So, since you probably only edited the pokemon obtained (and not the behavior of the rival), the program compares the edited pokemon_ID with the non-edited benchmarks and this makes the program always going to the third chance [-----> "path-to-charmander"], since the ID never matches one of those reference elements.


If you don't care about starter, it's your decision, but if you originally planned to change the starters, i think you should do it.
Just my opinion, though.

I don't plan on changing the starters. I don't see what a huge difference it would make to the gameplay.

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#34 1970-01-01 00:33:30

~Red
Member
Registered: 2010-10-16
Post 66/276

Re: Pokemon Wisteria

Progress is slow, doing school and all. I can safely say that the next route, town and cave are mapped out. I just need to do connections, warps and events/text. I'm also looking into adding in some new scripts using ASM, but I'm not promising anything.

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#35 2011-01-30 13:46:08

~Red
Member
Registered: 2010-10-16
Post 79/276

Re: Pokemon Wisteria

Progress has come to an end.

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#36 2011-07-18 09:26:26

Tonylord
New member
Registered: 2011-07-18
Post 1/8

Re: Pokemon Wisteria

Where is link download?

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#37 2011-07-19 07:39:22

~Red
Member
Registered: 2010-10-16
Post 122/276

Re: Pokemon Wisteria

Tonylord wrote:

Where is link download?

All the links have disappeared. No idea why. Find the thread on pokecommunity.

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#38 2011-07-19 13:40:14

240/703

Re: Pokemon Wisteria

~Red wrote:

All the links have disappeared. No idea why.

It was an attachment on the old board, and those didn’t carry over. Here is a download link.

#39 2011-08-30 19:07:08

~Red
Member
Registered: 2010-10-16
Post 137/276

Re: Pokemon Wisteria

20si2d5.png

I think I might partner this with Kanto Explorers somehow.

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#40 2011-08-30 19:36:45

tysonrss
Member
From: US, Ohio
Registered: 2011-08-27
Post 21/649

Re: Pokemon Wisteria

Not to shabby, texts look amazing. Keep it up!


Pokemon Blue DX is reborn!

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#41 2011-08-30 20:25:28

~Red
Member
Registered: 2010-10-16
Post 139/276

Re: Pokemon Wisteria

Oh and, almost forgot, I'd like to start a "poll". Would everyone please state their favorite Town and Route in Pokemon Brown and Pokemon Red and why. One town and One route from each of those two games will be featured in the virtual reality chamber.

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#42 2011-09-05 06:07:50

gabinmantap
New member
From: indonesia
Registered: 2011-08-22
Post 2/5

Re: Pokemon Wisteria

where i can download this game..???

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#43 2011-09-05 09:31:43

~Red
Member
Registered: 2010-10-16
Post 152/276

Re: Pokemon Wisteria

gabinmantap wrote:

where i can download this game..???

Learn to read.

Here is Wisteria in it's current state: http://uploading.com/files/fd245699/WisteriaCrap.ips/

Note: It's a buggy, unfinished heap of crap. If you decide to continue it for me, a little credit is all I ask. But other than that, tear it apart. I don't care anymore.

ROM hacking has gone to pot. It no longer interests me. It feels like I'm fighting a losing battle. No matter how hard I try, I can never get my head around the engine and the way it works. ASM is the most horrible thing ever to be created. And with such a high amount of GBA hacks, what is even the point? Only 50 people will care about a GB/C hack that time and effort has been put into, whereas 500 people would play a stupid GBA hack that has only been made with tools. I give up.

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