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Rangi can you please tell me how you accomplished this? What files did you edit and what code did you use? I'm making a romhack of Crystal for myself and I'd like to improve the AI. Can I just copy/paste what you did?
See github.com/pret/pokecrystal/wiki/Remove-the-25%25-failure-chance-for-AI-status-moves
My projects on GitHub:
• Polished Map 4.7.1 or 2.7.1++
• Tilemap Studio 4.0.1
• Pokémon Polished Crystal 2.2.0 or 3.0.0 beta
• Pokémon Red★/Blue★: Space World Edition 2020-11-01
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ILuvChinPokomon wrote:Rangi can you please tell me how you accomplished this? What files did you edit and what code did you use? I'm making a romhack of Crystal for myself and I'd like to improve the AI. Can I just copy/paste what you did?
See github.com/pret/pokecrystal/wiki/Remove-the-25%25-failure-chance-for-AI-status-moves
Awesome! Thanks!
Also, I had a question about the AI modifications you made to the attributes file. You've got them reading as the following:
Cal
db MAX_POTION, 0 ; items
db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_TYPES + AI_SMART + AI_OPPORTUNIST + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_OFTEN
By contrast, the standard setup in the vanilla dissassembly is:
Cal
db MAX_POTION, 0 ; items
db 25 ; base reward
dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY
dw CONTEXT_USE | SWITCH_SOMETIMES
Could you tell me what the significance is of using the "+" sign as opposed to the "|" symbol? Also, I noticed you've added AI_TYPES and AI_OPPORTUNIST, does that make the AI better, and does the order matter? Could I just copy/paste these changes to the attributes.asm into a standard Crystal dissassembly and achieve the same outcome?
Last edited by ILuvChinPokomon (2021-11-23 02:13:25)
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Just wanted to say this is my absolute favourite way to play Crystal, so many fantastic quality of life changes and really fun to replay multiple times. Love the look of that Evening time of day, too. Thank you for all your hard work!
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I appreciate your hack quite a bit, I haven't played the current beta, last time I played, was a year ago, it seemed like it had improved so much from the times I tried prior.
It became actually playable for me almost 2 years ago, I think?
I am forgetfull as to when I tried it last, as someone who loves gen 2 the most of all of them, thank you!
The only other gens, I treasure, are gen 1 and gen 5.
gen 5, only because they actually didn't make the graphics/music look as crappy as gen 3 and 4 with the exception of the normal trainer battle theme... which sadly I don't like much... ;)
Actually also the head villian being pure evil as well.
Anywho.,. that aside, it is good to switch up and your hack is perfect for this.
I am curious about many things, but out of curiosity, when this hack is done, what do you plan to do next?
I have a suggestion, if you have interest:
If you haven't already, you could make the kanto part as intense as the original pokemon gen 1 games, music and appearance, trainers, etc.
This all being said,
I look forward to seeing your newest changes.
Peace!
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