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I followed the tutorial for the PSS, thinking that it wouldn't be too different from the original, but now there's a glitch. Physical and Special don't show up in battle or on the menu, instead a bunch of ?s appear, while Status is normal. Is pokecrystal16 different enough to cause this, or is it my mistake? Thank you for your time.
Just because you can, doesn't mean you have to.
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Don't just "follow the tutorial" as in "copy+paste the diffs from each step". Read its explanations, and the code in the context of each part that you're changing, and understand how the system works. Assuming you didn't just miss a step or typo somewhere, then yeah, I expect pokecrystal16 changed something that affects how you'd implement the PSS.
My projects on GitHub:
• Polished Map 4.7.1 or 2.7.1++
• Tilemap Studio 4.0.1
• Pokémon Polished Crystal 2.2.0 or 3.0.0 beta
• Pokémon Red★/Blue★: Space World Edition 2020-11-01
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Thanks. I noticed the difference in the code. I'll try to figure out what to do next.
Just because you can, doesn't mean you have to.
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I changed ld hl, Moves + MOVE_TYPE in engine/pokemon/categories.asm to ld a, MOVE_TYPE, which is what is used in pokecrystal16 instead. Doing this changes each category displayed to Special. Now I need to figure out what to do next.
Just because you can, doesn't mean you have to.
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How do I do this? I am working with pokecrystal-16 to add the Hoenn dex to my AE Reborn game, and want to add the Fairy type and phys/spcl split
thanks for everything :D
i'm much less active now, but I still look around every few weeks. keep it cool skeetendo.
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If you have Discord, join pret if you already haven't. I can help you out more easily on there. I worked with another and figured out the issue.
Just because you can, doesn't mean you have to.
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