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#51 2020-12-03 21:00:13

Rangi
Member
Registered: 2016-05-09
Post 966/974

Re: Polished Map 4.6.0 and 2.6.0++: a pokecrystal and pokered map editor

Make sure that the .asm and .blk files have the same name, and that the events are indented and have correct names and parameters.

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#52 2020-12-05 17:32:39

NPO
New member
Registered: 2020-12-03
Post 2/2

Re: Polished Map 4.6.0 and 2.6.0++: a pokecrystal and pokered map editor

I was able to figure out what I was doing wrong! Seems to have been some kinda issue with the line spacing or formatting, even though I was able to compile the ROM properly I guess my asm, files just werent formatted properly for the Polished Map to be able to read them. In any case, now I now know what I was doing wrong and everything has been working great! Thanks! : )

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#53 2021-06-02 22:24:02

Rangi
Member
Registered: 2016-05-09
Post 974/974

Re: Polished Map 4.6.0 and 2.6.0++: a pokecrystal and pokered map editor

Polished Map 4.6.0 (and Polished Map++ 2.6.0) are released! New features include support for the Flash darkness palette; pasting multiple tile graphics at once in the tileset editor; trimming unused blank tiles when saving a tileset; remembering if the window is full-screen or maximized; and some other UI tweaks and bugfixes. It also updates the FLTK window library to 1.3.6. Check out the main post for links.

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