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I am trying to add evolution moves to pokecrystal16, but since the programming is different, I am experiencing difficulties. I split the evolution moves list in two, one for Kanto and one for Johto, and made pointers for them in evos_attacks.asm. I think the problem comes from engine/pokemon/evolve.asm. Since LearnLevelMoves is different, I tried to emulate it for the evolution moves, but I didn't do it right. If anyone is interested in helping, I can provide the code for it. Thank you.
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