Skeetendo

’Cause all games were better on the GBC

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#1 2020-10-28 18:47:49

Ferropexola
Member
Registered: 2020-06-08
Post 26/30

Pokecrystal16 Physical/Special split

I followed the tutorial for the PSS, thinking that it wouldn't be too different from the original, but now there's a glitch. Physical and Special don't show up in battle or on the menu, instead a bunch of ?s appear, while Status is normal. Is pokecrystal16 different enough to cause this, or is it my mistake? Thank you for your time.


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#2 2020-10-28 18:57:23

Rangi
Member
Registered: 2016-05-09
Post 960/966

Re: Pokecrystal16 Physical/Special split

Don't just "follow the tutorial" as in "copy+paste the diffs from each step". Read its explanations, and the code in the context of each part that you're changing, and understand how the system works. Assuming you didn't just miss a step or typo somewhere, then yeah, I expect pokecrystal16 changed something that affects how you'd implement the PSS.

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#3 2020-10-28 19:37:29

Ferropexola
Member
Registered: 2020-06-08
Post 27/30

Re: Pokecrystal16 Physical/Special split

Thanks. I noticed the difference in the code. I'll try to figure out what to do next.


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#4 2020-11-03 19:30:53

Ferropexola
Member
Registered: 2020-06-08
Post 28/30

Re: Pokecrystal16 Physical/Special split

I changed ld hl, Moves + MOVE_TYPE in engine/pokemon/categories.asm to ld a, MOVE_TYPE, which is what is used in pokecrystal16 instead. Doing this changes each category displayed to Special. Now I need to figure out what to do next.


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