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Hey there, during the last year or so I've been demixing a few songs in pokecrystal, and now I think it's finally time to release them. I've been putting off releasing these since I wanted to improve my original songs a bit now that I know what I'm doing. I'll be updating this list with new music as I make them.
Route 113 - YouTube - ASM Code
Cinnabar Island (FRLG) - Soundcloud - ASM Code
Route 10* - Soundcloud - ASM Code
Ice Path (HGSS) - YouTube - ASM Code
Skyarrow Bridge** - YouTube - ASM Code
Pokémon Center (Night)** - YouTube - ASM Code
Battle! Vs. Regis - YouTube - ASM Code
Miror B. Battle - YouTube - ASM Code
Route 201 - Day - Night - ASM Code (both versions are on the same file)
Sevii Islands - YouTube - ASM Code
Lake of Rage - YouTube - ASM Code
Nimbasa City - YouTube - ASM Code
Victory Road (RSE) - YouTube - ASM Code
Pyrite Town - YouTube - ASM Code
Alto Mare - YouTube - ASM Code
Friendly Shop - YouTube - ASM Code
Cerulean City (HGSS) - Day - Night - ASM Code (both versions are on the same file)
Route 47* - Day - Night - ASM Code (both versions are on the same file)
Route 25 - Day - Night - ASM Code (both versions are on the same file)
Cinnabar Island - Soundcloud - ASM Code
* - These songs use a custom, less intense waveform for part of their code (different from each other). The sample for these wave forms are commented on the file, so you just need to add them to the wave_samples file. By default they are in index F but you can change this to whatever you wish.
** - These two use a custom drumkit in index 6 that needs to be added in the drumkits file. They are commented in the asm file. They use only existing noise notes so it should work. Note that they are totally different from each other, so if you want to use both songs, you need to add both drumkits.
You're free to use this music anywhere, but please let me know and give credit if possible. If you have any suggestions for new music to demix, you can always contact me - but I can't promise I'll be able to do it since some music just won't sound good on the Gameboy.
Last edited by TriteHexagon (2020-08-07 14:27:45)
Working on demixes, updates and general tomfoolery with pokecrystal audio, not limited to Pokémon music.
Link to my Soundcloud with all the music I've done.
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Sounds awesome! I may end up using some of these in a Unova hack I've been working on.
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Sounds awesome! I may end up using some of these in a Unova hack I've been working on.
Go right ahead! Those two are some of my favorites - and I think they work really well in the GameBoy. It's a shame I had to play around the wave samples and the drumkits to make them work but I think it was worth it.
Working on demixes, updates and general tomfoolery with pokecrystal audio, not limited to Pokémon music.
Link to my Soundcloud with all the music I've done.
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Thanks, will be sure to give credit for the music!
Btw, I've noticed something a bit screwy with the Skyarrow file. The third channel (performing the main melody line) seems to be getting drowned out by the other channels, especially during the bit where it swaps to index 5, it becomes almost indistinguishable. Weirdly though, it sounds fine on the soundcloud recording, as well as when opening the asm in gbnote. It's just when adding it to the ROM that I'm hearing the volume difference.
For reference, the only change I've made to the music engine is to add the 6th drumkit, and to add the extra waveform in index B for the R10 theme (plus a dummy waveform in index A). Though even on reverting these changes, the volume issue with channel 3 persists. I'm going to test it out on a fresh download of Pokecrystal later today to make sure it isn't anything in my project that's causing the issue. Figured I should let you know though, in case it might be a bug, or an older revision of the file or something. Thanks!
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Thanks, will be sure to give credit for the music!
Btw, I've noticed something a bit screwy with the Skyarrow file. The third channel (performing the main melody line) seems to be getting drowned out by the other channels, especially during the bit where it swaps to index 5, it becomes almost indistinguishable. Weirdly though, it sounds fine on the soundcloud recording, as well as when opening the asm in gbnote. It's just when adding it to the ROM that I'm hearing the volume difference.
Which emulator are you using? Because if you're using VBA, it has a tendency to make the wave channel sound much lower than it should. I tried it out and sure enough, it sounded like you described. I always use and record on bgb, it's really great and more accurate than VBA at emulation the Gameboy. It does sound like it should on a fresh version I had of polishedcrystal, so that shouldn't be the problem either.
For reference, the only change I've made to the music engine is to add the 6th drumkit, and to add the extra waveform in index B for the R10 theme (plus a dummy waveform in index
I'm glad you pointed this out. Turns out the raw pokecrystal doesn't have index A occupied, like polishedcrytal and Red++ (that's the rom I'm using as a base) have, for compatibility with Gen 1. I'll fix the pastebin since I guess most people will use the original pokecrystal as a base.
Working on demixes, updates and general tomfoolery with pokecrystal audio, not limited to Pokémon music.
Link to my Soundcloud with all the music I've done.
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Ah, that makes a lot of sense! That's probably why I couldn't ever seem to get my Castelia demake's bass sounding right. Thanks!
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Any chance you could release the asm for the Miror B Theme? thanks :)
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Any chance you could release the asm for the Miror B Theme? thanks :)
Sure, I just have to change a minor thing I don't like in the original version beforehand. When I have it ready I'll let you know.
Working on demixes, updates and general tomfoolery with pokecrystal audio, not limited to Pokémon music.
Link to my Soundcloud with all the music I've done.
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Hey, just letting you guys know I've uploaded a couple of new songs (links are on the first post). Apologies for the time it took to upload them, I've been rather busy this past few months.
Working on demixes, updates and general tomfoolery with pokecrystal audio, not limited to Pokémon music.
Link to my Soundcloud with all the music I've done.
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So I have a request for you. Can you do the semifinal battle theme from Colosseum/XD?
Edit: Obviously if it's something you would like to do. I'm adding tournaments to my romhack and this is perfect for that.
Last edited by MajinCubyan (2020-05-15 14:30:17)
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So I have a request for you. Can you do the semifinal battle theme from Colosseum/XD?
Hey, sorry for not replying sooner, it's been a while since I've come to the forum.
I love that song and I'd love to arrange it! I found a MIDI online that seems quite good, so I'll look into it, but no promises. This song is quite complex and it might not sound good on the GameBoy.
Working on demixes, updates and general tomfoolery with pokecrystal audio, not limited to Pokémon music.
Link to my Soundcloud with all the music I've done.
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Hey, I hope you update this post with more asm source! I'm listening to your recent demixes on Soundcloud, and the Kanto night battle theme at least would be quite useful. One thing I really liked about Gen 5 was the attention paid to music, so hacks with more variant themes for time-of-day would be cool.
My projects on GitHub:
• Polished Map 4.7.1 or 2.7.1++
• Tilemap Studio 4.0.1
• Pokémon Polished Crystal 2.2.0 or 3.0.0 beta
• Pokémon Red★/Blue★: Space World Edition 2020-11-01
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These are really great. The Pokémon Mansion is in my Hack, so I'm looking forward to that one in particular.
Just because you can, doesn't mean you have to.
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These are really great. The Pokémon Mansion is in my Hack, so I'm looking forward to that one in particular.
I don't think I can do much to improve on the original Pokémon Mansion theme from Gen 1, even using the FRLG version as a base. I recommend just using that one and maybe add stereo on the pulse channels.
Working on demixes, updates and general tomfoolery with pokecrystal audio, not limited to Pokémon music.
Link to my Soundcloud with all the music I've done.
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