You are not logged in.
Pages: 1
I've gotten better at hacking, I even switched the trainer and starter in the intro. So funny!
However, with pokered, I can't seem to make the PRESENTS text of Game Freak logo to appear.
That text is still there, but my theory is that for some reason it doesn't show (it is supposed to after the small stars are done going down).
How and which file am I supposed to edit? At this point, I believe it's gamefreak.asm and not intro.asm, but just what do I do?
I spent the whole night on it. Nothing, won't show. There are people who have accomplished it
PS I know you won't help me, prove my theory right. You've always hated me since I was a noob, now that I'm finally learning, you're doing this in purpose.
Last edited by 95girl (2020-05-13 10:59:09)
Offline
Take a look at the routine called "PlayShootingStar" from engine/intro.asm
Here is a snippet:
...
callba AnimateShootingStar
push af
pop af
jr c, .next ; skip the delay if the user interrupted the animation
ld c, 40
call DelayFrames
.next
You can take this opportunity to display the "Presents" tiles before the 40 frame delay:
...
callba AnimateShootingStar
push af
pop af
jr c, .next ; skip the delay if the user interrupted the animation
coord hl, 7, 11 ; starting coordinate
ld a, $67 ; starting tile ID
ld c, $06 ; number of tiles
.loop
ld [hli], a
inc a
dec c
jr nz, .loop
ld c, 40
call DelayFrames
.next
Offline
Pages: 1