You are not logged in.
I edited the Vermilion.asm file, but the video shows a file called engine.asm, i created the file and put the content on it, nothing happened. I tried to put the content of engine.asm in main.asm but it says that 1E is too big!
This is what I imported so far from that code to pokered-gbc (I remove all MEWFLYAWAY and MEWINISLAND thing and the dissapearing S.S. Anne) and added the battle.
This one is for the movement of the truck, which has this problems:
*This code uses a new sprite for the truck, which gives a notable transparency. (I'm working on fixing it)
*The Hide/Show Object function for the Mew sprite doesn't seem to work properly, it seems to restart once the truck is moved.
*Needs to be added callab AnimateBoulderDust after using Strength.
Due to the large code, I copied VermilionDock.asm here: pastebin.com/NAeu4wBK
And this is how it works until now: imgur.com/a/xj3CtwP
Last edited by triumph (2020-03-06 03:51:07)