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Is there any way in pokered I can make mew appear under the truck? like this: http://imgur.com/QQzWvgz ?
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Take a look at this video and the full source code for Pokemon TPP Version, which designed the Mew-under-the-truck event.
My projects on GitHub:
• Polished Map 4.5.4 or 2.5.4++
• Tilemap Studio 3.2.2
• Pokémon Polished Crystal 2.2.0 or 3.0.0 beta
• Pokémon Red★/Blue★: Space World Edition 2020-11-01
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Take a look at this video and the full source code for Pokemon TPP Version, which designed the Mew-under-the-truck event.
I edited the Vermilion.asm file, but the video shows a file called engine.asm, i created the file and put the content on it, nothing happened. I tried to put the content of engine.asm in main.asm but it says that 1E is too big!
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This is what I imported so far from that code to pokered-gbc (I remove all MEWFLYAWAY and MEWINISLAND thing and the dissapearing S.S. Anne) and added the battle.
This one is for the movement of the truck, which has this problems:
*This code uses a new sprite for the truck, which gives a notable transparency. (I'm working on fixing it)
*The Hide/Show Object function for the Mew sprite doesn't seem to work properly, it seems to restart once the truck is moved.
*Needs to be added callab AnimateBoulderDust after using Strength.
Due to the large code, I copied VermilionDock.asm here: pastebin.com/NAeu4wBK
And this is how it works until now: imgur.com/a/xj3CtwP
Last edited by triumph (2020-03-06 03:51:07)
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