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  • → Polished Map 4.5.4 and 2.5.4++: a pokecrystal and pokered map editor

#26 2019-05-21 05:26:28

ichidoreichan
New member
Registered: 2019-05-15
Post 3/7

Re: Polished Map 4.5.4 and 2.5.4++: a pokecrystal and pokered map editor

Hello Rangi, Wow, this is some skilled work. I wanted to ask you for help inserting an English script into a Japanese game. I have pointers, directions, tables translated, a Japanese Table ready even...but zero programming skills. I would super appreciate if you could help me insert said script into the rom and we can have a game to play. Thanks for your consideration :) let me know

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#27 2019-05-23 19:46:36

IceGod64
Member
Registered: 2016-02-09
Post 22/24

Re: Polished Map 4.5.4 and 2.5.4++: a pokecrystal and pokered map editor

Love the new update Rangi! Finally having the beginnings of a proper event editor is awesome!

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#28 2019-06-02 06:07:30

Rangi
Member
Registered: 2016-05-09
Post 896/964

Re: Polished Map 4.5.4 and 2.5.4++: a pokecrystal and pokered map editor

There's a new update for versions 4.2.0 and 2.2.0++; check out the main post for details!

The most visible new feature is the Game Boy Screen overlay, which shows you how much of the map will be visible around some event in Event mode.

8EdSwxT.png

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#29 2019-06-03 23:55:00

Rangi
Member
Registered: 2016-05-09
Post 897/964

Re: Polished Map 4.5.4 and 2.5.4++: a pokecrystal and pokered map editor

Yesterday's releases had a bug where resizing a map could break the coordinates of some events. I've fixed that in 4.2.1 and 2.2.1++, and also added two new features: more View→Theme options, and a three-block margin around maps. This gives you more room to scroll, and you can drag events into it, because sometimes you need an out-of-bounds event:

Ks3A28A.png

Last edited by Rangi (2019-06-05 23:44:56)

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#30 2019-08-13 20:50:41

Cymru193
New member
Registered: 2019-08-09
Post 2/3

Re: Polished Map 4.5.4 and 2.5.4++: a pokecrystal and pokered map editor

I’ve downloaded Polished Map and installed it per the instructions given, but every time I try to launch the program, I get an error stating the following:

“The application was unable to start correctly (0x000007b). Click OK to close the application.”

I’ve updated my .NET Framework and downloaded the most recent C++ distributable, but so far had no joy in getting Polished Map to run.

Does anyone have any suggestions for me?

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#31 2019-10-14 00:21:06

redgreen
Member
Registered: 2019-05-27
Post 3/11

Re: Polished Map 4.5.4 and 2.5.4++: a pokecrystal and pokered map editor

Hello. I'm just wondering if this tool can export the maps as a PNG or JPEG. Thank you.

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#32 2019-10-14 02:09:48

Rangi
Member
Registered: 2016-05-09
Post 910/964

Re: Polished Map 4.5.4 and 2.5.4++: a pokecrystal and pokered map editor

Yes, that's what Print does.

2Y8l7oY.png

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#33 2019-10-15 22:57:34

redgreen
Member
Registered: 2019-05-27
Post 4/11

Re: Polished Map 4.5.4 and 2.5.4++: a pokecrystal and pokered map editor

Okay, just making sure.

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#34 2019-10-31 23:04:12

Rangi
Member
Registered: 2016-05-09
Post 914/964

Re: Polished Map 4.5.4 and 2.5.4++: a pokecrystal and pokered map editor

Version 4.4.2 and 2.4.2++ have a couple of updates. The themes have been improved a bit, and there's a new dark High Contrast theme. Also, tileset images will be saved as 2-bit grayscale PNGs. That means smaller files and simpler conversion to 2BPP.

NkrQHwY.png

Happy Halloween!

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#35 2019-11-02 19:47:25

Wild
Member
Registered: 2016-12-30
Post 13/16

Re: Polished Map 4.5.4 and 2.5.4++: a pokecrystal and pokered map editor

Fantastic tool Rangi, you've done a great job. User-friendly event placement editing is a very welcome addition to the disassembly scene!

Will you be planning to add a blockset editor in a future update?

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#36 2019-11-02 21:50:37

Rangi
Member
Registered: 2016-05-09
Post 915/964

Re: Polished Map 4.5.4 and 2.5.4++: a pokecrystal and pokered map editor

It has one; right-click a block to edit it, use the ± button to add/remove blocks.

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#37 2019-11-10 22:21:57

Wild
Member
Registered: 2016-12-30
Post 14/16

Re: Polished Map 4.5.4 and 2.5.4++: a pokecrystal and pokered map editor

Rangi wrote:

It has one; right-click a block to edit it, use the ± button to add/remove blocks.

My mistake - thanks for your efforts Rangi, it really is a great tool!

Maybe I've missed this as well, but would you consider a connections editor as part of a future update?

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#38 2019-11-10 23:03:22

Rangi
Member
Registered: 2016-05-09
Post 917/964

Re: Polished Map 4.5.4 and 2.5.4++: a pokecrystal and pokered map editor

Wild wrote:
Rangi wrote:

It has one; right-click a block to edit it, use the ± button to add/remove blocks.

My mistake - thanks for your efforts Rangi, it really is a great tool!

Maybe I've missed this as well, but would you consider a connections editor as part of a future update?

I don't plan to add a connection editor. The latest pokecrystal code simplifies connections to a single "sideways offset" number, so editing it as text shouldn't be too hard.

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#39 2019-11-17 22:21:06

Rangi
Member
Registered: 2016-05-09
Post 919/964

Re: Polished Map 4.5.4 and 2.5.4++: a pokecrystal and pokered map editor

Version 4.4.3 and 2.4.3++ are out! The only new feature is support for "keyitemball_event" in Polished Crystal, but they also fix some memory leaks, so I recommend updating.

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#40 2020-01-23 23:36:32

Rangi
Member
Registered: 2016-05-09
Post 926/964

Re: Polished Map 4.5.4 and 2.5.4++: a pokecrystal and pokered map editor

It's the first release of 2020: version 4.4.4 and 2.4.4++! Event coordinates are fixed to range from -6 to 249, so very wide or tall maps like RBY Route 23 will still work. It also fixes a bug with the Game Boy Screen overlay. And if you want to use polishedmap.exe as a portable app instead of installing it to Windows' AppData folder, now it will detect a local polishedmap.prefs or Polished Map.prefs file.

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#41 2020-01-31 05:10:55

zalor
Member
Registered: 2020-01-31
Post 1/10

Re: Polished Map 4.5.4 and 2.5.4++: a pokecrystal and pokered map editor

Hello Rangi, this looks like a really helpful tool and I'm glad to see it gets regularly updated. I was able to install it but whenever I open a .blk file it gives me this error message:

5P8lLqD.png

"Error reading tilesets\reds_house_metatiles.bin!

Cannot open file."

Any idea what my problem is? I installed it on Windows 10 according to your instructions.

Last edited by zalor (2020-01-31 05:11:54)

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#42 2020-01-31 12:56:09

Rangi
Member
Registered: 2016-05-09
Post 927/964

Re: Polished Map 4.5.4 and 2.5.4++: a pokecrystal and pokered map editor

zalor wrote:

Hello Rangi, this looks like a really helpful tool and I'm glad to see it gets regularly updated. I was able to install it but whenever I open a .blk file it gives me this error message:

https://i.imgur.com/5P8lLqD.png

"Error reading tilesets\reds_house_metatiles.bin!

Cannot open file."

Any idea what my problem is? I installed it on Windows 10 according to your instructions.

Does tilesets\reds_house_metatiles.bin exist? Should you be using Polished Map instead of Polished Map++?

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#43 2020-02-01 01:11:55

zalor
Member
Registered: 2020-01-31
Post 2/10

Re: Polished Map 4.5.4 and 2.5.4++: a pokecrystal and pokered map editor

Rangi wrote:

Does tilesets\reds_house_metatiles.bin exist? Should you be using Polished Map instead of Polished Map++?

Yes, you're completely right. I didn't pay attention to the differences between the two. Thanks for pointing that out! Polished Map works just fine for me after testing it out.

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#44 2020-03-07 19:45:12

Rangi
Member
Registered: 2016-05-09
Post 932/964

Re: Polished Map 4.5.4 and 2.5.4++: a pokecrystal and pokered map editor

Polished Map 4.5.0 and 2.5.0++ are out! It's a minor update for regular Polished Map, but for Polished Map++, it now supports up to the GBC hardware limit of 512 tiles.

The Polished Crystal beta 3.0 engine lets you use 384 of those 512 (the other 128 are for text graphics), which Pokémon Coral is already taking advantage of:

eFyXy9F.png

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#45 2020-06-25 16:12:20

shasocastris
Member
Registered: 2017-06-16
Post 21/24

Re: Polished Map 4.5.4 and 2.5.4++: a pokecrystal and pokered map editor

Rangi wrote:

Polished Map can open maps from pokecrystal, pokered, and various hacks using those bases, including Polished Crystal v2, Red++ v3, Orange, and Prism. All these projects have only slight differences in their file locations and formats, which is why they're all compatible.

Two questions: How does one view Prism maps? Does it have a disassembly? I've only ever found the patch files. Or is there a way to load maps into PolishedMap without the .blk files?

Second: Is there a tutorial that connects the different tools you've made? I have so far only used PolishedMap, which is a truly awesome tool, and I have been a bit lost about how to properly use the others. I suppose as part of this, a bit of backstory as to why the other tools are necessary would help immensely. For example, you once explained to me the difference between the normal and ++ version of PolishedMap, and I confess it still eludes me.

You also have the Tilemap and Town Map editor tools. Again, you have some notes on their use, but I haven't seen a more in depth discussion, which I at least think would be useful.

Or perhaps it is more obvious than I think and I'm just not seeing it.

At any rate, thank you as always for doing such excellent work not just on making games, but on making tools for the rest of us to make games. I don't think I would have ever really thought about doing even the little I have without your help and the tools you've made.

Cheers!

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#46 2020-06-25 16:43:06

Rangi
Member
Registered: 2016-05-09
Post 943/964

Re: Polished Map 4.5.4 and 2.5.4++: a pokecrystal and pokered map editor

shasocastris wrote:

Two questions: How does one view Prism maps? Does it have a disassembly? I've only ever found the patch files. Or is there a way to load maps into PolishedMap without the .blk files?

Second: Is there a tutorial that connects the different tools you've made? I have so far only used PolishedMap, which is a truly awesome tool, and I have been a bit lost about how to properly use the others. I suppose as part of this, a bit of backstory as to why the other tools are necessary would help immensely. For example, you once explained to me the difference between the normal and ++ version of PolishedMap, and I confess it still eludes me.

You also have the Tilemap and Town Map editor tools. Again, you have some notes on their use, but I haven't seen a more in depth discussion, which I at least think would be useful.

Or perhaps it is more obvious than I think and I'm just not seeing it.

At any rate, thank you as always for doing such excellent work not just on making games, but on making tools for the rest of us to make games. I don't think I would have ever really thought about doing even the little I have without your help and the tools you've made.

Cheers!


Prism's source code, including its .blk files, is available on its Discord server.

Polished Map, Polished Map++, and Tilemap Studio all have basic documentation in the Help menu and in their threads here. If you have any particular questions, the #polished-map and #tilemap-studio channels in the pret Discord server are a good place to ask.

Polished Map++ is for if you have followed this tutorial.

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#47 2020-08-24 01:32:57

Rangi
Member
Registered: 2016-05-09
Post 957/964

Re: Polished Map 4.5.4 and 2.5.4++: a pokecrystal and pokered map editor

Versions 4.5.2 and 2.5.2++ are released!

They now have multi-line fields for long event text:

lHRal7K.png

They also support custom evening colors:

f0nZV0z.png

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#48 2020-11-13 23:16:16

Rangi
Member
Registered: 2016-05-09
Post 963/964

Re: Polished Map 4.5.4 and 2.5.4++: a pokecrystal and pokered map editor

For Friday the 13th, here are Polished Map 4.5.3 and 2.5.3++.

The most obvious new feature is the Brushed Metal theme. There are also some compatibility updates for pokered/pokeyellow and pokegold-spaceworld, some more mouse shortcuts to quickly design blocks, and a few other updates described in the changelog.

VweJHoY.png

One update that was necessary for pokegold-spaceworld support, and useful for hack projects like Red++ 4, is the two-part and three-part tileset support. If your tileset graphic is named something like "specific.common.png", then Polished Map(++) will load the "common.png" graphic before the "specific.common.png" one. All the other files are expected to just have a single name, like "specific_metatiles.bin". Furthermore, if it's named like "specific.more1,more2.png", then Polished Map(++) will load "more1.png", then "specific.more1,more2.png", and then "more2.png". (It can't load more than three files this way.)

SmNNLEP.png

Here's an example: "tileset_00.common.png" loaded the two-row "common.png" graphic before its own four rows.

Last edited by Rangi (2020-11-13 23:16:43)

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#49 2020-11-22 17:10:54

Rangi
Member
Registered: 2016-05-09
Post 964/964

Re: Polished Map 4.5.4 and 2.5.4++: a pokecrystal and pokered map editor

Polished Map 4.5.4 and 2.5.4++ is just a bugfix release so that creating a new map doesn't crash. It also adds a one-time warning when you first save a tileset with more than 128 blocks, since a pokecrystal bug needs fixing to allow that.

YwZkCiM.png

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