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’Cause all games were better on the GBC

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#1 2019-08-09 14:27:52

Cymru193
New member
Registered: 2019-08-09
Post 1/3

Adding New Maps in Red/Blue

I’ve recently downloaded the Pokered Disassembly for the first time and I’ve tinkered with it and made some basic alterations to the game to get a feel for how everything is structured and how it all works.

I’m interested in adding new maps to the game, but I just don’t seem to be able to get things to work as they should. Could someone possibly set out in basic terms which files I need to edit/create in order to add a functional map to the game?

Thanks in advance!

Last edited by Cymru193 (2019-08-09 14:28:21)

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#2 2019-08-14 20:13:48

Anonymous
Member
From: Canada
Registered: 2019-02-23
Post 18/31

Re: Adding New Maps in Red/Blue

Cymru193 wrote:

I’ve recently downloaded the Pokered Disassembly for the first time and I’ve tinkered with it and made some basic alterations to the game to get a feel for how everything is structured and how it all works.

I’m interested in adding new maps to the game, but I just don’t seem to be able to get things to work as they should. Could someone possibly set out in basic terms which files I need to edit/create in order to add a functional map to the game?

Thanks in advance!

Download RBMap because this map is meant to work with the pokered disassembly.

https://github.com/huderlem/RBMap

There is a Youtube Video by ShantyTown which explains how to use RBMap.

https://www.youtube.com/watch?v=tzr4Od68Gb0

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#3 2019-08-14 21:47:15

Rangi
Member
Registered: 2016-05-09
Post 899/911

Re: Adding New Maps in Red/Blue

Anonymous wrote:

Download RBMap because this map is meant to work with the pokered disassembly.

https://github.com/huderlem/RBMap

There is a Youtube Video by ShantyTown which explains how to use RBMap.

https://www.youtube.com/watch?v=tzr4Od68Gb0

Isn't that a binary editor? When I used it, it opens the ROM file directly.

Use Polished Map to edit the map layouts. Editing events is more complex; you'll have to ask someone more familiar with Gen 1. (For pokecrystal there are many tutorials.)

Last edited by Rangi (2019-08-14 21:48:16)

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#4 2019-08-14 22:08:13

Anonymous
Member
From: Canada
Registered: 2019-02-23
Post 19/31

Re: Adding New Maps in Red/Blue

Rangi wrote:

Isn't that a binary editor? When I used it, it opens the ROM file directly.

Use Polished Map to edit the map layouts. Editing events is more complex; you'll have to ask someone more familiar with Gen 1. (For pokecrystal there are many tutorials.)

Did you watch the video that ShantyTown uploaded on how to edit maps in pokered. He uses the program to export maps and save and replace the .blk files for the maps and the changes work when the pokered rom is opened.

I edited maps with ClassicMap which has event support for all the maps when I was working on Pokemon INSANE Red Version.

The Pokered disassembly helped me with how I can find specific offsets with the pokered.sym file and I would get the offset I want by converting code into an offset.

In the future I plan to make a difficulty hack of Pokemon Yellow that has better level curves for trainer Pokemon compared to Pokemon Strike Yellow. Plus my hack of Pokemon Yellow will have better movesets for trainer Pokemon.

Pikamap sadly does not have event support for maps so I would have to edit events manually with hex editor but it may a bit confusing to edit events manually with hex editor.

I could ask someone who knows how to edit events in Pokemon Yellow. Maybe that would make it a bit easier.

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#5 2019-08-15 06:41:56

Cymru193
New member
Registered: 2019-08-09
Post 3/3

Re: Adding New Maps in Red/Blue

Rangi wrote:
Anonymous wrote:

Download RBMap because this map is meant to work with the pokered disassembly.

https://github.com/huderlem/RBMap

There is a Youtube Video by ShantyTown which explains how to use RBMap.

https://www.youtube.com/watch?v=tzr4Od68Gb0

Isn't that a binary editor? When I used it, it opens the ROM file directly.

Use Polished Map to edit the map layouts. Editing events is more complex; you'll have to ask someone more familiar with Gen 1. (For pokecrystal there are many tutorials.)

Sorry guys, I should have been more specific with my question. Making the actual map itself  was straightforward enough. I used RBMap to do it as I can’t get Polished Map to run for love nor money, but I’ve posted about that over in the Polished Map thread.

All sorted now anyway, I kept tinkering with it and it turns out that I had made a mistake with the map header file and commented out a line of code in error. I was just getting a black screen when loading the map in the game, but it’s all sorted now.

If anyone has any suggestions on getting Polished Map working properly though I’d love to hear them. I’m really keen to have a go at adding a new map or two to Crystal. Event editing seems so much easier to understand for a beginner in that game, so I think I’ll try and get some experience behind me working with Crystal first and then come back to Red.

Thanks, guys!

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