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I'm working with the latest pokered-gbc by Danny-e 33 and when trying to compile I'm getting:
error: Trying to go to a previous address (0x1683 to 0x1665)
I've ran into the error before and solved it by commenting out the corresponding "org" in the linkerscript, but I'm a bit weary in doing that. From what I can tell these are put in place to keep things from shifting too much with the color hack code in. Is there some tips on what can, and can't be moved around to assure I can get everything I have planned in without causing the game to completely crash in on itself?