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(This was copy-and-pasted from an issue from the pokecrystal Github after two days without a response, if it seems formatted weird that's why)
I'm gonna be honest, despite my last issue, I don't really know a whole lot about debugging. I'm also new to Pokemon hacking in general; what I'm creating right now is my first Pokemon hack that does something other then changing the graphics and text.
To start off the hack I modified four maps and changed their tilesets a bit, though I did not change any of the events in the maps, only the warp events. After changing the warp events in them to link them together, I built the rom successfully with no errors. All went well until after the Oak intro played, at which point the game froze. Upon launching BGB's debugger and enabling animate, I found that the debugger loops between the lines `Init.wait: (0142)` and `00:01A6` in an endless loop while the game is frozen. Again, I don't know much about debugging so I'm not sure what I've done wrong here or what's happening. Attached to this post is a patch I created of the compiled ROM, made with Lipx, along with the .blk and .asm files for the maps I modified; I also modified their tilesets, but I don't consider that too important since it's unlikely they're causing anything.
Addition: here's the output of "git diff" which was also attached to the post: https://pastebin.com/raw/YFKEqTUe
Last edited by IoI_xD (2019-04-06 23:41:44)
The only obvious mistake I can find in your diff is you forgot to correct the number of warps in the maps you edited.
For example, in maps/NewBarkTown.asm:
db 4 ; warp events - warp_event 6, 3, ELMS_LAB, 1 - warp_event 13, 5, PLAYERS_HOUSE_1F, 1 - warp_event 3, 11, PLAYERS_NEIGHBORS_HOUSE, 1 - warp_event 11, 13, ELMS_HOUSE, 1 + warp_event 10, 0, VIRIDIAN_CITY, 3 + warp_event 6, 0, VIRIDIAN_CITY, 3 + warp_event 7, 0, SAFFRON_CITY, 2 + warp_event 8, 0, SAFFRON_CITY, 2 + warp_event 9, 0, SAFFRON_CITY, 2 + warp_event 10, 0, SAFFRON_CITY, 2 + warp_event 11, 0, SAFFRON_CITY, 2 + warp_event 12, 0, SAFFRON_CITY, 2 + warp_event 13, 0, SAFFRON_CITY, 2
You changed the number of warps from 4 to 9, but didn't update the first line that declares the number of warps.
You also need to fix maps/PlayersHouse2F.asm, maps/SaffronCity.asm, and maps/ViridianCity.asm