Skeetendo

’Cause all games were better on the GBC

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#101 2019-02-26 17:11:00

Halfshadow
Member
From: Italy - Lucca
Registered: 2012-04-24
Post 295/331

Re: Finish Pokémon Gold, Silver and Crystal! Contributers are welcome

A little progress, I fixed the glitches about park balls tossing when used in both italian Crystal/Silver and the HP strange bar in italian Silver. However I don't know why also if I studied again the code, the battle type don't notify the anger/eating status when a pokémon break free from the ball in italian Silver... Without other glitches, but simply the notify is missing. (forget it, I fixed, is perfect also in Silver now!)

An example video of the 2 italian roms with the battle type forced to work via gameshark codes:
https://www.youtube.com/watch?v=lFLG86lGotY

The rock is called "SASSO" and the bait "ESCA"

Now I need only of switch the battle type in the Safari Zone maps without cheat codes (could be fine add new 2 collision types to do it via grass and water tiles) and maybe a way to add the steps counter without too complicated asms, simply a map check that don't re-call the PA message at the end of the steps if you are out of the Safari Zone maps. Then will be safe also enter with poisoned, flying and teleporting pokémons.

Last edited by Halfshadow (2019-02-27 01:02:33)


The italian Pokémon Green creator.

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#102 2019-03-06 10:30:36

Halfshadow
Member
From: Italy - Lucca
Registered: 2012-04-24
Post 303/331

Re: Finish Pokémon Gold, Silver and Crystal! Contributers are welcome

- Fixed the back from Pokémon Mansion in Crystal, the display location don't break the font or itself longer.

- Found the way to switch to the safari battle type entering into via script.

I miss only the way to check the steps left (but maybe is another ASM hacking) and the way to use the red trigger events tiles to activate the script walking trough, currently they are like inactive, maybe somewhere is indicated which maps have to have working triggers?

I miss also the way to obtain also in G/S the fossil's pics, erasing the IsApokémon routine didn't work in G/S like in Crystal to re-use the ????? forms, I don't know why...


The italian Pokémon Green creator.

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#103 2019-03-19 01:18:02

Halfshadow
Member
From: Italy - Lucca
Registered: 2012-04-24
Post 308/331

Re: Finish Pokémon Gold, Silver and Crystal! Contributers are welcome

Following the HG/SS Safari game without steps or time, G/S/C 2.0 will not have the time at the same way.

Added the fossils's pics also in Gold and Silver.

The project is very near to be released. I miss only a way to trigger the red walkable event tiles.


The italian Pokémon Green creator.

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