Skeetendo

’Cause all games were better on the GBC

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#576 2018-09-21 21:15:08

Fotomac
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Registered: 2015-10-25
Post 324/332

Re: Devamp/Custom Graphics Thread

Now that there's official artwork for the new player characters and rival, would it be possible to make 8-bit sprites based on those?

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#577 2018-10-23 01:51:18

Snow_Bunny01
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Registered: 2018-10-23
Post 1/1

Re: Devamp/Custom Graphics Thread

I can't PM lakeofdance, so I'll ask here: Does anyone have a complete pack of all the Gen 2 devamps that lakeofdance has made? I think it would be a good resource.

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#578 2018-11-21 01:59:08

Sekkeji
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Registered: 2018-07-03
Post 5/9

Re: Devamp/Custom Graphics Thread

Seaweed by Kyle-Dove; Jump-Tile by Me; Random gb game tile revamped by Me
tiles_prev_by_e_sy-dcshvzu.png

Hoenn GSC Map
hoenn_by_e_sy-dcsi7qe.png

Flying VM: Fly yourself
fyingow_by_e_sy-dcshw07.png

Double Battle?
doublebattle_by_e_sy-dcshw0a.png

How Kanto should look like (Palette Optimization)
map_by_e_sy-dcsi0ig.png
Kanto + Johto (by rthecreator)
https://orig00.deviantart.net/ec63/f/20 … csi87t.png

Last edited by Sekkeji (2018-11-21 04:15:13)

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#579 2018-11-21 17:36:15

Taiga
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Registered: 2018-11-21
Post 1/2

Re: Devamp/Custom Graphics Thread

I don't know if it's allowed but could somebody maybe make the White Hand for pokecrystal (or edit this sprite: https://66.media.tumblr.com/26cab2e6317 … _75sq.png)
The sprite has 11 colors in its palette when pokecrystal only can have 4.

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#580 2018-11-21 18:53:43

Mateo
Member
From: The Sims 4
Registered: 2009-11-25
Post 3,574/3,606

Re: Devamp/Custom Graphics Thread

Sure, no problem. Not sure where you got 11 from, it was actually 6 colors. I just removed the transparency and the second shade of white, then used the two shades of gray that pokered and pokecrystal use.
white-hand.png


Current Projects:
Check them out on Github

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#581 2018-11-21 22:42:03

Taiga
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Registered: 2018-11-21
Post 2/2

Re: Devamp/Custom Graphics Thread

Mateo wrote:

Sure, no problem. Not sure where you got 11 from, it was actually 6 colors. I just removed the transparency and the second shade of white, then used the two shades of gray that pokered and pokecrystal use.
https://i.postimg.cc/Ghr4d4w5/white-hand.png

Thanks, and I did try it the image I posted and it gave 11 as number in the error when I ran 'make'. And won't it cause problem due to non-transparency?

Last edited by Taiga (2018-11-21 22:50:13)

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#582 2018-11-21 23:17:11

Mateo
Member
From: The Sims 4
Registered: 2009-11-25
Post 3,575/3,606

Re: Devamp/Custom Graphics Thread

Transparency would cause a problem. Sprites don't use transparency in the disassemblies.


Current Projects:
Check them out on Github

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#583 2018-11-22 20:57:26

Miksy91
Member
Registered: 2010-10-16
Post 2,339/2,346

Re: Devamp/Custom Graphics Thread

Sekkeji wrote:

Flying VM: Fly yourself

Simple, but pretty effective idea here.

It could be pretty cool to actually implement flying so that normal obstacles would be always passable. Basically every time you take a step, you would just have to call this custom routine that lets the player walk to all four directions (= "walk through walls" cheat). In a minimal implementation, only the border blocks would have to be treated solid while flying.

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#584 2018-11-23 05:25:56

Mateo
Member
From: The Sims 4
Registered: 2009-11-25
Post 3,576/3,606

Re: Devamp/Custom Graphics Thread

Basically what happens when you use the gameshark code 010A14D7 in Red and Blue and jump off a ledge. Except it would need to make borders still be obstacles etc.


Current Projects:
Check them out on Github

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#585 2018-11-25 07:06:54

Sekkeji
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Registered: 2018-07-03
Post 6/9

Re: Devamp/Custom Graphics Thread

Would it be possible with a drop shadow? (like jumping but freezed in the air)

I would like to mention that it could be three possible states; (But I think this needs a map hack with new terrain tiles, like surf on this -> fly on this)
1. fly only above 16px block tiles (fences etc)
2. fly above 16x32px block tiles (trees, small buildings)
3. fly above everything


Also I think a major problem would be possible sequence breaking?

Last edited by Sekkeji (2018-11-28 00:07:50)

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#586 2018-12-03 08:11:41

Sekkeji
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Registered: 2018-07-03
Post 7/9

Re: Devamp/Custom Graphics Thread

Some of them are good, some not, I'm not sure what looks better the Orang Berry style or how Occa Berry turned out:
dcti5ux-947905a5-6093-49a5-ad93-c53433b596b9.png

dcti5v5-8a50aa67-acc8-4740-8797-022b028b7532.png  dcti5v3-4ba551c6-af27-483d-ac21-218cc2270357.png

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#587 2019-01-03 00:07:32

Ebernacher90
Member
From: Cochem
Registered: 2018-01-29
Post 10/27

Re: Devamp/Custom Graphics Thread

Can Anyone please davamp:     mime jr     and       happiny        for pokecrystal  also can you please devamp and make a animation like this sprite in the pokecrystal add new pokemon tutorial:   

https://github.com/pret/pokecrystal/wik … k%C3%A9mon



thankyou

Last edited by Ebernacher90 (2019-01-03 00:09:13)

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#588 2019-01-03 00:17:20

Rangi
Member
Registered: 2016-05-09
Post 873/894

Re: Devamp/Custom Graphics Thread

Ebernacher90 wrote:

Can Anyone please davamp:     mime jr     and       happiny        for pokecrystal  also can you please devamp and make a animation like this sprite in the pokecrystal add new pokemon tutorial:   

https://github.com/pret/pokecrystal/wik … k%C3%A9mon



thankyou

Red++ 3.0 has non-animated front and back sprites for them both.


Pokémon Polished Crystal (GitHub) — version 2.2.0 released
Pokémon Red★ and Blue★: Space World Edition (GitHub) — updated August 19!
Polished Map: pokecrystal+pokered map, tileset, and palette editor — version 4.1.0 released!

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#589 2019-01-03 00:29:58

Ebernacher90
Member
From: Cochem
Registered: 2018-01-29
Post 12/27

Re: Devamp/Custom Graphics Thread

ok thx how can i animated it???
Give it a tutoriall for it???

No the two pokemon  that i wanted are not in the disambly from RedPlusPlus

Mime JR or Happiny one of it will be the last Nummer 253 Pokemon

I like more Mime JR but i don't find devamps for it and no sprite for Pokecrystal

And i can't devamp, i have never made this so i ask for help and drawing (devamping) it for me please

Last edited by Ebernacher90 (2019-01-03 00:39:47)

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#590 2019-01-03 22:55:00

metalflygon08
Member
Registered: 2014-03-01
Post 56/61

Re: Devamp/Custom Graphics Thread

https://imgur.com/gallery/wmS9DnW

just been tinkering with the spaceworld sprites trying to make some of them fit in the GSC style better (many of them were made in the RBY style for whatever reason).

Last edited by metalflygon08 (2019-01-03 22:55:28)

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#591 2019-01-06 16:27:31

Ebernacher90
Member
From: Cochem
Registered: 2018-01-29
Post 14/27

Re: Devamp/Custom Graphics Thread

metalflygon08 wrote:

https://imgur.com/gallery/wmS9DnW

just been tinkering with the spaceworld sprites trying to make some of them fit in the GSC style better (many of them were made in the RBY style for whatever reason).


Because it should be come Out for the Gameboy (GB)
But during the development of the game the Gameboy Color came out so it was reprogrammed for the new Gameboy.

Last edited by Ebernacher90 (2019-01-06 17:18:32)

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#592 2019-02-09 17:00:12

Bummer
New member
Registered: 2019-02-09
Post 1/3

Re: Devamp/Custom Graphics Thread

Been devamping some sprites for my own dex I'm working on.

Raticate Ditto Ditto back Absol Mamoswine Weavile Deerling Drilbur Excadrill Gigalith Litwick Lampent Chandelure Axew Fraxure Fraxure back Haxorus Haxorus back Whimsicott Sigilyph Stunfisk Beartic Bisharp Ferroseed Ferrothorn  Tynamo Eelektrik Eelektross Venipede Whirlipede Deino Zweilous Hydreigon Aromatisse Avalugg Diggersby Doublade Aegislash Binacle Barbaracle Malamar Phantump back Trevenant Trevenant back Ribombee Morelull Shiinotic

And then some where I can't take full credit:

Crawbrawler Crabrawler back

Original sprites by leparagon, devamped by me.

Vikavolt

Original sprite by Falgaia, devamped by me.

Dhelmise

Bottom section/anchor by lakeofdance, upper section/rudder by me.

Last edited by Bummer (2019-02-09 19:54:55)

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#593 2019-02-13 06:15:32

Sekkeji
New member
Registered: 2018-07-03
Post 8/9

Re: Devamp/Custom Graphics Thread

They look awesome, really well done

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#594 2019-02-26 18:49:22

Bummer
New member
Registered: 2019-02-09
Post 2/3

Re: Devamp/Custom Graphics Thread

Gonna make things easy for myself and just post the whole dex now, since even the ones I've taken from GameFeak/others have also been slightly edited for the most part.

qrA7lHL.png

Along with the list of credits, can only hope I got everything down right.

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#595 2019-03-01 00:59:09

Sekkeji
New member
Registered: 2018-07-03
Post 9/9

Re: Devamp/Custom Graphics Thread

@Bummer are your sprites free to use? Would you mind if I update my collection Dex with your sprites?


An attempt on Scorbunny

scobunny.png

Last edited by Sekkeji (2019-03-01 01:41:53)

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#596 2019-03-01 05:50:41

Bummer
New member
Registered: 2019-02-09
Post 3/3

Re: Devamp/Custom Graphics Thread

Sekkeji wrote:

@Bummer are your sprites free to use? Would you mind if I update my collection Dex with your sprites?

I'd be a real piece of work if they weren't, so go ahead. Just be mindful of the sprite credit sheet so you know who to primarily thank.

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#597 2019-03-27 22:22:42

NobodySociety
Member
Registered: 2018-07-26
Post 11/15

Re: Devamp/Custom Graphics Thread

Hello everyone,
Any chance someone has front and back sprites of the Mega evolutions and Darkrai?

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#598 2019-03-29 07:35:35

Constantine
New member
Registered: 2017-07-09
Post 5/5

Re: Devamp/Custom Graphics Thread

Helping out with a project, so here's my first sprite (and post) since Bianca and Joy back in 2017: M20's Cross.

KNXyXa2.png

Edit: And here's Verity. Two of them because I couldn't decide which worked better--either she gets her blue shirt but is stuck with blue hair, or she gets her brown hair but gets no blue shirt.

L9h09zv.png VT0gLxJ.png

Last edited by Constantine (2019-04-06 21:50:19)

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