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Now that there's official artwork for the new player characters and rival, would it be possible to make 8-bit sprites based on those?
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I can't PM lakeofdance, so I'll ask here: Does anyone have a complete pack of all the Gen 2 devamps that lakeofdance has made? I think it would be a good resource.
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Seaweed by Kyle-Dove; Jump-Tile by Me; Random gb game tile revamped by Me
Hoenn GSC Map
Flying VM: Fly yourself
Double Battle?
How Kanto should look like (Palette Optimization)
Kanto + Johto (by rthecreator)
https://orig00.deviantart.net/ec63/f/20 … csi87t.png
Last edited by Sekkeji (2018-11-21 04:15:13)
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I don't know if it's allowed but could somebody maybe make the White Hand for pokecrystal (or edit this sprite: https://66.media.tumblr.com/26cab2e6317 … _75sq.png)
The sprite has 11 colors in its palette when pokecrystal only can have 4.
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Sure, no problem. Not sure where you got 11 from, it was actually 6 colors. I just removed the transparency and the second shade of white, then used the two shades of gray that pokered and pokecrystal use.
Current Projects:
Pokémon Christmas
Pokémon Red++
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Sure, no problem. Not sure where you got 11 from, it was actually 6 colors. I just removed the transparency and the second shade of white, then used the two shades of gray that pokered and pokecrystal use.
https://i.postimg.cc/Ghr4d4w5/white-hand.png
Thanks, and I did try it the image I posted and it gave 11 as number in the error when I ran 'make'. And won't it cause problem due to non-transparency?
Last edited by Taiga (2018-11-21 22:50:13)
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Transparency would cause a problem. Sprites don't use transparency in the disassemblies.
Current Projects:
Pokémon Christmas
Pokémon Red++
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Flying VM: Fly yourself
Simple, but pretty effective idea here.
It could be pretty cool to actually implement flying so that normal obstacles would be always passable. Basically every time you take a step, you would just have to call this custom routine that lets the player walk to all four directions (= "walk through walls" cheat). In a minimal implementation, only the border blocks would have to be treated solid while flying.
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Basically what happens when you use the gameshark code 010A14D7 in Red and Blue and jump off a ledge. Except it would need to make borders still be obstacles etc.
Current Projects:
Pokémon Christmas
Pokémon Red++
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Would it be possible with a drop shadow? (like jumping but freezed in the air)
I would like to mention that it could be three possible states; (But I think this needs a map hack with new terrain tiles, like surf on this -> fly on this)
1. fly only above 16px block tiles (fences etc)
2. fly above 16x32px block tiles (trees, small buildings)
3. fly above everything
Also I think a major problem would be possible sequence breaking?
Last edited by Sekkeji (2018-11-28 00:07:50)
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Some of them are good, some not, I'm not sure what looks better the Orang Berry style or how Occa Berry turned out:
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Can Anyone please davamp: mime jr and happiny for pokecrystal also can you please devamp and make a animation like this sprite in the pokecrystal add new pokemon tutorial:
https://github.com/pret/pokecrystal/wik … k%C3%A9mon
thankyou
Last edited by Ebernacher90 (2019-01-03 00:09:13)
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Can Anyone please davamp: mime jr and happiny for pokecrystal also can you please devamp and make a animation like this sprite in the pokecrystal add new pokemon tutorial:
https://github.com/pret/pokecrystal/wik … k%C3%A9mon
thankyou
Red++ 3.0 has non-animated front and back sprites for them both.
Pokémon Polished Crystal (GitHub) — version 2.2.0 released
Pokémon Red★ and Blue★: Space World Edition (GitHub) — updated August 19!
Polished Map: pokered+pokecrystal map, tileset, and palette editor — version 3.5.3 released!
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ok thx how can i animated it???
Give it a tutoriall for it???
No the two pokemon that i wanted are not in the disambly from RedPlusPlus
Mime JR or Happiny one of it will be the last Nummer 253 Pokemon
I like more Mime JR but i don't find devamps for it and no sprite for Pokecrystal
And i can't devamp, i have never made this so i ask for help and drawing (devamping) it for me please
Last edited by Ebernacher90 (2019-01-03 00:39:47)
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https://imgur.com/gallery/wmS9DnW
just been tinkering with the spaceworld sprites trying to make some of them fit in the GSC style better (many of them were made in the RBY style for whatever reason).
Last edited by metalflygon08 (2019-01-03 22:55:28)
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https://imgur.com/gallery/wmS9DnW
just been tinkering with the spaceworld sprites trying to make some of them fit in the GSC style better (many of them were made in the RBY style for whatever reason).
Because it should be come Out for the Gameboy (GB)
But during the development of the game the Gameboy Color came out so it was reprogrammed for the new Gameboy.
Last edited by Ebernacher90 (2019-01-06 17:18:32)
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Been devamping some sprites for my own dex I'm working on.
And then some where I can't take full credit:
Original sprites by leparagon, devamped by me.
Original sprite by Falgaia, devamped by me.
Bottom section/anchor by lakeofdance, upper section/rudder by me.
Last edited by Bummer (2019-02-09 19:54:55)
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They look awesome, really well done
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