Skeetendo

’Cause all games were better on the GBC

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#576 2018-09-21 21:15:08

Fotomac
Member
Registered: 2015-10-25
Post 324/332

Re: Devamp/Custom Graphics Thread

Now that there's official artwork for the new player characters and rival, would it be possible to make 8-bit sprites based on those?

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#577 2018-10-23 01:51:18

Snow_Bunny01
New member
Registered: 2018-10-23
Post 1/1

Re: Devamp/Custom Graphics Thread

I can't PM lakeofdance, so I'll ask here: Does anyone have a complete pack of all the Gen 2 devamps that lakeofdance has made? I think it would be a good resource.

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#578 2018-11-21 01:59:08

Sekkeji
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Registered: 2018-07-03
Post 5/7

Re: Devamp/Custom Graphics Thread

Seaweed by Kyle-Dove; Jump-Tile by Me; Random gb game tile revamped by Me
tiles_prev_by_e_sy-dcshvzu.png

Hoenn GSC Map
hoenn_by_e_sy-dcsi7qe.png

Flying VM: Fly yourself
fyingow_by_e_sy-dcshw07.png

Double Battle?
doublebattle_by_e_sy-dcshw0a.png

How Kanto should look like (Palette Optimization)
map_by_e_sy-dcsi0ig.png
Kanto + Johto (by rthecreator)
https://orig00.deviantart.net/ec63/f/20 … csi87t.png

Last edited by Sekkeji (2018-11-21 04:15:13)

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#579 2018-11-21 17:36:15

Taiga
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Registered: 2018-11-21
Post 1/2

Re: Devamp/Custom Graphics Thread

I don't know if it's allowed but could somebody maybe make the White Hand for pokecrystal (or edit this sprite: https://66.media.tumblr.com/26cab2e6317 … _75sq.png)
The sprite has 11 colors in its palette when pokecrystal only can have 4.

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#580 2018-11-21 18:53:43

Mateo
Member
From: The Sims 4
Registered: 2009-11-25
Post 3,574/3,580

Re: Devamp/Custom Graphics Thread

Sure, no problem. Not sure where you got 11 from, it was actually 6 colors. I just removed the transparency and the second shade of white, then used the two shades of gray that pokered and pokecrystal use.
white-hand.png

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#581 2018-11-21 22:42:03

Taiga
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Registered: 2018-11-21
Post 2/2

Re: Devamp/Custom Graphics Thread

Mateo wrote:

Sure, no problem. Not sure where you got 11 from, it was actually 6 colors. I just removed the transparency and the second shade of white, then used the two shades of gray that pokered and pokecrystal use.
https://i.postimg.cc/Ghr4d4w5/white-hand.png

Thanks, and I did try it the image I posted and it gave 11 as number in the error when I ran 'make'. And won't it cause problem due to non-transparency?

Last edited by Taiga (2018-11-21 22:50:13)

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#582 2018-11-21 23:17:11

Mateo
Member
From: The Sims 4
Registered: 2009-11-25
Post 3,575/3,580

Re: Devamp/Custom Graphics Thread

Transparency would cause a problem. Sprites don't use transparency in the disassemblies.

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#583 2018-11-22 20:57:26

Miksy91
Member
Registered: 2010-10-16
Post 2,339/2,339

Re: Devamp/Custom Graphics Thread

Sekkeji wrote:

Flying VM: Fly yourself

Simple, but pretty effective idea here.

It could be pretty cool to actually implement flying so that normal obstacles would be always passable. Basically every time you take a step, you would just have to call this custom routine that lets the player walk to all four directions (= "walk through walls" cheat). In a minimal implementation, only the border blocks would have to be treated solid while flying.

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#584 2018-11-23 05:25:56

Mateo
Member
From: The Sims 4
Registered: 2009-11-25
Post 3,576/3,580

Re: Devamp/Custom Graphics Thread

Basically what happens when you use the gameshark code 010A14D7 in Red and Blue and jump off a ledge. Except it would need to make borders still be obstacles etc.

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#585 2018-11-25 07:06:54

Sekkeji
New member
Registered: 2018-07-03
Post 6/7

Re: Devamp/Custom Graphics Thread

Would it be possible with a drop shadow? (like jumping but freezed in the air)

I would like to mention that it could be three possible states; (But I think this needs a map hack with new terrain tiles, like surf on this -> fly on this)
1. fly only above 16px block tiles (fences etc)
2. fly above 16x32px block tiles (trees, small buildings)
3. fly above everything


Also I think a major problem would be possible sequence breaking?

Last edited by Sekkeji (2018-11-28 00:07:50)

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#586 2018-12-03 08:11:41

Sekkeji
New member
Registered: 2018-07-03
Post 7/7

Re: Devamp/Custom Graphics Thread

Some of them are good, some not, I'm not sure what looks better the Orang Berry style or how Occa Berry turned out:
dcti5ux-947905a5-6093-49a5-ad93-c53433b596b9.png

dcti5v5-8a50aa67-acc8-4740-8797-022b028b7532.png  dcti5v3-4ba551c6-af27-483d-ac21-218cc2270357.png

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