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Hello! I've been trying to add a new map to Pokered, specifically the full color hack that Drenn created. I used Polished Map to add a door to the house next the Vermilion PokeCenter, and I simply created a copy of vermilionhouse3.blk, renamed it to vermilionhouse4, created a copy of vermilionhouse3.asm in each of data/mapObjects, data/mapHeaders and scripts folder, renamed to vermilionhouse4, and edited them to reference each other. I also edited map_header_banks and map_header_pointers to include the new map, placed after SS Anne 10 in both. And finally included them in main.asm. After all this, when i enter the building I get this:
Its possible that i'm missing a file somewhere, but I've been scouring the disassembly, especially in the color folder since i'm not using the traditional pokered disassembly, but i am completely stumped as to how to resolve this.
Last edited by NobodySociety (2018-08-16 13:15:53)
Its completely possible. I had similar issues when adding a new location in Mt.Moon B1F. To be honest I'm not entirely sure how the warps work. ShanyTown posted elsewhere a short post on how warps work, but I'm still pretty confused on how they work, and trying to compare mapObjects of various locations are really only making me more confused.
EDIT: So after looking further into it, it was in fact the warps. I musta been copying and pasting too much and didn't double check myself. I also figured out that on the return warp, the third number after the coordinates corresponds to the warp list in its overworld map, in this case vermilion city. So now hopefully i can add some new maps successfully.
Last edited by NobodySociety (2018-08-31 15:57:32)