Skeetendo

’Cause all games were better on the GBC

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#1 2018-06-12 23:07:53

NitroHedgehog
Member
Registered: 2017-06-25
Post 30/35

Pokered - Can't compile project with Cygwin at all...

I have been trying to do a French version of my hack plus gender selection, but each time I use Cygwin to compile, I get this error:

-----------------
$ make green
rgbasm -D _GREEN -h -o audio_green.o audio.asm
rgbasm -D _GREEN -h -o main_green.o main.asm
rgbasm -D _GREEN -h -o text_green.o text.asm
rgbasm -D _GREEN -h -o wram_green.o wram.asm
rgblink -n pokegreen.sym -o pokegreen.gbc audio_green.o main_green.o text_green.    o wram_green.o
C:\cygwin\usr\local\bin\rgblink.exe: Unable to load fixed ROMX section into bank     $09
make: *** [Makefile:54: pokegreen.gbc] Error 1
-----------------

This shows each time I try to change versions of RGBDS, so I'm kinda lost of what to do...and which version of RGBDS to use.  Since the already existing Green hack of Pokemon Green is not in French, errors shows up at copyright date (199A anyone?) while the ''VERSION VERTE'' at the title screen is all messed-up... What should I do to fix that and get my project compiled successfully?

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#2 2018-06-17 06:53:44

Danny-E 33
Administrator
Registered: 2012-06-09
Post 1,095/1,114

Re: Pokered - Can't compile project with Cygwin at all...

The newest version of rgbds should be fine
It's strange that you're saying you get this error only when you switch rgbds versions

Anyway the error means that you have attempted to put more than $4000 bytes worth of code/data into bank $09
To fix it, you would need to reorganize your code/data to distribute it across multiple banks

As far as the graphical glitches you mentioned, it's not exactly clear what you're saying
If the graphical glitch is the result of a bug that happened during your efforts to translate the hack, it's hard to tell you what could have caused it without more information

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