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I'm trying implement a system like GSC in pokemon red that will show a pokeball next to their name to show that you've already caught it but I'm not sure where to start.
I'm guessing it'll be somewhere in draw_hud_pokeball_gfx.asm but I don't know. The only rom I know of that has this I cannot reference because they switched to a color hack and all the code is different.
Anybody have any idea on how for me to get started? Thanks
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The only rom I know of that has this I cannot reference because they switched to a color hack and all the code is different.
https://github.com/dannye/pokered-gen-II
Unfortunately most of the work was done before having been ported over to disassembly, so you probably won't find a commit that only adds the pokeball graphics.
Last edited by Ammako (2018-02-15 00:14:03)
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Actually, this feature was the first thing I did after porting to the disassembly.
Here's the commit from 2013:
https://github.com/dannye/pokered-gen-I … cae93eb8b3
Since that commit, the code has been cleaned up slightly (replacing hard-coded memory addresses with wram labels, using the predef macro).
Here's the most recent version of that routine:
https://github.com/dannye/pokered-gen-I … .asm#L5488
Feel free to ask if you have any questions about how it works
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Oh, I must not have looked up the right search terms when looking for commits. :p
Well there you go.
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Actually, this feature was the first thing I did after porting to the disassembly.
....
Well I tried using the code, but it changed the HUD by adding a block corner image and when there's a pokemon I've already caught it shows a japanese katakana character instead of a pokeball
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In that commit I linked you to, I changed that unused Japanese character to the pokeball tile:
https://github.com/dannye/pokered-gen-I … x/font.png
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