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How do I totally remove the extra chances that the AI for its moves to miss?
From what I understand, some moves in pokecrystal are more likely to miss for the computer opponent than they are for the player. I want to create equality between the two sides. How do I do this in the disassembly?
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To remove random AI failure, edit .CheckAIRandomFail and the line commented "25% chance AI fails" in battle/effect_commands.asm.
My projects on GitHub:
• Polished Map 4.7.1 or 2.7.1++
• Tilemap Studio 4.0.1
• Pokémon Polished Crystal 2.2.0 or 3.0.0 beta
• Pokémon Red★/Blue★: Space World Edition 2020-11-01
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What about the section under: BattleCommand_Paralyze: that says
"call BattleRandom
cp 1 + 25 percent
jr c, .failed"
Is this relevant or not?
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