Skeetendo

’Cause all games were better on the GBC

You are not logged in.

#1 2017-10-04 05:33:34

BobTheDuck
New member
Registered: 2017-10-04
Post 1/2

Pokemon gold debug menu

So Ive been working on a hack of my own for awhile and wondered how hard would it be to dd something like this? considering ive seen in the the last releases of prism?

Offline

#2 2017-10-05 15:15:16

Ax461
Member
Registered: 2016-10-24
Post 10/11

Re: Pokemon gold debug menu

With the disassembly, it would be doable, but it would require time
Without the disassembly, it could still be doable, but it could be way harder

Offline

#3 2017-10-11 18:09:04

BobTheDuck
New member
Registered: 2017-10-04
Post 2/2

Re: Pokemon gold debug menu

Ax461 wrote:

With the disassembly, it would be doable, but it would require time
Without the disassembly, it could still be doable, but it could be way harder

How hard would it be to recode the one from prism to work with a normal crystal rom?

Offline

#4 2017-10-12 19:52:49

Ax461
Member
Registered: 2016-10-24
Post 11/11

Re: Pokemon gold debug menu

Quite hard, i remember someone tried to port prism debug menu to pokecrystal, but found many difficulties due to the heavy engine changes prism have (for example, farcall/callba was remade to preserve all registers except f, whereas in Crystal that function doesn't preserve a and hl)

Offline

Board footer

Powered by FluxBB