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#51 2017-07-24 18:10:14

rbroab
Member
Registered: 2017-06-13
Post 55/68

Re: [Patch] Extension 255 icons/minis

So I was able to get the sprites working, but now I'm getting an error with the overworld portion.
I've changed route39.asm, route39barn.asm, Sprite_Constants.asm, and overworld.asm to include Miltank

But every time I go to build the rom, I get the error Unknown Symbol 'SPRITE_MILTANK'

Well I was able to build the rom...but now none of the Pokemon in the overworld don't appear correctly.
The Jigglypuff in the pokemon center was a Vaporeon, and a Nidoran was a Furret. The Miltank are displaying as Bellsprout
Anyone know how to fix this?

n5KDt5A.png

Last edited by rbroab (2017-07-24 20:03:00)

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#52 2017-07-24 21:37:29

rbroab
Member
Registered: 2017-06-13
Post 56/68

Re: [Patch] Extension 255 icons/minis

Can't figure out what's going on with the Daycare Mons
Some times they work, other times they don't

IU33OUV.png?1

LVw54Vb.png?1 jXXwWZK.png?1

VUwKW0Y.png?1

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#53 2017-07-24 22:06:30

Maniac379
Member
Registered: 2015-01-15
Post 103/121

Re: [Patch] Extension 255 icons/minis

See the fix to engine/mon_icons.asm

https://github.com/maniac379/White-Crys … 0098e9df2a


---
Pokémon White Crystal
A simple quality of life and gameplay improved hack

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#54 2017-07-24 22:25:29

rbroab
Member
Registered: 2017-06-13
Post 57/68

Re: [Patch] Extension 255 icons/minis

I did that. I copied all of the files from the fix
And yeah I added the line "ld [CurIcon], a" to my engine/mon_icons.asm file, but it gives me the same issue

I can send you a zip of the archive just so you can see I'm not crazy
For the life of me I can't get github to work. My commits and changes won't upload


Edit; So I've made a discovery. I had to split the icons into two banks
menu/minipics1.asm
menu/minipics2.asm

Charizard is in bank 1
Tauros and Totodile are in bank 2
HOWEVER
Eevee lines up with Charizard in bank 2
Bulbasaur lines up with Tauros in bank 1
Nidoqueen lines up with Totodile in bank 1


Seems as if the sprites are being picked from both banks and switching icons instead of just one (not sure what causes the switch yet).
Ideas to fix?

Edit; and before anyone posts it again, I've already done everything within the "Fixed overworld sprites" posted by Maniac379

If someone could actually look at my scripts, it would be really helpful

Last edited by rbroab (2017-07-25 02:54:32)

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#55 2017-09-15 02:15:10

SuperEgz
New member
Registered: 2017-09-01
Post 5/8

Re: [Patch] Extension 255 icons/minis

I put this into my game but Miltank is Tauros in the farm! what did I do wrong?

Last edited by SuperEgz (2017-09-15 02:15:50)

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#56 2017-09-15 12:41:13

Maniac379
Member
Registered: 2015-01-15
Post 107/121

Re: [Patch] Extension 255 icons/minis

SuperEgz wrote:

I put this into my game but Miltank is Tauros in the farm! what did I do wrong?

Read the previous posts for the missing line of code that I highlighted


---
Pokémon White Crystal
A simple quality of life and gameplay improved hack

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#57 2018-02-18 19:58:13

sunrisensoul
New member
Registered: 2018-02-18
Post 1/1

Re: [Patch] Extension 255 icons/minis

Is there any chance of someone making a new patch for base Crystal or Silver from this? Tried cygwin and mingw32 and I'm still having trouble figuring out/setting up assembly stuff.
Just trying to get it on the base rom for VC purposes, sorry if this question isn't allowed! Real desperate to get this working.

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#58 2018-04-24 16:40:09

thechemist
Member
Registered: 2018-04-15
Post 1/10

Re: [Patch] Extension 255 icons/minis

Hi everyone,

I have been trying for the last day or so to get these sprites to work in my rom but they never end up showing. Here is exactly what I have tried up to this point:

I have tried to apply only the exact changes from Maniac's commits on github
I have tried making only Maniac's exact changes and then copy and pasting his .2bpp files into mine
I have then tried copy and pasting every file from Maniac's commit
Then once that didn't work I copy and pasted every file from Rangi's commit

In each case the Make command goes through and the rom compiles but the changes are not taking. Would someone be willing to guide me through this starting from the beginning? I know other answers have been given on the previous pages but I've tried hard to make them work and keep failing.

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#59 2018-04-24 17:41:21

Maniac379
Member
Registered: 2015-01-15
Post 119/121

Re: [Patch] Extension 255 icons/minis

thechemist wrote:

Hi everyone,

I have been trying for the last day or so to get these sprites to work in my rom but they never end up showing. Here is exactly what I have tried up to this point:

I have tried to apply only the exact changes from Maniac's commits on github
I have tried making only Maniac's exact changes and then copy and pasting his .2bpp files into mine
I have then tried copy and pasting every file from Maniac's commit
Then once that didn't work I copy and pasted every file from Rangi's commit

In each case the Make command goes through and the rom compiles but the changes are not taking. Would someone be willing to guide me through this starting from the beginning? I know other answers have been given on the previous pages but I've tried hard to make them work and keep failing.

Have you been able to make any other changes successfully?  Something specific that has happened when I copy paste files is that Cygwin will not recognize the changes right away.  I always to git status first to make sure it is recognized.  If not open the changes file, add and delete something and save.  Then it should register.


---
Pokémon White Crystal
A simple quality of life and gameplay improved hack

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#60 2018-04-24 22:44:42

thechemist
Member
Registered: 2018-04-15
Post 2/10

Re: [Patch] Extension 255 icons/minis

Maniac379 wrote:
thechemist wrote:

Hi everyone,

I have been trying for the last day or so to get these sprites to work in my rom but they never end up showing. Here is exactly what I have tried up to this point:

I have tried to apply only the exact changes from Maniac's commits on github
I have tried making only Maniac's exact changes and then copy and pasting his .2bpp files into mine
I have then tried copy and pasting every file from Maniac's commit
Then once that didn't work I copy and pasted every file from Rangi's commit

In each case the Make command goes through and the rom compiles but the changes are not taking. Would someone be willing to guide me through this starting from the beginning? I know other answers have been given on the previous pages but I've tried hard to make them work and keep failing.

Have you been able to make any other changes successfully?  Something specific that has happened when I copy paste files is that Cygwin will not recognize the changes right away.  I always to git status first to make sure it is recognized.  If not open the changes file, add and delete something and save.  Then it should register.

So far I have. I was able to add the running shoes into my rom using your help and the commit from Victoria Lacriox. I also was able not too long ago to edit the shiny odds to 1/256, both of those are minor but they eventually worked after I fixed the error messages.

I tried using git status just now and it shows the slew of modifications made in red text. After the files have been edited I have to use "make clean" in order for the make command to accept, I type make, then open the compiled rom. I choose totodile as my starter but the menu sprite is still rhydon.

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#61 2018-04-25 01:44:02

Maniac379
Member
Registered: 2015-01-15
Post 120/121

Re: [Patch] Extension 255 icons/minis

thechemist wrote:
Maniac379 wrote:
thechemist wrote:

Hi everyone,

I have been trying for the last day or so to get these sprites to work in my rom but they never end up showing. Here is exactly what I have tried up to this point:

I have tried to apply only the exact changes from Maniac's commits on github
I have tried making only Maniac's exact changes and then copy and pasting his .2bpp files into mine
I have then tried copy and pasting every file from Maniac's commit
Then once that didn't work I copy and pasted every file from Rangi's commit

In each case the Make command goes through and the rom compiles but the changes are not taking. Would someone be willing to guide me through this starting from the beginning? I know other answers have been given on the previous pages but I've tried hard to make them work and keep failing.

Have you been able to make any other changes successfully?  Something specific that has happened when I copy paste files is that Cygwin will not recognize the changes right away.  I always to git status first to make sure it is recognized.  If not open the changes file, add and delete something and save.  Then it should register.

So far I have. I was able to add the running shoes into my rom using your help and the commit from Victoria Lacriox. I also was able not too long ago to edit the shiny odds to 1/256, both of those are minor but they eventually worked after I fixed the error messages.

I tried using git status just now and it shows the slew of modifications made in red text. After the files have been edited I have to use "make clean" in order for the make command to accept, I type make, then open the compiled rom. I choose totodile as my starter but the menu sprite is still rhydon.

You have to use "make clean" instead of "make"?  I am unfamiliar with that command but it sounds like it would erase all your changes.  After you use that command, if you open up a changed file - does it still show your changes?


---
Pokémon White Crystal
A simple quality of life and gameplay improved hack

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#62 2018-04-25 16:35:33

Danny-E 33
Administrator
Registered: 2012-06-09
Post 1,087/1,095

Re: [Patch] Extension 255 icons/minis

Maniac379 wrote:

You have to use "make clean" instead of "make"?  I am unfamiliar with that command but it sounds like it would erase all your changes.  After you use that command, if you open up a changed file - does it still show your changes?

'make clean' is a rule in the Makefile that removes all build artifacts (like main_red.o, pokered.gbc, all of the *.2bpp and *.pic files, etc.).
'make clean' is a way to guarantee that the next 'make' has a completely fresh build. 'make clean' will not ever undo your changes, because the build artifacts are not files tracked by git or files that you modify yourself.

Regarding your issue, thechemist, I don't know what repository you are using, but if it is somewhat up-to-date with the real pokered repo, then you should not be modifying the .2bpp files. You should be modifying the .png files that are in the  repo.
The Makefile uses the .png files to create the .2bpp files.

If the repo you are using is old enough that it has no .png files, then it's hard to give you advice.


Red Hack: Pokémon Prototype

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#63 2018-05-16 21:48:59

thechemist
Member
Registered: 2018-04-15
Post 3/10

Re: [Patch] Extension 255 icons/minis

Danny-E 33 wrote:
Maniac379 wrote:

You have to use "make clean" instead of "make"?  I am unfamiliar with that command but it sounds like it would erase all your changes.  After you use that command, if you open up a changed file - does it still show your changes?

'make clean' is a rule in the Makefile that removes all build artifacts (like main_red.o, pokered.gbc, all of the *.2bpp and *.pic files, etc.).
'make clean' is a way to guarantee that the next 'make' has a completely fresh build. 'make clean' will not ever undo your changes, because the build artifacts are not files tracked by git or files that you modify yourself.

Regarding your issue, thechemist, I don't know what repository you are using, but if it is somewhat up-to-date with the real pokered repo, then you should not be modifying the .2bpp files. You should be modifying the .png files that are in the  repo.
The Makefile uses the .png files to create the .2bpp files.

If the repo you are using is old enough that it has no .png files, then it's hard to give you advice.


I think this is my issue. I have made all the edits from the commits following maniac and rangi, but I have been replacing my .2bpp files with theirs. I do not know how to get the .png files as when I download their files from github they're already in .2bpp format. Any way you know where the png files are stored so I can download them? I can only find a link to the ips file and I can't seem to figure out how to get the png files out of it.

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#64 2018-05-20 17:48:45

thechemist
Member
Registered: 2018-04-15
Post 5/10

Re: [Patch] Extension 255 icons/minis

thechemist wrote:
Danny-E 33 wrote:
Maniac379 wrote:

You have to use "make clean" instead of "make"?  I am unfamiliar with that command but it sounds like it would erase all your changes.  After you use that command, if you open up a changed file - does it still show your changes?

'make clean' is a rule in the Makefile that removes all build artifacts (like main_red.o, pokered.gbc, all of the *.2bpp and *.pic files, etc.).
'make clean' is a way to guarantee that the next 'make' has a completely fresh build. 'make clean' will not ever undo your changes, because the build artifacts are not files tracked by git or files that you modify yourself.

Regarding your issue, thechemist, I don't know what repository you are using, but if it is somewhat up-to-date with the real pokered repo, then you should not be modifying the .2bpp files. You should be modifying the .png files that are in the  repo.
The Makefile uses the .png files to create the .2bpp files.

If the repo you are using is old enough that it has no .png files, then it's hard to give you advice.


I think this is my issue. I have made all the edits from the commits following maniac and rangi, but I have been replacing my .2bpp files with theirs. I do not know how to get the .png files as when I download their files from github they're already in .2bpp format. Any way you know where the png files are stored so I can download them? I can only find a link to the ips file and I can't seem to figure out how to get the png files out of it.

Ok I started from scratch and followed everything from rangi's commit: https://github.com/Rangi42/pokecrystal/ … c04ee6abf3

I placed all of the .2bpp files into mine and executed the Make command but get the following error:

make: *** No rule to make target `gfx/icon/mail.2bpp', needed by `main.o'.  Stop

I have tried removing that file, executing make, but the same message appears. When I add the file back into the folder the same message also appears. I'm not quite sure how to go about troubleshooting this message. Has anyone come across this before?

***Edit***

The folder my .2bpp files were stored in was gfx/icons. --> the folder was plural while the error wanted a singular file. So I changed the folder to gfx/icon  and the error went away. However, I now get the following:

ERROR: main.asm(1) -> constants.asm(39) -> constants/pokemon_data_constants.asm(31) -> const(1):
'ICON_BULBASAUR' already defined in const(25)
ERROR: main.asm(1) -> constants.asm(39) -> constants/pokemon_data_constants.asm(34) -> const(1):
'ICON_CHARMANDER' already defined in const(26)
ERROR: main.asm(1) -> constants.asm(39) -> constants/pokemon_data_constants.asm(37) -> const(1):
'ICON_SQUIRTLE' already defined in const(24)
ERROR: main.asm(1) -> constants.asm(39) -> constants/pokemon_data_constants.asm(55) -> const(1):
'ICON_PIKACHU' already defined in const(7)
ERROR: main.asm(1) -> constants.asm(39) -> constants/pokemon_data_constants.asm(65) -> const(1):
'ICON_CLEFAIRY' already defined in const(12)
ERROR: main.asm(1) -> constants.asm(39) -> constants/pokemon_data_constants.asm(69) -> const(1):
'ICON_JIGGLYPUFF' already defined in const(5)
ERROR: main.asm(1) -> constants.asm(39) -> constants/pokemon_data_constants.asm(73) -> const(1):
'ICON_ODDISH' already defined in const(13)
ERROR: main.asm(1) -> constants.asm(39) -> constants/pokemon_data_constants.asm(80) -> const(1):
'ICON_DIGLETT' already defined in const(6)
ERROR: main.asm(1) -> constants.asm(39) -> constants/pokemon_data_constants.asm(90) -> const(1):
'ICON_POLIWAG' already defined in const(4)
ERROR: main.asm(1) -> constants.asm(39) -> constants/pokemon_data_constants.asm(104) -> const(1):
'ICON_GEODUDE' already defined in const(29)
ERROR: main.asm(1) -> constants.asm(39) -> constants/pokemon_data_constants.asm(109) -> const(1):
'ICON_SLOWPOKE' already defined in const(39)
ERROR: main.asm(1) -> constants.asm(39) -> constants/pokemon_data_constants.asm(130) -> const(1):
'ICON_VOLTORB' already defined in const(23)
ERROR: main.asm(1) -> constants.asm(39) -> constants/pokemon_data_constants.asm(150) -> const(1):
'ICON_STARYU' already defined in const(8)
ERROR: main.asm(1) -> constants.asm(39) -> constants/pokemon_data_constants.asm(160) -> const(1):
'ICON_GYARADOS' already defined in const(38)
ERROR: main.asm(1) -> constants.asm(39) -> constants/pokemon_data_constants.asm(161) -> const(1):
'ICON_LAPRAS' already defined in const(16)
ERROR: main.asm(1) -> constants.asm(39) -> constants/pokemon_data_constants.asm(173) -> const(1):
'ICON_SNORLAX' already defined in const(35)
ERROR: main.asm(1) -> constants.asm(39) -> constants/pokemon_data_constants.asm(215) -> const(1):
'ICON_SUDOWOODO' already defined in const(40)
ERROR: main.asm(1) -> constants.asm(39) -> constants/pokemon_data_constants.asm(231) -> const(1):
'ICON_UNOWN' already defined in const(28)
ERROR: main.asm(1) -> constants.asm(39) -> constants/pokemon_data_constants.asm(279) -> const(1):
'ICON_LUGIA' already defined in const(37)
ERROR: main.asm(1) -> constants.asm(39) -> constants/pokemon_data_constants.asm(280) -> const(1):
'ICON_HO_OH' already defined in const(36)
ERROR: main.asm(1) -> constants.asm(39) -> constants/pokemon_data_constants.asm(282) -> const(1):
'ICON_EGG' already defined in const(31)
ERROR: main.asm(43) -> engine/items/item_effects.asm(759) -> maskbits(13) -> maskbits(1):
'NUM_DEX_ENTRY_BANKS' not defined
ERROR: main.asm(43) -> engine/items/item_effects.asm(759) -> maskbits(13) -> maskbits(4):
'NUM_DEX_ENTRY_BANKS' not defined
ERROR: main.asm(43) -> engine/items/item_effects.asm(759) -> maskbits(13) -> maskbits(7):
'NUM_DEX_ENTRY_BANKS' not defined
ERROR: main.asm(43) -> engine/items/item_effects.asm(759) -> maskbits(13) -> maskbits(10):
'NUM_DEX_ENTRY_BANKS' not defined
ERROR: main.asm(43) -> engine/items/item_effects.asm(759) -> maskbits(13) -> maskbits(13):
'NUM_DEX_ENTRY_BANKS' not defined
ERROR: main.asm(43) -> engine/items/item_effects.asm(759) -> maskbits(13) -> maskbits(16):
'NUM_DEX_ENTRY_BANKS' not defined
ERROR: main.asm(43) -> engine/items/item_effects.asm(759) -> maskbits(13) -> maskbits(19):
'NUM_DEX_ENTRY_BANKS' not defined
ERROR: main.asm(43) -> engine/items/item_effects.asm(759) -> maskbits(13) -> maskbits(22):
'NUM_DEX_ENTRY_BANKS' not defined
ERROR: main.asm(131) -> engine/overworld/wildmons.asm(734) -> maskbits(13) -> maskbits(1):
'NUM_ROAMMON_MAPS' not defined
ERROR: main.asm(131) -> engine/overworld/wildmons.asm(734) -> maskbits(13) -> maskbits(4):
'NUM_ROAMMON_MAPS' not defined
ERROR: main.asm(131) -> engine/overworld/wildmons.asm(734) -> maskbits(13) -> maskbits(7):
'NUM_ROAMMON_MAPS' not defined
ERROR: main.asm(131) -> engine/overworld/wildmons.asm(734) -> maskbits(13) -> maskbits(10):
'NUM_ROAMMON_MAPS' not defined
ERROR: main.asm(131) -> engine/overworld/wildmons.asm(734) -> maskbits(13) -> maskbits(13):
'NUM_ROAMMON_MAPS' not defined
ERROR: main.asm(131) -> engine/overworld/wildmons.asm(734) -> maskbits(13) -> maskbits(16):
'NUM_ROAMMON_MAPS' not defined
ERROR: main.asm(131) -> engine/overworld/wildmons.asm(734) -> maskbits(13) -> maskbits(19):
'NUM_ROAMMON_MAPS' not defined
ERROR: main.asm(131) -> engine/overworld/wildmons.asm(734) -> maskbits(13) -> maskbits(22):
'NUM_ROAMMON_MAPS' not defined
ERROR: main.asm(131) -> engine/overworld/wildmons.asm(971) -> maskbits(13) -> maskbits(1):
Expression must have a constant value
make: *** [main.o] Error 5

***Edit #2***

So I found out that I can fix the

ERROR: main.asm(1) -> constants.asm(39) -> constants/pokemon_data_constants.asm(31) -> const(1):
'ICON_BULBASAUR' already defined in const(25)

type errors by simply removing that line of code from the pokemon_data_constants.asm file. Simple enough. The NUM_ROAMMON_MAPS error I can also fix by defining the values from Maniac's wildmons.asm file at the same lines in the code. I can also fix the "expression must have a constant value" error from Maniac's wildmons.asm as well. The problem is once those get fixed another slew of errors come up with files:

pokedex_2.asm (Error: NUM_DEX_ENTRY_BANKS' not defined, which can be fixed the same way I fixed the NUM_ROAM_MAPS error)

gfx/mon_icons.asm (Error: JP [HL]' is obsolete, use 'JP HL' instead, which I fixed by making that change)

engine/pokegear/radio.asm (Error: NUM_DEX_ENTRY_BANKS' not defined, which I fixed by making that file the same as Maniac's)

and finally...

engine/pokemon/bills_pc.asm (Error: Expression must have a constant value)

     This is where I am stuck. This line of code for this particular error is the following block, with the error pertaining to "rept NUM_BOXES"

                .boxes ; e3609
           db NUM_BOXES
                x = 1
                rept NUM_BOXES
           db x
                x = x + 1
                endr
           db -1
                ; e3619

     Neither Rangi's bills_pc file nor Maniac's have anything thing different in this position.

All of these changes are being made on a blank rom, the edits I had made to my previous hack were something I could easily add back in and I wanted to get this working, so I started with a fresh rom and literally did everything from the linked commit in my earlier comment. I've even followed Maniac's commit (https://github.com/maniac379/White-Crys … 7ddac50d4c) just to see if his had anything different. The commits are the same, there isn't any difference, yet I still get these same slew of errors.

I'm having a hard time believing that following the commit from Rangi or Manic is all that needs to be done. If anyone has any suggestions from when they got this implemented for their hack or is able to see what it is I'm doing wrong I would greatly appreciate it.

Last edited by thechemist (2018-05-22 16:00:50)

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#65 2018-05-25 23:06:56

Rangi
Member
Registered: 2016-05-09
Post 841/848

Re: [Patch] Extension 255 icons/minis

To anyone using my code an an example: I recommend instead using an up-to-date copy of pokecrystal and following this tutorial from pokecrystal's wiki.

Last edited by Rangi (2018-06-13 01:28:59)

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#66 2018-05-26 03:15:23

thechemist
Member
Registered: 2018-04-15
Post 8/10

Re: [Patch] Extension 255 icons/minis

Rangi wrote:

To anyone using my code an an example: I recommend instead using an up-to-date copy of pokecrystal and following this tutorial from pokecrystal's wiki.

Thanks so much for the updated guide Rangi.  I followed it and got my rom to build without any errors, but when I choose totodile as my starter it's menu icon is nidoqueen. Since totodile's position is the same as nidoqueen's in icon bank 1 but totodile is in icon bank 2, does that mean the second icon bank isn't being registered?

***Edit***

It looks like rbroab was having this same problem at the top of this page

***Edit #2***

I got it working! Gah I wish I could explain how happy I am right now.

Rangi and whoever else may be interested:

I followed Rangi's pokecrystal wiki guide (so well written btw) and had to use these changes in the engine/gfx/mon_icons.asm

LoadOverworldMonIcon: ; 8e82b
ld a, e
ld [wCurIcon], a
call ReadMonMenuIcon
ld l, a
ld h, 0
add hl, hl
ld de, IconPointers
add hl, de
ld a, [hli]
ld e, a
ld d, [hl]
call GetIconBank
ret
; 8e83f

and for the end part you edited I used this instead:

GetIconBank:
ld a, [wCurIcon]
cp a, $80
jr nc, .get_bank_2
lb bc, BANK(Icons1), 8
ret
.get_bank_2
lb bc, BANK(Icons2), 8
ret

These strings of code were taken from Maniac's commit (linked higher up on the same forum page) but he used CurIcon while that won't work for current projects, you have to use wCurIcon (side note for anyone now trying to implement Victoria Lacroix's running shoe code this same type of edit needs to be made for PlayerMovent). I also had to move Tauros to Icons2 but I made that change before the changes just recently described so I'm not sure if that's necessary.

***Edit #3***

After playing through, the miltank overworld sprites were Taurus' and the farfetch'd in the house in azalea town was a Moltres so those had to be fixed also using Maniac's commit.

Last edited by thechemist (2018-05-30 17:39:41)

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#67 2018-06-12 20:41:06

GUESTUSER
New member
Registered: 2018-06-12
Post 1/1

Re: [Patch] Extension 255 icons/minis

I haven't tried this yet but is it possible to use different palettes on the menu icons or only palette 1?

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#68 2018-06-13 01:17:48

Rangi
Member
Registered: 2016-05-09
Post 848/848

Re: [Patch] Extension 255 icons/minis

GUESTUSER wrote:

I haven't tried this yet but is it possible to use different palettes on the menu icons or only palette 1?

Prism and Polished Crystal have colored party icons, but it involves more drastic code changes than this, and you need some understanding of the GameBoy's OAM system. I mean to write a tutorial for this eventually, but until then you can check out these commits:

https://github.com/Rangi42/polishedcrys … cec9732160
https://github.com/Rangi42/polishedcrys … c9434e543d

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