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I haven't found anything to make this work, at least not for TPPCrystal251pub
Where/what are the files I need to edit?
In constants/misc_constants.asm, edit MAX_ITEMS, MAX_KEY_ITEMS, MAX_BALLS, and MAX_PC_ITEMS. If you increase their values, you may need to remove some of the unused "ds" directives in their section of wram.asm to make space. For instance, the "ds 13" after FarfetchdPosition, or the "ds 49" after the Triggers, or the "ds 100" after the FightCounts.
For infinite space set them to ∞. :P
Wait, what do you mean by removing the unused ds directives?
I guess I'm confused how the bag space and these "ds" directives are related
Would anyone happen to know the proper amount of unused space declarations I would need for this?
MAX_ITEMS EQU 50
MAX_BALLS EQU 12
MAX_KEY_ITEMS EQU 30
MAX_PC_ITEMS EQU 60
Not quite unlimited items, but I can't imagine ever carrying 50 items at any point.
Also, how will I know if the declaration I'm removing is unused? I have no issue going through and finding them, but I'd hate to remove something important.
Is this link only referring to line 2649?
That's the only bit that's highlighted for me. Wasn't sure if you had more in mind than just that. Thanks!
Also, I'm using ttpcrystal251pub
It's slightly different in regards to wram.asm file
Not trying to be a pain, that's why I thought it would be better to learn the difference between what's used and what's not used. Doesn't seem like there's anyone working with the tppcrystal repo
Last edited by rbroab (2017-07-19 04:14:56)
I don't know about other addresses but from my experience those 100 bytes are unused. Aren't 100 bytes enough space for what you need? I don't know if those bytes may have been used in that repository though.
Last edited by Crystal_ (2017-07-20 12:25:35)
Honestly I just have no idea how to tell if certain bits are being used or not.
Well, if space is declared and there's no label associated with it, it's probably a good sign that it isn't used for anything. Maybe not always, but I think at this point all the used ones have labels. But since you're using someone else's hack as a base and its based on an outdated version of Pokecrystal, it's really hard to say.
Last edited by Mateo (2017-07-21 03:13:45)
Check them out on Github