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’Cause all games were better on the GBC

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#851 2017-05-27 15:07:27

FIQ
Member
Registered: 2016-09-17
Post 77/77

Re: Pokémon Polished Crystal 2.2.0

I personally don't like how that looks, looks weird with it not giving any spacing. That makes me wonder though, what if you did something like that for the é?

Last edited by FIQ (2017-05-27 15:08:21)

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#852 2017-05-27 15:12:39

Rangi
Member
Registered: 2016-05-09
Post 691/748

Re: Pokémon Polished Crystal 2.2.0

FIQ wrote:

I personally don't like how that looks, looks weird with it not giving any spacing. That makes me wonder though, what if you did something like that for the é?

For a lowercase e it would be too far up. It would work for uppercase characters, but there aren't any of those.


ROM hack: Pokémon Polished Crystal (GitHub) — version 2.2.0 released!

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#853 2017-05-28 17:43:46

Rangi
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Registered: 2016-05-09
Post 695/748

Re: Pokémon Polished Crystal 2.2.0

I've finally gotten around to porting Prism's code for coloring party icons!

l2GNnb6.png


ROM hack: Pokémon Polished Crystal (GitHub) — version 2.2.0 released!

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#854 2017-05-28 21:49:48

Rangi
Member
Registered: 2016-05-09
Post 696/748

Re: Pokémon Polished Crystal 2.2.0

Magikarp Jump forms are implemented! (Although the front sprites are not animated yet.) Thank you to Trev and Deokishisu for contributing the graphics.

3eWjUlW.png

Like collecting Pokémon? 9 patterns × (6 color channels)^(9 variants/channel) × 2 for shinies = 181,398,528 visibly different Magikarp.

Have fun!


ROM hack: Pokémon Polished Crystal (GitHub) — version 2.2.0 released!

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#855 2017-05-28 22:01:53

The Most Curious Thing
Member
From: New England
Registered: 2017-05-03
Post 22/25

Re: Pokémon Polished Crystal 2.2.0

That looks good!


Timeless Crystal ✿ (๑◔‿◔๑)

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#856 2017-05-28 22:12:00

Rangi
Member
Registered: 2016-05-09
Post 697/748

Re: Pokémon Polished Crystal 2.2.0

NPCs will also use these variants:

j41kGIk.png


ROM hack: Pokémon Polished Crystal (GitHub) — version 2.2.0 released!

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#857 2017-05-28 22:56:20

Ketchup_Raptor
Member
Registered: 2017-04-23
Post 18/19

Re: Pokémon Polished Crystal 2.2.0

Rangi wrote:

Like collecting Pokémon? 9 patterns × (6 color channels)^(9 variants/channel) × 2 for shinies = 181,398,528 visibly different Magikarp.

Have fun!

I did the math once on how much it would cost to actually catch and store all pokemon form variations including Spinda's 4,294,967,295 possible patterns, I'd gladly do it again if features like this were actually implemented into main series games

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#858 2017-05-29 10:37:01

Rangi
Member
Registered: 2016-05-09
Post 698/748

Re: Pokémon Polished Crystal 2.2.0

Probably not everyone will want color variation, so I've made it optional.

aJr9dfX.png


ROM hack: Pokémon Polished Crystal (GitHub) — version 2.2.0 released!

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#859 2017-05-29 21:30:22

The Most Curious Thing
Member
From: New England
Registered: 2017-05-03
Post 23/25

Re: Pokémon Polished Crystal 2.2.0

Ketchup_Raptor wrote:

I did the math once on how much it would cost to actually catch and store all pokemon form variations including Spinda's 4,294,967,295 possible patterns, I'd gladly do it again if features like this were actually implemented into main series games

You could conceivably fit ~3,600 Pokemon in a save if you squeezed every byte of SRAM out of an MBC5 cart. It would be more like ~500 on MBC3. So ~50k MBC5 carts, or ~360k MBC3 carts, for Polished Crystal's Magikarp (Magikarps?). "Have fun" indeed!


Timeless Crystal ✿ (๑◔‿◔๑)

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#860 2017-05-30 02:23:30

Ziko
Member
Registered: 2016-09-04
Post 15/17

Re: Pokémon Polished Crystal 2.2.0

Rangi wrote:

I've finally gotten around to porting Prism's code for coloring party icons!

https://i.imgur.com/l2GNnb6.png

I saw this earlier playing through Prism again after a while. Also, pretty cool what you did with the Magikarp variants!

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#861 2017-06-10 06:25:03

Rangi
Member
Registered: 2016-05-09
Post 712/748

Re: Pokémon Polished Crystal 2.2.0

For the players who want more competitive battling without relying on luck, I've added the option to calculate stats assuming perfect IVs.

This will apply to NPCs as well as the player. And IVs are still 0−15 internally, so Hidden Power types, color variation, and anything else that depends on IV values will still be random.

Y31M4xi.png

For example, here's a level 100 Mew with no EVs:

bDF5RUh.png

According to Psypoke's IV calculator, its IVs aren't that great:

KurGGaz.png

But with the Perfect IVs option on, it has the maximum stat values:

qNfB9p2.png

(This is one of the initial options, meant to be set only at the beginning of the game. You can "cheat" and press Left+B at the title screen to reset them, just like Down+B resets the clock, but you'll have to deposit and withdraw your Pokémon to recalculate its stats.)

Last edited by Rangi (2017-06-10 06:34:06)


ROM hack: Pokémon Polished Crystal (GitHub) — version 2.2.0 released!

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#862 2017-06-10 16:41:28

metalflygon08
Member
Registered: 2014-03-01
Post 47/49

Re: Pokémon Polished Crystal 2.2.0

He Rangi I made some animations for the Squirtle Squad Squirtle and Notch Eared Pichu

http://imgur.com/tBV1aGc

http://imgur.com/npIfYei

http://imgur.com/a/TYigZ

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#863 2017-06-13 00:23:15

Rangi
Member
Registered: 2016-05-09
Post 716/748

Re: Pokémon Polished Crystal 2.2.0

Wonder Trades are only in Poké Balls half the time. The rest of the time, they're in a random other Ball. (No Master Balls.)

vWC6AnF.png

metalflygon08 wrote:

He Rangi I made some animations for the Squirtle Squad Squirtle and Notch Eared Pichu

tBV1aGc

npIfYei

TYigZ

Thank you! I'll try and add these.


ROM hack: Pokémon Polished Crystal (GitHub) — version 2.2.0 released!

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#864 2017-06-15 19:49:04

Rangi
Member
Registered: 2016-05-09
Post 718/748

Re: Pokémon Polished Crystal 2.2.0

Question: I'm considering using city and route signs for a Habitat List feature like in B/W, with caught species marked by a Poké Ball. (This makes more sense to me than the Pokédex already knowing what's there.) However, it would take time to develop and would use ever-dwindling ROM space (it's already 95% full). Does this seem useful? Please let me know if you would bother checking signs or not. Or suggest alternate ways to implement a Habitat List, as long as they don't require coding a whole new UI.

wVGWVu2.png


ROM hack: Pokémon Polished Crystal (GitHub) — version 2.2.0 released!

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#865 2017-06-15 20:33:12

Ammako
Member
Registered: 2016-03-06
Post 89/94

Re: Pokémon Polished Crystal 2.2.0

I'd probably keep rom space for more important features, tbh. Habitat list is a really nice feature but if it would ever get in the way of implementing more important stuff, meh.

Also I'd argue that there's no difference between a sign knowing what's there and the Pokédex knowing what's there; both are made by the humans who observed the area around them.

If anything, habitat list being on signs makes -less- sense, because (even though this isn't the case for gameplay reasons) Pokémon move around, they aren't confined to one route; man-made signs like this could potentially become obsolete pretty quickly and have to be replaced all the time as Pokémon migrate from area to area. It makes more sense to just keep trainers' Pokédexes updated with the latest data regularly (could pretend that the Pokédex wirelessly connects to the Pokémon Center computers whenever you visit or something and downloads up to date information through that.)

Don't get me started on signs dynamically changing their display depending on which Pokémon its reader has registered in their Pokédex. :p

Unfortunately this would require making a whole new UI section for the Pokédex which you don't want to do (that would probably take up even more rom space too so eh.)


Hmm actually, what do you mean when you say "doesn't require coding a whole new UI?"

Habitat list integrated into the Pokédex might require making a more in-depth interface since it would need to fit the graphical style of the Pokédex, but thinking about it, would adding a new PC option be, well, an option? This would allow it to be just a simple text menu.

Say you boot up the PC at a Pokémon Center, you got Bill's PC, Player's PC, Oak's PC, Hall of Fame, and there would be another option for Habitat List. Select it to show a list of areas, and selecting an area would show a list of all wild Pokémon available in that area with a Pokéball symbol next to its name to indicate whether you've got it owned or not.

Could make it so it only shows Pokémon which you've got registered as Seen in the Pokédex; if an area has zero Pokémon registered as Seen then that area is hidden from the list. A little bit different from how B2/W2's Habitat List works, but the Pokédex already shows you every location for a Pokémon regardless of whether or not you've been to all those routes, so the Habitat List having access to the same information doesn't seem like much of a stretch to me.
Alternatively, an idea could be to make it available only once you've defeated Red at the end of the game, and removing the requirement for having the Pokémon registered as Seen, to aid with post-game Pokédex completion. Kinda like Hall of Fame showing up once you've beaten the League. :p

Last edited by Ammako (2017-06-15 20:58:27)


I get moody during that time of the month. You know, with the full moon and all.

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#866 2017-06-15 20:59:13

Rangi
Member
Registered: 2016-05-09
Post 719/748

Re: Pokémon Polished Crystal 2.2.0

Ammako wrote:

Say you boot up the PC at a Pokémon Center, you got Bill's PC, Player's PC, Oak's PC, Hall of Fame, and there would be another option for Habitat List. Select it to show a list of areas, and selecting an area would show a list of all wild Pokémon available in that area with a Pokéball symbol next to its name to indicate whether you've got it owned or not.

Could make it so it only shows Pokémon which you've got registered as Seen in the Pokédex, and if an area has zero Pokémon registered as Seen then that area is hidden from the list. A little bit different from how B2/W2's Habitat List works, but the Pokédex already shows you every location for a Pokémon regardless of whether or not you've been to all those routes so it's not much of a stretch to me.
Alternatively, an idea could be to make it available only once you've defeated Red at the end of the game and removing the requirement for having the Pokémon registered as Seen, to aid with post-game Pokédex completion. Kinda like Hall of Fame showing up once you've beaten the League. :p

The Pokédex doesn't even have room for more GUI features; at least, I see no sensible way to add a Habitat List to it. Not to mention the work involved. :P

But integrating it into the PC could work. I think I'd make it an option in Prof. Oak's PC; Habitats, Dex Rating, and Cancel. If it's to work like B2/W2's Habitat List, it would only list seen Pokémon, and caught Pokémon would be marked as such. I think it would be too much trouble to add markers for completed areas, though.


ROM hack: Pokémon Polished Crystal (GitHub) — version 2.2.0 released!

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#867 2017-06-15 21:26:35

Ammako
Member
Registered: 2016-03-06
Post 90/94

Re: Pokémon Polished Crystal 2.2.0

Yeah, in Oak's PC makes a lot of sense too, Pokédex being made by Professor Oak and all. Probably not a big deal to not have markers for completed areas; if there are no special prizes like items or diplomas to earn from it then imo it doesn't really matter. If someone just wanted to complete every area for their own amusement it wouldn't be too much extra effort to look at every area individually.


I get moody during that time of the month. You know, with the full moon and all.

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#868 2017-06-16 06:01:42

shasocastris
New member
Registered: 2017-06-16
Post 1/2

Re: Pokémon Polished Crystal 2.2.0

So, first, this hack is awesome. So awesome that I joined this forum just to comment. Second, it's even more awesome to know that you are working with the creator of Pokemon Christmas, another excellent hack. And kudos to all the others involved in helping make sprites, music etc. Reading this thread has been both exciting and inspiring.

It's also meant I really wanted to collect all the pokemon. I'm at 229 caught and 251 seen. I assume Mew and Mewtwo are in Cerulean Cave. I also haven't finished beating everyone as I've been focused on completing the pokedex vs grinding my team.

Some bugs:
-The sprite of first fisherman when you head south from lavender town becomes a bug catcher.
-Many of the trainers east of vermilion, south of lavender and east of fuchsia all have under level pokemon. Taking a look at these routes again would be nice.

Minor pet peeve:
-Could it be possible to make trainers with high level pokemon have the right evolutions? I know it probably screws with the XP curve, but it is grating to see an 'Ace Trainer' with a level 40 bulbasaur, ivysaur and venusaur. It would be *far* more immersive for trainers to have actually evolved their pokemon properly. Of course, if there is a reason to face a bunch of unevolved high level pokemon (squirtle squad encounter perhaps?), then it wouldn't be grating at all, but a fun part of the story.


After reading this 35 page long thread, I have a few ideas that have yet to be discussed that might be fun to implement.

1) Could you make the two hotels have an ability like: stay in the hotel (pay xxxx money) and have the happiness of your entire team go up by some amount
--It's late game, so not that overpowered, and it seems like a fun concept. Your Pokemon like you more after a relaxing night out! Perhaps only from 6-12pm (like Buena's password) and only once a day.

2) Is it possible to make NPCs time of day based? ie, the Goldenrod NPCs change depending on whether it is morning, day or night. Doesn't Mt. Moon do this with all the Clefairies? And it would be interesting to incorporate this into the plot somehow. Maybe you get an item from a frantic mother who's lost her child, but the event only happens at night. Or helping a bug catcher in the morning.

3) I know you don't like early dragon types, but what about a compromise like not letting them get dragon type moves early on? I've always felt it was a shame to have so few dragons and changing things so the pokemon on Lances team are all dragons (and changing ampharos and yanmega to part dragon) would help with this. So for Gyarados, for example, you might be water/dragon, but you don't learn any STAB dragon moves until level 35 (or whatever). Obviously, someone can grind hard if they really care, but even then, I don't think it would change the game that much. If someone is going to grind early for a level 35 gyarados, they'll go through the early game with ease anyway.

4) Maybe it's counterintuitive, but what about making the pack so that it doesn't have the ability to store everything? I LOVE the new pockets, but I also like having to make choices about what to keep around. It adds an interesting level to the game and makes it hard to hoard *everything*. Sometimes you just have to use the stat boosting items you might have been saving.

5) What do you think about making Vileplume Grass/Dark? It would make a fairly unused pokemon interesting and fit Karen's theme more.

Lastly, if you haven't seen this hack, check out miksy91's 'Dark Energy'. It's a Silver hack that is a totally new region and plot with a lot of cool features, including different ways of doing events and some well designed minigames. I highly recommend it not just for a good story but also for a variety of excellent new ways to play Pokemon.

I'll no doubt be back. I've yet to beat red and do the things afterwards.

Cheers!

Last edited by shasocastris (2017-06-16 06:21:59)

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#869 2017-06-16 07:12:49

Rangi
Member
Registered: 2016-05-09
Post 720/748

Re: Pokémon Polished Crystal 2.2.0

shasocastris wrote:

So, first, this hack is awesome. So awesome that I joined this forum just to comment. Second, it's even more awesome to know that you are working with the creator of Pokemon Christmas, another excellent hack. And kudos to all the others involved in helping make sprites, music etc. Reading this thread has been both exciting and inspiring.

Aw, thanks! That's really motivating. I've been glad to work with Mateo too; we're now doing a shared universe of Red++, Polished Crystal, and Christmas. (I'm also adding some content borrowed from Pia Carrot's Pokémon Orange. It's still in alpha, but has ambitious plans.)

shasocastris wrote:

-The sprite of first fisherman when you head south from lavender town becomes a bug catcher.

Fixed.

shasocastris wrote:

-Many of the trainers east of vermilion, south of lavender and east of fuchsia all have under level pokemon. Taking a look at these routes again would be nice.

I expect the whole post-game will need slight level tuning with all the new optional areas in 3.0.

shasocastris wrote:

-Could it be possible to make trainers with high level pokemon have the right evolutions? I know it probably screws with the XP curve, but it is grating to see an 'Ace Trainer' with a level 40 bulbasaur, ivysaur and venusaur. It would be *far* more immersive for trainers to have actually evolved their pokemon properly. Of course, if there is a reason to face a bunch of unevolved high level pokemon (squirtle squad encounter perhaps?), then it wouldn't be grating at all, but a fun part of the story.

Replacing that team with, for instance, three Venusaur would be overkill. Maybe a compromise, give post-game trainers better movesets and held items.

shasocastris wrote:

1) Could you make the two hotels have an ability like: stay in the hotel (pay xxxx money) and have the happiness of your entire team go up by some amount
--It's late game, so not that overpowered, and it seems like a fun concept. Your Pokemon like you more after a relaxing night out! Perhaps only from 6-12pm (like Buena's password) and only once a day.

Nice idea! I can do that!

shasocastris wrote:

2) Is it possible to make NPCs time of day based? ie, the Goldenrod NPCs change depending on whether it is morning, day or night. Doesn't Mt. Moon do this with all the Clefairies? And it would be interesting to incorporate this into the plot somehow. Maybe you get an item from a frantic mother who's lost her child, but the event only happens at night. Or helping a bug catcher in the morning.

I've already done this with a few new NPCs. Nothing really interactive or sidequest-y, mostly just a way to fit in more informative/engaging/amusing dialog without crowding places.

shasocastris wrote:

3) I know you don't like early dragon types, but what about a compromise like not letting them get dragon type moves early on? I've always felt it was a shame to have so few dragons and changing things so the pokemon on Lances team are all dragons (and changing ampharos and yanmega to part dragon) would help with this. So for Gyarados, for example, you might be water/dragon, but you don't learn any STAB dragon moves until level 35 (or whatever). Obviously, someone can grind hard if they really care, but even then, I don't think it would change the game that much. If someone is going to grind early for a level 35 gyarados, they'll go through the early game with ease anyway.

Yanmega is now Bug/Dragon, but I'm leaving Gyarados and Ampharos alone. Even without STAB moves, it's a good defensive type, replacing Gyarados' 4x weakness to Electric with neutral damage. Maybe Ampharos could be Electric/Dragon, but only if it also changed to evolve at level 40. (I changed Yanma to learn Ancient Power at 43, not 33, so you also can't get Dragon Yanmega too early.)

shasocastris wrote:

4) Maybe it's counterintuitive, but what about making the pack so that it doesn't have the ability to store everything? I LOVE the new pockets, but I also like having to make choices about what to keep around. It adds an interesting level to the game and makes it hard to hoard *everything*. Sometimes you just have to use the stat boosting items you might have been saving.

It can't hold everything. For instance, there are 36 Medicine items, and that pocket only holds 20. And 144 plain Items with a pocket that holds 30. (...That's a lot, maybe I should expand the PC back to at least 30 instead of its current 10.)

shasocastris wrote:

5) What do you think about making Vileplume Grass/Dark? It would make a fairly unused pokemon interesting and fit Karen's theme more.

Not bad. I'm a bit concerned about making too many Pokémon part Dark; there's already Feraligatr, Persian, and Muk. (And if I ever expand the Pokédex and put Stantler back, it'll be Normal/Psychic and Girafarig can be Psychic/Dark.) And it would lose STAB Sludge Bomb. Although it would be distinguished from Venusaur...

shasocastris wrote:

Lastly, if you haven't seen this hack, check out miksy91's 'Dark Energy'. It's a Silver hack that is a totally new region and plot with a lot of cool features, including different ways of doing events and some well designed minigames. I highly recommend it not just for a good story but also for a variety of excellent new ways to play Pokemon.

I haven't played it, but it does look creative. Impressive that it was done in 2011, no disassembly.


ROM hack: Pokémon Polished Crystal (GitHub) — version 2.2.0 released!

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#870 2017-06-16 07:58:01

shasocastris
New member
Registered: 2017-06-16
Post 2/2

Re: Pokémon Polished Crystal 2.2.0

Rangi wrote:

Replacing that team with, for instance, three Venusaur would be overkill. Maybe a compromise, give post-game trainers better movesets and held items.

Could it be changed to a different team? Movesets are nice, but just doesn't help overcome having arcanine sweep a team without trying.

Rangi wrote:

Yanmega is now Bug/Dragon, but I'm leaving Gyarados and Ampharos alone. Even without STAB moves, it's a good defensive type, replacing Gyarados' 4x weakness to Electric with neutral damage. Maybe Ampharos could be Electric/Dragon, but only if it also changed to evolve at level 40. (I changed Yanma to learn Ancient Power at 43, not 33, so you also can't get Dragon Yanmega too early.)

I can see the reasoning. I guess I've always felt that Gyarados doesn't live up to the hype. Every time I've faced one, one thunderbolt and ... Plus, it would be awesome to have Lance with an actual all dragon team.

Rangi wrote:

It can't hold everything. For instance, there are 36 Medicine items, and that pocket only holds 20. And 144 plain Items with a pocket that holds 30. (...That's a lot, maybe I should expand the PC back to at least 30 instead of its current 10.)

Wow, that's a lot of items. Still, I think the various pocket sizes could be reduced, if only because some items become redundant. Or maybe it's just me. I know after a while I just stock up on Full Heals, Lemonades and Revives. And late game, I just get a lot of Full Restores. Same thing with balls. I tend to just buy a bunch of ultra balls and be done with it. It's not nuanced, but meh, Mom has saved up lots of money for me (especially post game).


And an idea for the phone:
Is it possible to make the calls less random and more useful? You mentioned in an earlier post that you didn't like when they called for nothing. What if every call was for something (battle, item, rare pokemon, etc). And what if it happened more often and was worthwhile. Like if the trainers actually leveled reasonably quickly. (It's laughable how slow they level.) The phone could become a genuine way to re-battle non gym leaders and have it be worth something.

Crazy idea: make the XP that they gain based off steps, like with the pokemon daycare. Maybe like 1 XP for every ten steps, but something faster than it is now. So the more you grind, the higher their pokemon will be as well.

Cheers!

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#871 2017-06-19 12:01:13

Hitesh patel
Member
Registered: 2016-07-18
Post 51/51

Re: Pokémon Polished Crystal 2.2.0

Can you fix the  bug in departmental store in goldenrod city . In that  player is walking in the stand
I want to show that screenshot but I don't know how to put it here

Last edited by Hitesh patel (2017-06-19 12:04:54)


hiteshpatel

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#872 2017-06-21 11:08:05

Rangi
Member
Registered: 2016-05-09
Post 730/748

Re: Pokémon Polished Crystal 2.2.0

Since there's no 510 EV limit, I don't need the EV-reducing Berries after all. So I'll be adding these:

VAabjuS.png

Last edited by Rangi (2017-06-21 19:23:41)


ROM hack: Pokémon Polished Crystal (GitHub) — version 2.2.0 released!

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#873 2017-06-21 21:50:52

wisejustin
Member
From: Kanto
Registered: 2015-01-04
Post 124/127

Re: Pokémon Polished Crystal 2.2.0

So ive updated myself on ttis thread and rangi im super excited for version 3.0 but i have a few ideas also

(Optional)
-have a way to boost npc trainer levels once at the start of the game % wise. Like most randomizer tools and such manage to raise johto/kanto lvls by up to 50%

-seasons. Ive already expressed my feelings about this haha not a necessity but would be nice, and never done.

- the phone, you could use it for trainers to call when they "spot"  roaming pokemon (3dogs in johto/birds in kanto). Could also be used for rematches with gymleaders is different areas. I know they sit in saffron city but rather have them appear at different places depending on the day. IE misty @ whirl island/mt tohjo Brock @Digglet cave/mt moom ect ect

- Roaming pokemon, depending how you have the birds in kanto. You could make them roaming like the 3 dogs? But have the dogs and birds be seperated by regions. Birds only roam kanto dogs only roam johto

-the hotel idea. I like that but you could make it better. If you pay to rest there (6-12pm or whatever time you set it) you could have other high level trainers in there that are randomized each time you pay to time. I would love to see it like a better "virridian battle house" type ordeal. Its daily but it puts two ideas and makes it better. Cal is kinda bland by himself.

-More Antagonists, nothing that has to tie in directly into the story but seeing team magma/aqua in kanto or johto would be cool but unrealistic, unless you could tie them into team rockets plans.

I saw the habitat list idea and its appealing but unless youre going to implement a way to complete the pokedex i dont see any other reason to have it.

-What i can help do: in my last attempt to learn how to do anything i wanted to change the pokedex's entry to update them to gen 6-7 entries, i couldnt do it word for word but it would be cool to see updated dex intries

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#874 2017-06-21 22:37:20

Mmmmmm
Member
From: West Virginia
Registered: 2015-05-17
Post 259/259

Re: Pokémon Polished Crystal 2.2.0

wisejustin wrote:

-More Antagonists, nothing that has to tie in directly into the story but seeing team magma/aqua in kanto or johto would be cool but unrealistic, unless you could tie them into team rockets plans.

Every time I've seen an OC villain team in a hack taking place in a canon region, it hasn't worked well. Liquid Crystal is probably the one that comes to mind the most since it's supposed to be a Crystal remake; the OCs pretty much hijack the entire plot and later become the entire plot. The OCs in Polished Crystal are fine (or were fine when I played version 1.2; I assume they're still fine since Rangi has been somewhat restrained on changing the plot), but I wouldn't encourage going too far to the point of having an OC villainous team. We already have a morally gray, antagonistic character with Lawrence III and I think he's enough.

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#875 2017-06-21 23:49:36

wisejustin
Member
From: Kanto
Registered: 2015-01-04
Post 125/127

Re: Pokémon Polished Crystal 2.2.0

Mmmmmm wrote:
wisejustin wrote:

-More Antagonists, nothing that has to tie in directly into the story but seeing team magma/aqua in kanto or johto would be cool but unrealistic, unless you could tie them into team rockets plans.

Every time I've seen an OC villain team in a hack taking place in a canon region, it hasn't worked well. Liquid Crystal is probably the one that comes to mind the most since it's supposed to be a Crystal remake; the OCs pretty much hijack the entire plot and later become the entire plot. The OCs in Polished Crystal are fine (or were fine when I played version 1.2; I assume they're still fine since Rangi has been somewhat restrained on changing the plot), but I wouldn't encourage going too far to the point of having an OC villainous team. We already have a morally gray, antagonistic character with Lawrence III and I think he's enough.


Yea you have a point.

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