Skeetendo

’Cause all games were better on the GBC

You are not logged in.

#201 2017-05-20 20:14:18

Kuroko Aizawa
Member
Registered: 2011-12-01
Post 494/494

Re: GSC Music Covers (with code)

Thanks much, Mmmmmm, they all sound great. They definitely add a lot to the Orange Islands in my hack.

Offline

#202 2017-06-15 13:58:53

rbroab
Member
Registered: 2017-06-13
Post 6/63

Re: GSC Music Covers (with code)

Hey @Mmmmmm, think you could take a crack at the Aspertia City music? It's one of my favorite home town songs.

Offline

#203 2017-06-16 03:42:13

Mmmmmm
Member
From: West Virginia
Registered: 2015-05-17
Post 256/259

Re: GSC Music Covers (with code)

So things got rather out of hand and I ended up procrastinating on this one song for a very long time due to frustrations with it. Just the intro took forever to make passable, though the rest of the song went a lot smoother. I still don't like how the intro turned out, and it's rather long, so for hacks that don't have TPPAC's/Polished Crystal's tweaked audio engine that resumes songs where they left off after battles instead of restarting them, I included a version of the song that cuts out the intro and starts the song at the main loop. I apologize for the long wait.

(With intro) https://pastebin.com/KMak1TrV
(Without intro) https://pastebin.com/GbzJ6dUH
https://soundcloud.com/mmmmmmmmmmmmmmmm … -gbc-8-bit

rbroab wrote:

Hey @Mmmmmm, think you could take a crack at the Aspertia City music? It's one of my favorite home town songs.

I want to try tackling every song used in the southwest Unova expansion from BW2 one day, and I'll put this on my backlog.

EDIT: Black City is also done.
https://pastebin.com/bqcvjdFi
https://soundcloud.com/mmmmmmmmmmmmmmmm … -gbc-8-bit
I had a bit of a dilemma on how the sustained notes on the waveform channel should sound. There was one very strong waveform that I wanted to use but it was just overpowering the other channels, so I had to settle with a weaker one.

Last edited by Mmmmmm (2017-06-17 21:20:07)

Offline

#204 2017-06-19 05:19:16

Mmmmmm
Member
From: West Virginia
Registered: 2015-05-17
Post 257/259

Re: GSC Music Covers (with code)

I apologize for the double post, but I finished the last two songs I needed to do for Polished Crystal 3.0. Maybe it was me seeing how close 3.0 was to release that lit a fire under me but I got them all out quickly. I decided to try a percussion-free battle theme for the XY legends, which will hopefully fit in fine since the other Legendary themes in the hack (to my knowledge) are all percussion-free, even if all my other themes have percussion, so hopefully that's alright with you, and I could try adding a percussion backing if you felt it necessary.
Battle! Xerneas/Yveltal/Zygarde:
https://pastebin.com/Tas8HR3b
https://soundcloud.com/mmmmmmmmmmmmmmmm … -gbc-8-bit

Battle! Unova Elite Four:
https://pastebin.com/SQ00sPwE
https://soundcloud.com/mmmmmmmmmmmmmmmm … -gbc-8-bit

Offline

#205 2017-06-19 06:59:51

Rangi
Member
Registered: 2016-05-09
Post 729/790

Re: GSC Music Covers (with code)

Thanks so much, Mmmmmm! This should encourage me to get the dialog for Caitlin done so her battle can use that music. :)

I actually don't need the XY Legendary theme after all; as I said, I decided the three beasts' theme goes better with Celebi. However, it does sound good without percussion. Less intense and more peaceful, but that mood could work well for for some legendaries.

So what are your priorities now? FYI, if you're doing more Unova demixes, I'm sure they'll be used for a just-started "Johto Black" game (like Kanto Black but with Gen 2 Johto instead of Gen 3 Kanto).


ROM hack: Pokémon Polished Crystal (GitHub) — version 2.2.0 released!

Offline

#206 2017-06-21 03:37:44

Mmmmmm
Member
From: West Virginia
Registered: 2015-05-17
Post 258/259

Re: GSC Music Covers (with code)

I still have some other requested songs I need to do (some of them for a long time, because I prioritize songs needed for ROMhacks over regular requests) and then after that I'm not sure. If I were going to prioritize songs for a potential "demake" hack, I'd definitely go with Hoenn songs first, since Hoenn has had more attempts at being demade and is the only region to have a demake with an actual demo. I could definitely help with a Unova demake if one got off the ground and showed promise, though. I'll probably try to improve my compositional skills by remixing some Gen 1 songs that never made it to Gen 2, or finally try to make custom music for the Gen 2 Touhoumon hack (though I'm not sure now because it seems the author has gone away again).

Offline

#207 2017-06-24 11:59:05

FroggestSpirit
Member
Registered: 2012-03-12
Post 299/299
Website

Re: GSC Music Covers (with code)

Mmmmmm wrote:

If I were going to prioritize songs for a potential "demake" hack, I'd definitely go with Hoenn songs first, since Hoenn has had more attempts at being demade and is the only region to have a demake with an actual demo.

Not to mention too from what I've seen, the main channels needed are usually the first 3 when you rip the songs to midi. It almost seems like they designed RSE songs like the GBC ones, then added the extra channels after.


This isn't easy to say, but…
Music and ASM hacker

Offline

#208 2017-08-18 19:37:27

Rangi
Member
Registered: 2016-05-09
Post 788/790

Re: GSC Music Covers (with code)

Hey Mmmmmm, I have a few more Polished Crystal requests whenever you're free and don't have other queued songs.

• Pokémon Go Battle! Gym Leader for Candela, Blanche, and Spark (the overworld and wild battle themes are cool too, but I have no immediate use for them)
• S/M Malie City (Day) for the Shamouti Shrine (see if ShantyTown still has his unfinished demix?)
• R/S/E Route 119 and Route 120 (these would actually just be music player bonus tracks, but if you're doing Hoenn songs anyway, I'd love to have these two)

Edit: By the way, if you do any Touhou demixes, I'll add at least some to Polished Crystal's music player as bonus tracks.

Last edited by Rangi (Yesterday 04:29:43)


ROM hack: Pokémon Polished Crystal (GitHub) — version 2.2.0 released!

Offline

Board footer

Powered by FluxBB