Skeetendo

’Cause all games were better on the GBC

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#1 2017-06-11 20:10:38

Theohmguy
Member
Registered: 2016-07-06
Post 13/21

Error in ROM0 Section when compiling

I´m trying to make pokemon red be a gbc game like pokemon yellow, with colors. but I´m getting this error

rgbasm -D _RED -h -o audio_red.o audio.asm
rgbasm -D _RED -h -o main_red.o main.asm
rgbasm -D _RED -h -o text_red.o text.asm
rgbasm -D _RED -h -o wram_red.o wram.asm
rgblink -n pokered.sym -o pokered.gbc audio_red.o main_red.o text_red.o wram_red.o
C:\cygwin\usr\local\bin\rgblink.exe: ROM0 section too large
make: *** [Makefile:47: pokered.gbc] Error 1

what do I do?

Last edited by Theohmguy (2017-06-11 20:23:52)

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#2 2017-06-11 20:24:19

Ax461
Member
Registered: 2016-10-24
Post 6/15

Re: Error in ROM0 Section when compiling

It means there is too much code in the home bank, try deleting unused code, or move it in another bank (remember to use callba if not calling from the same bank)

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