Skeetendo

’Cause all games were better on the GBC

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#1 2017-04-13 20:00:32

Theohmguy
Member
Registered: 2016-07-06
Post 8/24

Mew in the truck?

Is there any way in pokered I can make mew appear under the truck? like this: http://imgur.com/QQzWvgz ?

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#2 2017-04-13 20:47:31

Rangi
Member
Registered: 2016-05-09
Post 619/944

Re: Mew in the truck?

Take a look at this video and the full source code for Pokemon TPP Version, which designed the Mew-under-the-truck event.

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#3 2017-04-14 17:51:03

Theohmguy
Member
Registered: 2016-07-06
Post 9/24

Re: Mew in the truck?

Rangi wrote:

Take a look at this video and the full source code for Pokemon TPP Version, which designed the Mew-under-the-truck event.

I edited the Vermilion.asm file, but the video shows a file called engine.asm, i created the file and put the content on it, nothing happened. I tried to put the content of engine.asm in main.asm but it says that 1E is too big!

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#4 2020-03-05 02:34:50

triumph
Member
Registered: 2013-11-14
Post 71/71

Re: Mew in the truck?

This is what I imported so far from that code to pokered-gbc (I remove all MEWFLYAWAY and MEWINISLAND thing and the dissapearing S.S. Anne) and added the battle.

This one is for the movement of the truck, which has this problems:

*This code uses a new sprite for the truck, which gives a notable transparency. (I'm working on fixing it)

*The Hide/Show Object function for the Mew sprite doesn't seem to work properly, it seems to restart once the truck is moved.

*Needs to be added callab AnimateBoulderDust after using Strength.

Due to the large code, I copied VermilionDock.asm here: pastebin.com/NAeu4wBK

And this is how it works until now: imgur.com/a/xj3CtwP

Last edited by triumph (2020-03-06 03:51:07)

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