Skeetendo

’Cause all games were better on the GBC

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#1 2017-02-05 21:26:39

FroggestSpirit
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Registered: 2012-03-12
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GameBoyNano

This is a project I recently started working on. My ultimate goal is to make a fully functioning pokeCrystal Music player with an arduino nano, and a micro-SD.
https://github.com/froggestspirit/GameBoyNano

If anyone knows how I can optimize this better (especially the timing), please let me know.
At this point in time, the source will compile, and play a note on the pulse channels, and the wave channel.

Last edited by FroggestSpirit (2017-02-05 21:28:58)


This isn't easy to say, but…
Music and ASM hacker

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#2 2017-02-06 03:21:56

YORAMRW
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From: The Netherlands
Registered: 2013-03-29
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Re: GameBoyNano

A bit off-topic, but could you please reupload this tool you made?

Last edited by YORAMRW (2017-02-06 03:22:53)


Hacks Gameboy 8-bit music in Pokémon Gen I & II, composes 8-bit music in FamiTracker

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#3 2017-04-01 13:25:18

FroggestSpirit
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Registered: 2012-03-12
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Re: GameBoyNano

https://www.youtube.com/watch?v=Nve9fBtEMEs&t=61s
Finished, but not perfect. The SD card reader appears to be the problem of not playing next songs (yes, blowing in the sd slot helps)
Also it only renders to about 8khz, since the arduino isn't extremely powerful. I'd try a hardware approach, but that would require basically emulating a gameboy cartridge in a gameboy, and portability wouldnt be as good.


This isn't easy to say, but…
Music and ASM hacker

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